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@THE RULES
You start with an empty pit that has electrodes
down the sides and at the bottom.
#incbin::HELP/pit.png
You must connect these using geometric
shapes that fall from the sky which have
wires embedded in the blocks...
#incbin::HELP/piece.png
I'm sure you'll (cough) recognise the shapes.
Once a piece has landed in the pit if a
connection can be made between electrodes,
or a loop of wires can be made, then these
are removed and you score lovely points...
#incbin::HELP/wire1.png
#incbin::HELP/loop1.png
If a connection cannot be made, as in this one:
#incbin::HELP/wire2.png
Then the peices are unglued and any hanging bits
drop down into the pit to make other possible
loops...
#incbin::HELP/wire3.png
If a piece lands with anything sticking out of the
top of the pit, it's GAME OVER.
@SPECIAL PIECES
Once in a while a special piece may drop down...
!SMART BOMB
$incbin::HELP/bomb.png
This special will destroy all blocks that are the
same as the one it lands on. Landing on nothing
is perhaps not a good idea...
!TWISTER
$incbin::HELP/twister.png
The twister will rotate all the pieces in the pit
four times, scoring any loops and wires that
are made from doing this.
!SMART NUKE
$incbin::HELP/nuke.png
The smart nuke destroy all blocks that match
the blocks surrounding the point were it lands.
!SUPER CROSS
~incbin::HELP/cross.png
This will change all blocks above, below and to
the left and right radiating out from the
special to cross pieces.
* * * * * * * * * * * * *
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