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@THE RULES

You start with an empty pit that has electrodes
down the sides and at the bottom.

#incbin::HELP/pit.png

You must connect these using geometric
shapes that fall from the sky which have
wires embedded in the blocks...

#incbin::HELP/piece.png

I'm sure you'll (cough) recognise the shapes.

Once a piece has landed in the pit if a
connection can be made between electrodes,
or a loop of wires can be made, then these
are removed and you score lovely points...

#incbin::HELP/wire1.png

#incbin::HELP/loop1.png

If a connection cannot be made, as in this one:

#incbin::HELP/wire2.png

Then the peices are unglued and any hanging bits
drop down into the pit to make other possible
connections and loops...

#incbin::HELP/wire3.png

If a piece lands with anything sticking out of the
top of the pit, it's GAME OVER.


@SPECIAL PIECES

Once in a while a special piece may drop down...


!SMART BOMB

$incbin::HELP/bomb.png

This special will destroy all blocks that are the
same as the one it lands on.  Landing on nothing
is perhaps not a good idea...


!TWISTER

$incbin::HELP/twister.png

The twister will rotate all the pieces in the pit
four times, scoring any loops and wires that
are made from doing this.


!SMART NUKE

$incbin::HELP/nuke.png

The smart nuke destroy all blocks that match
the blocks surrounding the point were it lands.


!SUPER CROSS

~incbin::HELP/cross.png

This will change all blocks above, below and to
the left and right radiating out from the
special to cross pieces.


* * * * * * * * * * * * *