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path: root/Native/EmuKeyboardDesigner/OpsForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace EmuKeyboardDesigner
{
    public partial class OpsForm : Form
    {
        public OpsForm()
        {
            InitializeComponent();
        }

        public int RemoveFront      {get {return Convert.ToInt32(rmFrontUpDown.Value);}}
        public int RemoveRear       {get {return Convert.ToInt32(rmRearUpDown.Value);}}
        public int AdjustX          {get {return Convert.ToInt32(adjXUpDown.Value);}}
        public int AdjustY          {get {return Convert.ToInt32(adjYUpDown.Value);}}
        public int AdjustWidth      {get {return Convert.ToInt32(adjWidthUpDown.Value);}}
        public int AdjustHeight     {get {return Convert.ToInt32(adjHeightUpDown.Value);}}

        public string Prefix        {get {return prefixTextBox.Text;}}
        public string Suffix        {get {return suffixTextBox.Text;}}
    }
}