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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation.  If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;

namespace Noddybox.Emulation.Xna.Input.Joystick
{
    /// <summary>
    /// Defines the state of the joystick.
    /// </summary>
    public enum JoystickState
    {
        None  = 0x00,
        Up    = 0x01,
        Down  = 0x02,
        Left  = 0x04,
        Right = 0x08,
        Fire1 = 0x10,
        Fire2 = 0x20,
        Fire3 = 0x40,
        Fire4 = 0x80
    }
}