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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.IO;
using System.Collections.Generic;
namespace Noddybox.Emulation.Keyboard.Schema
{
/// <summary>
/// Provides the schema for the keyboard definition.
/// </summary>
public class KeyboardDefinition
{
#region Version
private const string magic = "KEYBDEF1.0";
#endregion
#region Properties
/// <summary>
/// Get the list of keyboard key defintiions.
/// </summary>
public List<KeyboardKey> Definitions {get; private set;}
#endregion
#region Load/Save
/// <summary>
/// Save this keybaord definition to the stream.
/// </summary>
/// <param name="stream">The stream to write to.</param>
public void Save(BinaryWriter stream)
{
stream.Write(magic);
stream.Write(Definitions.Count);
foreach (KeyboardKey k in Definitions)
{
k.Save(stream);
}
}
/// <summary>
/// Load a keyboard definition from the passed stream.
/// </summary>
/// <param name="stream">The stream to read from.</param>
/// <returns>The KeyboardDefinition object.</returns>
public static KeyboardDefinition Load(BinaryReader stream)
{
if (stream.ReadString() != magic)
{
throw new ArgumentException("Stream has wrong magic");
}
KeyboardDefinition keyboard = new KeyboardDefinition();
int count = stream.ReadInt32();
for(int f = 0; f < count ; f++)
{
keyboard.Definitions.Add(KeyboardKey.Load(stream));
}
return keyboard;
}
#endregion
#region Constructors
public KeyboardDefinition()
{
Definitions = new List<KeyboardKey>();
}
#endregion
}
}
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