diff options
author | Ian C <ianc@noddybox.co.uk> | 2012-05-26 22:07:08 +0000 |
---|---|---|
committer | Ian C <ianc@noddybox.co.uk> | 2012-05-26 22:07:08 +0000 |
commit | 71b0b1d82aa1fdfc9fcec1b35b352cbfbb66a7b0 (patch) | |
tree | b2bae20ca13a85a62cd48b97855de3b73ed6c9f1 /src/Noddybox.Emulation.Xna.Input | |
parent | fbdfee765791544b2200a6850046c01bd8babcfe (diff) |
Moved name spaces for reorganisation.
Diffstat (limited to 'src/Noddybox.Emulation.Xna.Input')
3 files changed, 3 insertions, 3 deletions
diff --git a/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickDriver.cs b/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickDriver.cs index f0d2b63..049d057 100644 --- a/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickDriver.cs +++ b/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickDriver.cs @@ -23,7 +23,7 @@ using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;
-namespace Noddybox.Emulation.Xna.Joystick
+namespace Noddybox.Emulation.Xna.Input.Joystick
{
/// <summary>
/// Displays and drives the joystick. Unlike the keyboard this is not
diff --git a/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickState.cs b/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickState.cs index 97219bc..d57ebaa 100644 --- a/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickState.cs +++ b/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickState.cs @@ -23,7 +23,7 @@ using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;
-namespace Noddybox.Emulation.Xna.Joystick
+namespace Noddybox.Emulation.Xna.Input.Joystick
{
/// <summary>
/// Defines the state of the joystick.
diff --git a/src/Noddybox.Emulation.Xna.Input/Keyboard/KeyboardDriver.cs b/src/Noddybox.Emulation.Xna.Input/Keyboard/KeyboardDriver.cs index 7d802da..cfab190 100644 --- a/src/Noddybox.Emulation.Xna.Input/Keyboard/KeyboardDriver.cs +++ b/src/Noddybox.Emulation.Xna.Input/Keyboard/KeyboardDriver.cs @@ -24,7 +24,7 @@ using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;
-namespace Noddybox.Emulation.Xna.Keyboard
+namespace Noddybox.Emulation.Xna.Input.Keyboard
{
/// <summary>
/// Displays and drives the keyboard.
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