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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Noddybox.Emulation.Keyboard.Schema;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;
namespace Noddybox.Emulation.Xna.Input
{
/// <summary>
/// Provides a common source for getting to the inputs.
/// </summary>
public class InputManager
{
#region Event arguments
/// <summary>
/// Event data when the screen is touched.
/// </summary>
public class TouchLocationEventArgs : EventArgs
{
/// <summary>
/// Whether the event has been consumed by one of the subscribers.
/// </summary>
public bool Handled {get; set;}
/// <summary>
/// The touch.
/// </summary>
public TouchLocation Location {get; set;}
}
#endregion
#region Public members
/// <summary>
/// Reads the toch screen and passes the events on.
/// </summary>
public void Update()
{
MulticastDelegate d = TouchEvent as MulticastDelegate;
if (d != null)
{
foreach (TouchLocation t in TouchPanel.GetState())
{
TouchLocationEventArgs args = new TouchLocationEventArgs()
{
Location = t,
Handled = false
};
foreach (var f in d.GetInvocationList())
{
if (!args.Handled)
{
f.DynamicInvoke(this, args);
}
}
}
}
}
#endregion
#region Events
public EventHandler<TouchLocationEventArgs> TouchEvent;
#endregion
#region Constructors
/// <summary>
/// Constructor.
/// </summary>
public InputManager()
{
}
#endregion
}
}
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