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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation.  If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;

namespace Noddybox.Emulation.Xna.Input.Joystick
{
    /// <summary>
    /// Defines the state of the joystick.
    /// </summary>
    [Flags]
    public enum DigitalJoystickState
    {
        Centre = 0x00,
        Up     = 0x01,
        Down   = 0x02,
        Left   = 0x04,
        Right  = 0x08
    }

    /// <summary>
    /// Defines the type of joystick.
    /// </summary>
    public enum JoystickType
    {
        Analogue,
        Digital
    }

    /// <summary>
    /// Defines the locked axis of the joystick.
    /// </summary>
    public enum JoystickLock
    {
        EightWay,
        FourWay,
        TwoWayHorizontal,
        TwoWayVertical
    }
}