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-rw-r--r--hardwire.bmx31
1 files changed, 16 insertions, 15 deletions
diff --git a/hardwire.bmx b/hardwire.bmx
index 7a9a8a5..79509b2 100644
--- a/hardwire.bmx
+++ b/hardwire.bmx
@@ -58,6 +58,7 @@ Lookup.Init()
GameConfig.Load()
TWire.Init()
Particles.Init()
+TextParticles.Init()
Sound.Init()
Global bdrop:TMenuBdrop=New TMenuBdrop
@@ -152,18 +153,18 @@ Function Menu()
Local c5:Int=128+128*(defkey=5)
Local c6:Int=128+128*(defkey=6)
- GameGFX.large.DrawColoured("Left",250,180,c1,c1,0)
- GameGFX.large.DrawColoured("Right",250,210,c2,c2,0)
- GameGFX.large.DrawColoured("Rotate Right",250,240,c3,c3,0)
- GameGFX.large.DrawColoured("Rotate Left",250,270,c4,c4,0)
- GameGFX.large.DrawColoured("Drop",250,300,c5,c5,0)
- GameGFX.large.DrawColoured("Pause",250,330,c6,c6,0)
- GameGFX.large.DrawColoured(KeySym(GameConfig.kleft),500,180,c1,c1,0)
- GameGFX.large.DrawColoured(KeySym(GameConfig.kright),500,210,c2,c2,0)
- GameGFX.large.DrawColoured(KeySym(GameConfig.krotright),500,240,c3,c3,0)
- GameGFX.large.DrawColoured(KeySym(GameConfig.krotleft),500,270,c4,c4,0)
- GameGFX.large.DrawColoured(KeySym(GameConfig.kdrop),500,300,c5,c5,0)
- GameGFX.large.DrawColoured(KeySym(GameConfig.kpause),500,330,c6,c6,0)
+ GameGFX.large.Draw("Left",250,180,c1,c1,0)
+ GameGFX.large.Draw("Right",250,210,c2,c2,0)
+ GameGFX.large.Draw("Rotate Right",250,240,c3,c3,0)
+ GameGFX.large.Draw("Rotate Left",250,270,c4,c4,0)
+ GameGFX.large.Draw("Drop",250,300,c5,c5,0)
+ GameGFX.large.Draw("Pause",250,330,c6,c6,0)
+ GameGFX.large.Draw(KeySym(GameConfig.kleft),500,180,c1,c1,0)
+ GameGFX.large.Draw(KeySym(GameConfig.kright),500,210,c2,c2,0)
+ GameGFX.large.Draw(KeySym(GameConfig.krotright),500,240,c3,c3,0)
+ GameGFX.large.Draw(KeySym(GameConfig.krotleft),500,270,c4,c4,0)
+ GameGFX.large.Draw(KeySym(GameConfig.kdrop),500,300,c5,c5,0)
+ GameGFX.large.Draw(KeySym(GameConfig.kpause),500,330,c6,c6,0)
Local k:Int=-1
@@ -210,7 +211,7 @@ Function Menu()
EndIf
GameGFX.large.Draw("START LEVEL ",tx1,356)
- GameGFX.large.DrawColoured(GameConfig.start_level,tx2,356,255,255,0)
+ GameGFX.large.Draw(GameConfig.start_level,tx2,356,255,255,0)
EndIf
Select sel
@@ -235,10 +236,10 @@ Function Menu()
Rem
SetScale(2,2)
- GameGFX.font.CentreColoured("HARDWIRE",0,255,255,0)
+ GameGFX.font.Centre("HARDWIRE",0,255,255,0)
SetScale(1,1)
- GameGFX.font.CentreColoured("Copyright (c) 2005 Ian C",20,255,0,0)
+ GameGFX.font.Centre("Copyright (c) 2005 Ian C",20,255,0,0)
EndRem
SetColor(255,255,255)