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' Hardwire
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
Strict
Import "types.bmx"
Import "particle.bmx"
Import "sounds.bmx"
Import "gametypes.bmx"

Type TGame
	Field level:Int
	Field score:Int
	Field gm:TGameMap
	Field timer:Int
	Field alpha:Double
	Field alphainc:Double
	Field count:Int
	Field block:TPiece
	Field nextblock:TPiece
	Field drop:Int
	
	Method New()
		score=0
		gm=New TGameMap
		level=1
		Particles.Clear()
		alpha=0.7
		alphainc=0.01
		count=0
		nextblock=TPiece.Create()
		drop=False
		CreateNext()
	End Method
	
	Method SetInitLevel(l:Int)
		level=l
		SetTimer()
	End Method
	
	Method SetTimer()
		If drop
			timer=5
		Else
			timer=Max(HERTZ/5,(16-level)*HERTZ/5)
		EndIf
	End Method
	
	Method LevelUp()
		level:+1
		count=0
	End Method
	
	Method CreateNext()
		block=nextblock
		block.y=-4
		block.x=Pit.WIDTH/2
		nextblock=TPiece.Create()
		nextblock.x=Pit.WIDTH+3
		nextblock.y=1
		drop=False
	End Method
	
	Method Pause()
		Local i:Timage=CreateImage(GraphicsWidth(),GraphicsHeight(),1,MASKEDIMAGE|DYNAMICIMAGE|FILTEREDIMAGE)
		
		GrabImage(i,0,0)
		MidHandleImage(i)
		SetColor(255,255,255)
		
		FlushKeys()
		
		Local a:Int[]=[0,0,0,0,0,0,0,0]
		Local ac:Int[]=[7,6,5,4,3,2,1,0]
		
		While Not KeyHit(GameConfig.kpause)
			Cls
			
			Local al:Double=0.3
			
			For Local f:Int=0 Until a.length
				SetAlpha(al)
				SetRotation(a[f])
				SetScale(al,al)
				DrawImage(i,GraphicsWidth()/2,GraphicsHeight()/2)
				If ac[f]>0
					ac[f]:-1
				Else
					a[f]:+1
				EndIf
				al:+0.1
			Next
			
			SetRotation(0)
			SetScale(1,1)
			GameGFX.large.Centre("PAUSED",GraphicsHeight()/2-16)
			
			Flip
		Wend
		
		SetAlpha(1)
		SetRotation(0)
		SetScale(1,1)
		
		FlushKeys
	End Method
	
	Method Play:Int()
		Local playing:Int=True
		
		Cls
		
		GameGFX.large.DrawColoured("SCORE",0,0,255,255,0)
		GameGFX.large.Draw(score,0,20)
		
		GameGFX.large.DrawColoured("LEVEL",0,100,255,255,0)
		GameGFX.large.Draw(level,0,120)
		
		GameGFX.large.DrawColoured("NEXT",Pit.X(Pit.WIDTH+2),Pit.Y(-1),255,255,0)
		nextblock.Draw()
			
		If Not gm.overflow
			If KeyHit(KEY_ESCAPE)
				playing=False
			EndIf
			
			If Not gm.BlockInteract()
				timer:-1
				
				If timer<=0
					SetTimer()
					block.y:+1
					
					If block.Collides(gm)
						block.y:-1
						block.AddToMap(gm)
						count:+1
						If count>10
							LevelUp()
						EndIf
						
						If Not gm.overflow
							CreateNext()
						EndIf
					EndIf
				EndIf
				
				If KeyHit(GameConfig.kleft)
					block.x:-1
					If block.Collides(gm)
						block.x:+1
					EndIf
				EndIf
	
				If KeyHit(GameConfig.kright)
					block.x:+1
					If block.Collides(gm)
						block.x:-1
					EndIf
				EndIf
				
				If KeyHit(GameConfig.krotright)
					block.RotateRight()
					If block.Collides(gm)
						block.RotateLeft()
					EndIf
				EndIf
				
				If KeyHit(GameConfig.krotleft)
					block.RotateLeft()
					If block.Collides(gm)
						block.RotateRight()
					EndIf
				EndIf
				
				If KeyDown(GameConfig.kdrop)
					timer=0
					'drop=True
				EndIf
			EndIf
			
			block.Draw()
			
			score:+gm.Draw()*level*10
		Else
			gm.Draw()

			SetAlpha(alpha)
			SetColor(255,255,255)
			DrawImage(GameGFX.gameover,GraphicsWidth()/2,GraphicsHeight()/2)
			SetAlpha(1)
			alpha:+alphainc
			If alpha<=0.7 Or alpha>=1.0
				alpha=Max(0,Min(1,alpha))
				alphainc=-alphainc
			EndIf
			
			If KeyHit(KEY_ENTER) Or KeyHit(KEY_ESCAPE)
				playing=False
			EndIf
		EndIf
		
		Particles.Draw()

		If KeyHit(GameConfig.kpause) And Not gm.overflow
			Pause()
		EndIf
		
		Flip
		
		Return playing
	End Method
End Type