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authorIan C <ianc@noddybox.co.uk>2012-05-27 22:18:17 +0000
committerIan C <ianc@noddybox.co.uk>2012-05-27 22:18:17 +0000
commit60b52b009c2f74cea7d5ffb0ad62cbbc55c41729 (patch)
treedcc5a467f604fb01f8568f18e5b3d1e26d094566 /src/Noddybox.Emulation.Xna.Input/InputManager.cs
parent299769ecba0a96ca8dc9551a639b9e5e6d23b3d2 (diff)
Updated keyboard to chain itself to InputManager.
Diffstat (limited to 'src/Noddybox.Emulation.Xna.Input/InputManager.cs')
-rw-r--r--src/Noddybox.Emulation.Xna.Input/InputManager.cs102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/Noddybox.Emulation.Xna.Input/InputManager.cs b/src/Noddybox.Emulation.Xna.Input/InputManager.cs
new file mode 100644
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+++ b/src/Noddybox.Emulation.Xna.Input/InputManager.cs
@@ -0,0 +1,102 @@
+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Noddybox.Emulation.Keyboard.Schema;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input.Touch;
+
+namespace Noddybox.Emulation.Xna.Input
+{
+ /// <summary>
+ /// Provides a common source for getting to the inputs.
+ /// </summary>
+ public class InputManager
+ {
+ #region Event arguments
+
+ /// <summary>
+ /// Event data when the screen is touched.
+ /// </summary>
+ public class TouchLocationEventArgs : EventArgs
+ {
+ /// <summary>
+ /// Whether the event has been consumed by one of the subscribers.
+ /// </summary>
+ public bool Handled {get; set;}
+ /// <summary>
+ /// The touch.
+ /// </summary>
+ public TouchLocation Location {get; set;}
+ }
+
+ #endregion
+
+ #region Public members
+
+ /// <summary>
+ /// Reads the toch screen and passes the events on.
+ /// </summary>
+ public void Update()
+ {
+ MulticastDelegate d = TouchEvent as MulticastDelegate;
+
+ if (d != null)
+ {
+ foreach (TouchLocation t in TouchPanel.GetState())
+ {
+ TouchLocationEventArgs args = new TouchLocationEventArgs()
+ {
+ Location = t,
+ Handled = false
+ };
+
+ foreach (var f in d.GetInvocationList())
+ {
+ if (!args.Handled)
+ {
+ f.DynamicInvoke(this, args);
+ }
+ }
+ }
+ }
+ }
+
+ #endregion
+
+ #region Events
+
+ public EventHandler<TouchLocationEventArgs> TouchEvent;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Constructor.
+ /// </summary>
+ public InputManager()
+ {
+ }
+
+ #endregion
+ }
+}