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' Hardwire
'
' Copyright (C) 2005 Ian Cowburn (ianc@noddybox.co.uk)
'
' This program is free software; you can redistribute it and/or modify
' it under the terms of the GNU General Public License as published by
' the Free Software Foundation; either version 2 of the License, or
' (at your option) any later version.
'
' This program is distributed in the hope that it will be useful,
' but WITHOUT ANY WARRANTY; without even the implied warranty of
' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
' GNU General Public License for more details.
'
' You should have received a copy of the GNU General Public License
' along with this program; if not, write to the Free Software
' Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
'
' -------------------------------------------------------------------------
'
' $Id$
'
Strict
Import "types.bmx"
Import "particle.bmx"
Import "sounds.bmx"
Import "gametypes.bmx"
Type TBufferedKey
Global list:TList
Field key:Int
Field del:Int
Field cnt:Int
Function Clear()
list=CreateList()
End Function
Function Create:TBufferedKey(key:Int, del:Int=30)
Local o:TBufferedKey=New TBufferedKey
o.key=key
o.del=del
o.cnt=0
list.AddLast(o)
Return o
End Function
Function Flush()
For Local k:TBufferedKey=EachIn list
k.cnt=0
Next
End Function
Function Idle()
For Local k:TBufferedKey=EachIn list
If k.cnt
k.cnt:-1
EndIf
Next
End Function
Method ForceRelease()
cnt=999999
End Method
Method Poll:Int()
If KeyDown(key)
If cnt
cnt:-1
Return False
Else
cnt=del
Return True
EndIf
Else
cnt=0
Return False
EndIf
End Method
End Type
Type TGame
Field level:Int
Field score:Int
Field gm:TGameMap
Field timer:Int
Field alpha:Double
Field alphainc:Double
Field count:Int
Field total:Int
Field block:TPiece
Field nextblock:TPiece
Field drop:Int
Field fade:TFadeScreen
Field bdrop:TGameBackdrop
Field kleft:TBufferedKey
Field kright:TBufferedKey
Field krotleft:TBufferedKey
Field krotright:TBufferedKey
Field kdrop:TBufferedKey
Method New()
score=0
gm=New TGameMap
level=1
Particles.Clear()
TextParticles.Clear()
ExplosionParticles.Clear()
alpha=0.0
alphainc=0.01
count=0
total=0
nextblock=TPiece.Create(False)
drop=False
CreateNext(False)
fade=TFadeScreen.FadeIn()
bdrop=New TGameBackdrop
TBufferedKey.Clear()
kleft=TBufferedKey.Create(GameConfig.kleft)
kright=TBufferedKey.Create(GameConfig.kright)
krotleft=TBufferedKey.Create(GameConfig.krotleft)
krotright=TBufferedKey.Create(GameConfig.krotright)
kdrop=TBufferedKey.Create(GameConfig.kdrop,1)
End Method
Method SetInitLevel(l:Int)
level=l
SetTimer()
End Method
Method SetTimer()
If drop
timer=5
Else
timer=Max(5,(20-level)*5)
EndIf
End Method
Method LevelUp()
level:+1
count=0
End Method
Method CreateNext(special:Int)
block=nextblock
block.y=-3
block.x=Pit.WIDTH/2
nextblock=TPiece.Create(special)
nextblock.x=Pit.WIDTH+3
nextblock.y=1
drop=False
End Method
Method Pause()
Local i:Timage=CreateImage(GraphicsWidth(),GraphicsHeight(),1,MASKEDIMAGE|DYNAMICIMAGE|FILTEREDIMAGE)
GrabImage(i,0,0)
MidHandleImage(i)
SetColor(255,255,255)
FlushKeys()
Local a:Int[]=[0,0,0,0,0,0,0,0]
Local ac:Int[]=[7,6,5,4,3,2,1,0]
While Not KeyHit(GameConfig.kpause)
Cls
Local al:Double=0.3
For Local f:Int=0 Until a.length
SetAlpha(al)
SetRotation(a[f])
SetScale(al*2,al*2)
DrawImage(i,GraphicsWidth()/2,GraphicsHeight()/2)
If ac[f]>0
ac[f]:-1
Else
If f Mod 2
a[f]:+1
Else
a[f]:-1
EndIf
EndIf
al:+0.1
Next
SetRotation(0)
SetScale(1,1)
GameGFX.large.Centre("PAUSED",GraphicsHeight()/2-16)
Flip
Wend
SetAlpha(1)
SetRotation(0)
SetScale(1,1)
FlushKeys
TBufferedKey.Flush()
End Method
Method Play:Int()
Local playing:Int=True
Cls
bdrop.Draw()
GameGFX.large.Draw("SCORE",0,0,255,255,0)
GameGFX.large.Draw(Number.Format(score),0,20)
GameGFX.large.Draw("LEVEL",0,100,255,255,0)
GameGFX.large.Draw(level,0,120)
GameGFX.large.Draw("HISCORE",0,200,255,255,0)
If score>GameConfig.hiscore
GameConfig.hiscore=score
EndIf
GameGFX.large.Draw(Number.Format(GameConfig.hiscore),0,220)
nextblock.Draw()
block.Draw()
If Not gm.overflow
If KeyHit(KEY_ESCAPE)
playing=False
EndIf
If Not gm.BlockInteract()
timer:-1
If timer<=0
SetTimer()
block.y:+1
If block.Collides(gm)
block.y:-1
block.AddToMap(gm)
count:+1
total:+1
If count>10
LevelUp()
EndIf
kdrop.ForceRelease()
If Not gm.overflow
score:+level*2
CreateNext((total Mod 17)=0) ' 17
Else
FlushKeys()
TBufferedKey.Flush()
EndIf
EndIf
EndIf
If kleft.Poll()
block.x:-1
If block.Collides(gm)
block.x:+1
EndIf
EndIf
If kright.Poll()
block.x:+1
If block.Collides(gm)
block.x:-1
EndIf
EndIf
If krotright.Poll()
block.RotateRight()
If block.Collides(gm)
block.x:-1
If block.Collides(gm)
block.x:+1
block.RotateLeft()
EndIf
EndIf
EndIf
If krotleft.Poll()
block.RotateLeft()
If block.Collides(gm)
block.x:+1
If block.Collides(gm)
block.x:-1
block.RotateRight()
EndIf
EndIf
EndIf
If kdrop.Poll()
timer=0
'drop=True
EndIf
Else
TBufferedKey.Idle()
EndIf
score:+gm.Draw()*level*20
Else
gm.Draw()
SetAlpha(alpha)
SetColor(255,255,255)
DrawImage(GameGFX.gameover,GraphicsWidth()/2,GraphicsHeight()/2)
SetAlpha(1)
alpha:+alphainc
If (alpha<=0.7 And alphainc<0) Or (alpha>=1.0 And alphainc>0)
alpha=Max(0,Min(1,alpha))
alphainc=-alphainc
EndIf
If KeyHit(KEY_ENTER) Or KeyHit(KEY_ESCAPE)
playing=False
EndIf
EndIf
Particles.Draw()
ExplosionParticles.Draw()
TextParticles.Draw()
If KeyHit(GameConfig.kpause) And Not gm.overflow
Pause()
EndIf
Sound.Process()
If fade
If fade.Fade()
fade.Draw()
Else
fade=Null
EndIf
EndIf
Flip
Return playing
End Method
End Type
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