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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.IO;
namespace Noddybox.Emulation.Keyboard.Schema
{
/// <summary>
/// Provides an element for the keyboard definition.
/// </summary>
public class KeyboardKey
{
#region Properties
/// <summary>
/// The symbol the key will be represented by in an enumerated type.
/// Type checking will only be performed by the actual keyboard implementation
/// where the value will be used as a key (the other sort).
/// </summary>
public string KeySymbol {get; set;}
/// <summary>
/// The X-offset of the hit box
/// </summary>
public int X { get; set; }
/// <summary>
/// The Y-offset of the hit box
/// </summary>
public int Y { get; set; }
/// <summary>
/// The width of the hit box
/// </summary>
public int Width { get; set; }
/// <summary>
/// The height of the hit box
/// </summary>
public int Height { get; set; }
/// <summary>
/// Whether the key is sticky (stays pressed until pressed again).
/// </summary>
public bool Sticky { get; set; }
#endregion
#region Load/Save
/// <summary>
/// Save this object to a stream.
/// </summary>
/// <param name="stream">The stream to write to.</param>
public void Save(BinaryWriter stream)
{
stream.Write(KeySymbol);
stream.Write(X);
stream.Write(Y);
stream.Write(Width);
stream.Write(Height);
stream.Write(Sticky);
}
/// <summary>
/// Create an instance of this object from a stream.
/// </summary>
/// <param name="stream">The stream to read from.</param>
/// <returns>The KeyboardKey object.</returns>
public static KeyboardKey Load(BinaryReader stream)
{
KeyboardKey key = new KeyboardKey();
key.KeySymbol = stream.ReadString();
key.X = stream.ReadInt32();
key.Y = stream.ReadInt32();
key.Width = stream.ReadInt32();
key.Height = stream.ReadInt32();
key.Sticky = stream.ReadBoolean();
return key;
}
#endregion
#region Object overrides
public override string ToString()
{
return KeySymbol;
}
#endregion
}
}
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