1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
|
' $Id$
Import noddybox.vectorgfx
Strict
Const SCRW=800'1280
Const SCRH=600'1024
SetGraphicsDriver GLMax2DDriver()
Graphics SCRW,SCRH,32,60' Or HARDSYNC
'HideMouse()
SetBlend(ALPHABLEND)
Const SIZE:Int=20
Const MSIZE:Int=40
Local o1:TVectorGfxObject=New TVectorGfxObject
Local o2:TVectorGfxObject=New TVectorGfxObject
'Local o1:TVectorGfxObject=TVectorGfxObject.Load("obj1.2d")
'Local o2:TVectorGfxObject=TVectorGfxObject.Load("obj2.2d")
Local cm:TVectorGfxCollisionMap=TVectorGfxCollisionMap.Create(MSIZE,MSIZE)
Local l:TList=CreateList()
'Rem
l.Clear()
l.AddLast(TVectorGfxPoint.Create(-SIZE,-SIZE))
l.AddLast(TVectorGfxPoint.Create(SIZE,-SIZE))
l.AddLast(TVectorGfxPoint.Create(SIZE,SIZE))
l.AddLast(TVectorGfxPoint.Create(-SIZE,SIZE))
o1.SetPoints(l.ToArray())
l.Clear()
l.AddLast(TVectorGfxLine.Create(0,1,255,0,0,1))
l.AddLast(TVectorGfxLine.Create(1,2,0,255,0,2))
l.AddLast(TVectorGfxLine.Create(2,3,255,0,0,1))
l.AddLast(TVectorGfxLine.Create(3,0,0,255,0,2))
o1.SetLines(l.ToArray())
o1.x=400
o1.y=300
o1.Save("obj1.2d")
l.Clear()
l.AddLast(TVectorGfxPoint.Create(-SIZE,0))
l.AddLast(TVectorGfxPoint.Create(SIZE,0))
o2.SetPoints(l.ToArray())
l.Clear()
l.AddLast(TVectorGfxLine.Create(0,1,255,255,255,0))
o2.SetLines(l.ToArray())
o2.Save("obj2.2d")
'EndRem
Type FadeLine Extends TVectorGfxLineStyle
Method Draw:Int(x1:Int, y1:Int, x2:Int, y2:Int, r:Int, g:Int, b:Int, id:Int, obj:TVectorGfxObject, line:Int, colmap:TVectorGfxCollisionMap, actor:Int, list:TList)
'Method Draw:Int(x1:Int, y1:Int, x2:Int, y2:Int, r:Int, g:Int, b:Int, id:Int, colmap:TVectorGfxCollisionMap)
Local mask:Int=0
Local lp:TList=DoLine(x1,y1,x2,y2)
For Local p:TAlgoPoint=EachIn lp
SetColor(r,g,b)
'Rem
If colmap
If actor
Local c:TVectorGfxCollision=colmap.GetCollision(p.x,p.y)
If c
mask:|c.mask
If list
list.AddLast(c)
EndIf
EndIf
Else
mask:|colmap.SetCollision(p.x,p.y,id,obj,line)
EndIf
EndIf
'EndRem
'mask:|colmap.SetCollision(p.x,p.y,id)
Plot(p.x,p.y)
r=Max(0,r-10)
g=Max(0,g-10)
b=Max(0,b-10)
Next
Return mask
End Method
End Type
Type Particle
Field x:Double
Field y:Double
Field a:Double
Field v:TVector
Function Create:Particle(x:Int, y:Int, v:TVector)
Local o:Particle=New Particle
o.x=x
o.y=y
o.v=v
o.a=1
Return o
End Function
Method Update()
x:+v.x
y:+v.y
a:-0.01
If a>0
SetAlpha(a)
Plot(x,y)
EndIf
End Method
Function Process(list:TList)
Local l:TLink=list.FirstLink()
Local t:TLink
SetColor(255,255,255)
While l<>Null
Local p:Particle=Particle(l.Value())
p.Update()
If p.a<0.01
t=l.NextLink()
l.Remove()
l=t
Else
l=l.NextLink()
EndIf
Wend
SetAlpha(1)
End Function
End Type
Local list:TList=CreateList()
Local plist:TList=CreateList()
While Not KeyHit(KEY_ESCAPE)
Local t=MilliSecs()
Cls
Particle.Process(plist)
cm.Clear()
cm.SetOffset(MouseX()-MSIZE/2,MouseY()-MSIZE/2)
If KeyHit(KEY_F1)
VectorGfxSetSolid()
EndIf
If KeyHit(KEY_F2)
VectorGfxSetAlpha(0.5,0.5)
EndIf
If KeyHit(KEY_F3)
VectorGfxSetThickAlpha(0.2)
EndIf
If KeyHit(KEY_F4)
VectorGfxSetCustom(New FadeLine)
EndIf
o1.Draw(cm)
o1.ang=(o1.ang+2) Mod 3600
o2.x=MouseX()
o2.y=MouseY()
list.Clear()
o2.Draw(cm,True,list)
SetColor(255,0,255)
For Local c:TVectorGfxCollision=EachIn list
Local v:TVector=c.obj.Normal(c.line)
plist.AddLast(Particle.Create(c.x,c.y,v))
'DrawLine(c.x,c.y,c.x+v.x*10,c.y+v.y*10)
Next
For Local i:Int=0 To 3
Local p:TVectorGfxPoint[]=o1.AdjustedCoords(i)
Local v:TVector=o1.Normal(i)
SetColor(0,0,255)
DrawLine(o1.x+p[0].x,o1.y+p[0].y,o1.x+p[0].x+v.x*20,o1.y+p[0].y+v.y*20)
Next
DrawText (MilliSecs()-t) + ":Col=" + o2.Draw(cm),0,0
Flip
FlushMem
Wend
EndGraphics
End
|