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' $Id$
Import noddybox.simplegui
Import noddybox.bitmapfont
Incbin "font.bmf"
Const SCRW=800
Const SCRH=600
SetGraphicsDriver GLMax2DDriver()
Graphics SCRW,SCRH,32,60' Or HARDSYNC
font:TBitmapFont=TBitmapFont.Load("incbin::font.bmf",0)
TGUIFont.font=font
Global gui:TGUIHandler=TGUIHandler.Create()
Global label1:TLabel=TLabel.Create(gui,0,0,"Text 1:")
Global label2:TLabel=TLabel.Create(gui,0,20,"Text 2:")
Global text1:TText=TText.Create(gui,label1.w,0,"Text entry 1",20,False,TextCallback)
Global text2:TText=TText.Create(gui,label2.w,20,"Text entry 2",30,False)
Global check1:TCheckbox=TCheckbox.Create(gui,400,0,"Check 1",CheckCallback)
Global check2:TCheckbox=TCheckbox.Create(gui,400,20,"Check 2")
Global button1:TButton=TButton.Create(gui,0,360,100,30,"Test Alerts",ButtonCallback)
Global button2:TButton=TButton.Create(gui,110,360,100,30,"Quit",ButtonCallback)
Global buttonlist:TButtonList=TButtonList.Create(gui,500,0,["Hidden","Globally","Widgets"],0,Null)
TLabel.Create(gui,0,60,"Float:")
Global numberf:TNumberFloat=TNumberFloat.Create(gui,80,60)
TLabel.Create(gui,0,80,"Int:")
Global numberi:TNumberInt=TNumberInt.Create(gui,80,80)
TLabel.Create(gui,0,100,"Float")
TText.Create(gui,100,100,"",20,TText.NUMERIC)
TLabel.Create(gui,0,110,"Float pos")
TText.Create(gui,100,110,"",20,TText.NUMERIC|TText.POSITIVE)
TLabel.Create(gui,0,120,"Int")
TText.Create(gui,100,120,"",20,TText.NUMERIC|TText.INTEGER)
TLabel.Create(gui,0,130,"Int pos")
TText.Create(gui,100,130,"",20,TText.NUMERIC|TText.INTEGER|TText.POSITIVE)
Global dialog:TGUIHandler=TGUIHandler.Create()
Global dpanel:TPanel=TPanel.Create(dialog,-1,-1,400,300)
Global dlab:TLabel=TLabel.Create(dialog,dpanel.x+5,dpanel.y+5,"Enter a number:")
Global dnum:TNumberInt=TNumberInt.Create(dialog,dpanel.x+25,dpanel.y+25)
Global dok:TButton=TButton.Create(dialog,dpanel.x+5,dpanel.y+dpanel.h-25,dpanel.w/2-10,20,"OK",Null)
Global dcan:TButton=TButton.Create(dialog,dpanel.x+dpanel.w/2+5,dpanel.y+dpanel.h-25,dpanel.w/2-10,20,"Cancel",Null)
SetBlend(ALPHABLEND)
Global quit=False
While Not KeyHit(KEY_ESCAPE) And Not quit
Cls
gui.EventLoop()
If KeyHit(KEY_MOUSERIGHT)
Menu()
EndIf
SetColor(255,0,0)
DrawRect(390,300,10,numberf.value)
SetColor(0,255,0)
DrawRect(400,300,10,numberi.value)
Flip
FlushMem
Wend
EndGraphics
End
Function TextCallback(w:TWidget)
GUINotify(w.Text)
End Function
Function CheckCallback(w:TWidget)
Local c:TCheckbox=TCheckbox(w)
check2.enabled=c.checked
text2.enabled=c.checked
button2.enabled=c.checked
End Function
Function ButtonCallback(w:TWidget)
If w.text="Quit"
quit=GUIYesNo("Really quit this really rather impressive (cough) demo?")
Else
GUINotify(w.text + " pressed")
GUINotify("Hello|World")
If GUIYesNo("Test yes/no?")
GUINotify("yes")
Else
GUINotify("no")
EndIf
If GUIYesNo("Test yes/no|with some very very very long|multiple lines?")
GUINotify("yes")
Else
GUINotify("no")
EndIf
EndIf
End Function
Function Menu()
Local opt:Int=GUIMenu("A long long Menu",["Test Dialog","Option 1","Option 2","Option 3"],MouseX(),MouseY())
If opt>-1
If opt=0
dnum.value=numberi.value
If GUIDialog(dialog,dok,dcan)
numberi.value=dnum.value
EndIf
Else
GUINotify("Selected " + opt)
EndIf
EndIf
End Function
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