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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace EmuKeyboardDesigner
{
public partial class OpsForm : Form
{
public OpsForm()
{
InitializeComponent();
}
public int RemoveFront {get {return Convert.ToInt32(rmFrontUpDown.Value);}}
public int RemoveRear {get {return Convert.ToInt32(rmRearUpDown.Value);}}
public int AdjustX {get {return Convert.ToInt32(adjXUpDown.Value);}}
public int AdjustY {get {return Convert.ToInt32(adjYUpDown.Value);}}
public int AdjustWidth {get {return Convert.ToInt32(adjWidthUpDown.Value);}}
public int AdjustHeight {get {return Convert.ToInt32(adjHeightUpDown.Value);}}
public string Prefix {get {return prefixTextBox.Text;}}
public string Suffix {get {return suffixTextBox.Text;}}
}
}
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