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-rw-r--r--WindowsPhone/Noddybox.Emulation.Xna.Keyboard/Noddybox.Emulation.Xna.Keyboard.csproj83
-rw-r--r--WindowsPhone/Noddybox.Emulation.Xna.Keyboard/Properties/AssemblyInfo.cs36
2 files changed, 119 insertions, 0 deletions
diff --git a/WindowsPhone/Noddybox.Emulation.Xna.Keyboard/Noddybox.Emulation.Xna.Keyboard.csproj b/WindowsPhone/Noddybox.Emulation.Xna.Keyboard/Noddybox.Emulation.Xna.Keyboard.csproj
new file mode 100644
index 0000000..92eefd7
--- /dev/null
+++ b/WindowsPhone/Noddybox.Emulation.Xna.Keyboard/Noddybox.Emulation.Xna.Keyboard.csproj
@@ -0,0 +1,83 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <ProjectGuid>{3B034AAA-A9FD-4307-95F2-D87BE0A51990}</ProjectGuid>
+ <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>Noddybox.Emulation.Xna.Keyboard</RootNamespace>
+ <AssemblyName>Noddybox.Emulation.Xna.Keyboard</AssemblyName>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <TargetFrameworkProfile>Client</TargetFrameworkProfile>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <XnaPlatform>Windows Phone</XnaPlatform>
+ <XnaProfile>Reach</XnaProfile>
+ <XnaCrossPlatformGroupID>2f332963-aa65-41d2-a897-d8dba47bb8f4</XnaCrossPlatformGroupID>
+ <XnaOutputType>Library</XnaOutputType>
+ <XnaRefreshLevel>1</XnaRefreshLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Windows Phone\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <NoStdLib>true</NoStdLib>
+ <UseVSHostingProcess>false</UseVSHostingProcess>
+ <XnaCompressContent>false</XnaCompressContent>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Windows Phone\Release</OutputPath>
+ <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <NoStdLib>true</NoStdLib>
+ <UseVSHostingProcess>false</UseVSHostingProcess>
+ <XnaCompressContent>false</XnaCompressContent>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework" />
+ <Reference Include="Microsoft.Xna.Framework.Game" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics" />
+ <Reference Include="Microsoft.Xna.Framework.GamerServices" />
+ <Reference Include="Microsoft.Xna.Framework.Input.Touch" />
+ <Reference Include="mscorlib" />
+ <Reference Include="System" />
+ <Reference Include="System.Xml" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Net" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="..\..\src\Noddybox.Emulation.Xna.Keyboard\KeyboardDriver.cs">
+ <Link>KeyboardDriver.cs</Link>
+ </Compile>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\Noddybox.Emulation.Keyboard.Schema\Noddybox.Emulation.Keyboard.Schema.csproj">
+ <Project>{0F5AA96A-9253-4E06-A3F9-5517A2A9C558}</Project>
+ <Name>Noddybox.Emulation.Keyboard.Schema</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project> \ No newline at end of file
diff --git a/WindowsPhone/Noddybox.Emulation.Xna.Keyboard/Properties/AssemblyInfo.cs b/WindowsPhone/Noddybox.Emulation.Xna.Keyboard/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..6579f5a
--- /dev/null
+++ b/WindowsPhone/Noddybox.Emulation.Xna.Keyboard/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Resources;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Noddybox.Emulation.Xna.Keyboard")]
+[assembly: AssemblyProduct("Noddybox.Emulation.Xna.Keyboard")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type. Only Windows
+// assemblies support COM.
+[assembly: ComVisible(false)]
+
+// On Windows, the following GUID is for the ID of the typelib if this
+// project is exposed to COM. On other platforms, it unique identifies the
+// title storage container when deploying this assembly to the device.
+[assembly: Guid("c95f04eb-9a91-4c45-8b47-9a60b904e7f3")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: NeutralResourcesLanguageAttribute("en-US")] \ No newline at end of file