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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Xml;
using System.Collections.Generic;
namespace Noddybox.Emulation.Keyboard.Schema
{
/// <summary>
/// Provides the schema for the keyboard definition.
/// </summary>
public class KeyboardDefinition
{
#region Properties
/// <summary>
/// Get the list of keyboard key defintiions.
/// </summary>
public List<KeyboardKey> Definitions {get; private set;}
#endregion
#region Xml functions
/// <summary>
/// Create the XML for this keyboard definition.
/// </summary>
/// <returns>The created XML document.</returns>
public XmlDocument CreateXML()
{
XmlDocument doc = new XmlDocument();
doc.AppendChild(doc.CreateXmlDeclaration("1.0", null, null));
doc.AppendChild(doc.CreateElement("Keyboard"));
foreach (KeyboardKey k in Definitions)
{
XmlElement e = doc.CreateElement("Key");
k.SetElement(e);
doc.DocumentElement.AppendChild(e);
}
return doc;
}
/// <summary>
/// Create an object from XML.
/// </summary>
/// <param name="doc">The XML document to load from.</param>
/// <returns>The created object.</returns>
public static KeyboardDefinition CreateFromXML(XmlDocument doc)
{
KeyboardDefinition definition = new KeyboardDefinition();
if (doc.DocumentElement.Name != "Keyboard")
{
throw new ArgumentException("Root element not a keyboard");
}
foreach (XmlNode n in doc.DocumentElement.ChildNodes)
{
if (n is XmlElement)
{
XmlElement e = (XmlElement)n;
if (e.Name == "Key")
{
definition.Definitions.Add(KeyboardKey.CreateFromElement(e));
}
}
}
return definition;
}
#endregion
#region Constructors
public KeyboardDefinition()
{
Definitions = new List<KeyboardKey>();
}
#endregion
}
}
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