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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation.  If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Xml;
using System.Collections.Generic;

namespace Noddybox.Emulation.Keyboard.Schema
{
    /// <summary>
    /// Provides the schema for the keyboard definition.
    /// </summary>
    public class KeyboardDefinition
    {
        #region Properties

        /// <summary>
        /// Get the list of keyboard key defintiions.
        /// </summary>
        public List<KeyboardKey> Definitions {get; private set;}

        #endregion

        #region Xml functions

        /// <summary>
        /// Create the XML for this keyboard definition.
        /// </summary>
        /// <returns>The created XML document.</returns>
        public XmlDocument CreateXML()
        {
            XmlDocument doc = new XmlDocument();

            doc.AppendChild(doc.CreateXmlDeclaration("1.0", null, null));
            doc.AppendChild(doc.CreateElement("Keyboard"));

            foreach (KeyboardKey k in Definitions)
            {
                XmlElement e = doc.CreateElement("Key");
                k.SetElement(e);
                doc.DocumentElement.AppendChild(e);
            }

            return doc;
        }

        /// <summary>
        /// Create an object from XML.
        /// </summary>
        /// <param name="doc">The XML document to load from.</param>
        /// <returns>The created object.</returns>
        public static KeyboardDefinition CreateFromXML(XmlDocument doc)
        {
            KeyboardDefinition definition = new KeyboardDefinition();

            if (doc.DocumentElement.Name != "Keyboard")
            {
                throw new ArgumentException("Root element not a keyboard");
            }

            foreach (XmlNode n in doc.DocumentElement.ChildNodes)
            {
                if (n is XmlElement)
                {
                    XmlElement e = (XmlElement)n;

                    if (e.Name == "Key")
                    {
                        definition.Definitions.Add(KeyboardKey.CreateFromElement(e));
                    }
                }
            }

            return definition;
        }

        #endregion

        #region Constructors

        public KeyboardDefinition()
        {
            Definitions = new List<KeyboardKey>();
        }

        #endregion
    }
}