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-rw-r--r--WindowsPhone/Noddybox.Emulation.Xna.Joystick/Noddybox.Emulation.Xna.Joystick.csproj80
-rw-r--r--WindowsPhone/Noddybox.Emulation.Xna.Joystick/Properties/AssemblyInfo.cs36
2 files changed, 0 insertions, 116 deletions
diff --git a/WindowsPhone/Noddybox.Emulation.Xna.Joystick/Noddybox.Emulation.Xna.Joystick.csproj b/WindowsPhone/Noddybox.Emulation.Xna.Joystick/Noddybox.Emulation.Xna.Joystick.csproj
deleted file mode 100644
index bd97932..0000000
--- a/WindowsPhone/Noddybox.Emulation.Xna.Joystick/Noddybox.Emulation.Xna.Joystick.csproj
+++ /dev/null
@@ -1,80 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <ProjectGuid>{0DFFE208-C204-4E95-8D09-7A0C08F06680}</ProjectGuid>
- <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>Noddybox.Emulation.Xna.Joystick</RootNamespace>
- <AssemblyName>Noddybox.Emulation.Xna.Joystick</AssemblyName>
- <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
- <TargetFrameworkProfile>Client</TargetFrameworkProfile>
- <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
- <XnaPlatform>Windows Phone</XnaPlatform>
- <XnaProfile>Reach</XnaProfile>
- <XnaCrossPlatformGroupID>20897ae2-4e23-452c-9b11-3a423d7ecaae</XnaCrossPlatformGroupID>
- <XnaOutputType>Library</XnaOutputType>
- <XnaRefreshLevel>1</XnaRefreshLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Windows Phone\Debug</OutputPath>
- <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoStdLib>true</NoStdLib>
- <UseVSHostingProcess>false</UseVSHostingProcess>
- <XnaCompressContent>false</XnaCompressContent>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Windows Phone\Release</OutputPath>
- <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoStdLib>true</NoStdLib>
- <UseVSHostingProcess>false</UseVSHostingProcess>
- <XnaCompressContent>false</XnaCompressContent>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework" />
- <Reference Include="Microsoft.Xna.Framework.Game" />
- <Reference Include="Microsoft.Xna.Framework.Graphics" />
- <Reference Include="Microsoft.Xna.Framework.GamerServices" />
- <Reference Include="Microsoft.Xna.Framework.Input.Touch" />
- <Reference Include="mscorlib" />
- <Reference Include="System" />
- <Reference Include="System.Xml" />
- <Reference Include="System.Core">
- <RequiredTargetFramework>4.0</RequiredTargetFramework>
- </Reference>
- <Reference Include="System.Xml.Linq">
- <RequiredTargetFramework>4.0</RequiredTargetFramework>
- </Reference>
- <Reference Include="System.Net" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="..\..\src\Noddybox.Emulation.Xna.Joystick\JoystickDriver.cs">
- <Link>JoystickDriver.cs</Link>
- </Compile>
- <Compile Include="..\..\src\Noddybox.Emulation.Xna.Joystick\JoystickState.cs">
- <Link>JoystickState.cs</Link>
- </Compile>
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
- <!--
- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
-</Project> \ No newline at end of file
diff --git a/WindowsPhone/Noddybox.Emulation.Xna.Joystick/Properties/AssemblyInfo.cs b/WindowsPhone/Noddybox.Emulation.Xna.Joystick/Properties/AssemblyInfo.cs
deleted file mode 100644
index 747acbc..0000000
--- a/WindowsPhone/Noddybox.Emulation.Xna.Joystick/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using System.Resources;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("Noddybox.Emulation.Xna.Joystick")]
-[assembly: AssemblyProduct("Noddybox.Emulation.Xna.Joystick")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyCopyright("Copyright © 2012")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type. Only Windows
-// assemblies support COM.
-[assembly: ComVisible(false)]
-
-// On Windows, the following GUID is for the ID of the typelib if this
-// project is exposed to COM. On other platforms, it unique identifies the
-// title storage container when deploying this assembly to the device.
-[assembly: Guid("570d1cb2-07b0-4b3d-bf45-d387c7aeb817")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: NeutralResourcesLanguageAttribute("en-US")] \ No newline at end of file