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' Hardwire
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
Strict
Framework brl.basic
Import brl.max2d
Import brl.glmax2d
?Win32
Import brl.d3d7max2d
?

Import noddybox.bitmapfont
Import noddybox.keysyms
Import noddybox.gfxmenu

Import "types.bmx"
Import "gametypes.bmx"
Import "game.bmx"
Import "particle.bmx"
Import "help.bmx"

' ===================================
' Initialise
' ===================================
'
SeedRnd(MilliSecs())

?Win32
If Switch("--directx")
	SetGraphicsDriver D3D7Max2DDriver()
Else
	SetGraphicsDriver GLMax2DDriver()
EndIf
?

Graphics 800,600,32,HERTZ
HideMouse

SetBlend(ALPHABLEND)
SetAlpha(1.0)


' ===================================
' Globals
' ===================================
'
GameGFX.Init()	' MUST be first

Lookup.Init()
GameConfig.Load()
TWire.Init()
Particles.Init()
TextParticles.Init()
ExplosionParticles.Init()
Sound.Init()

Global bdrop:TMenuBdrop=New TMenuBdrop
Global quit:Int=False
Global last_score:Int=0


' ===================================
' Main
' ===================================
'
Menu()

While Not quit
	Local game:TGame=New TGame
	game.SetInitLevel(GameConfig.start_level)
	
	While game.Play()
	Wend
	
	TFadeScreen.DoFadeOut()
	
	GameConfig.Save()
	last_score=game.score
	
	Menu()
Wend

EndGraphics
End


' ===================================
' Argument Routines
' ===================================
'
Function Switch:Int(s:String)
	For Local a:String=EachIn AppArgs
		If a=s
			Return True
		EndIf
	Next
	
	Return False
End Function


' ===================================
' Menu Routines
' ===================================
'
Function Menu()
	Const MENU_PLAY:Int=1
	Const MENU_QUIT:Int=2
	Const MENU_RULES:Int=3
	Const MENU_KEYS:Int=4
	Const MENU_LEFT:Int=5
	Const MENU_RIGHT:Int=6
	
	Local fade:TFadeScreen=TFadeScreen.FadeIn()
	Local done:Int=False
	'Local menu:TGfxMenu=TGfxMenu.Create(255,0,0,255,255,255,25,bdrop,1)
	Local menu:TGfxMenu=TGfxMenu.Create(255,0,0,255,255,255,15,bdrop,1)
	Local sel:Int
	
	Local defkey:Int=0
	
	Local x1:Int=GraphicsWidth()/3-ImageWidth(GameGFX.play_button)/2
	Local x2:Int=GraphicsWidth()/3*2-ImageWidth(GameGFX.play_button)/2

	menu.Add(x1,150,GameGFX.play_button,MENU_PLAY)
	menu.Add(x2,150,GameGFX.rules_button,MENU_RULES)
	menu.Add(x1,250,GameGFX.keys_button,MENU_KEYS)
	menu.Add(x2,250,GameGFX.quit_button,MENU_QUIT)
	menu.Add(x1,350,GameGFX.left_button,MENU_LEFT)
	menu.Add(x2+ImageWidth(GameGFX.play_button)-ImageWidth(GameGFX.right_button),350,GameGFX.right_button,MENU_RIGHT)
	
	Local tx1:Int=(GraphicsWidth()-GameGFX.large.TextWidth("START LEVEL 1"))/2
	Local tx2:Int=tx1+GameGFX.large.TextWidth("START LEVEL ")
	
	Local col:Int=128
	Local coli=1
	
	TextParticles.Clear()
	
	While Not done
		Cls
		SetColor(col,col,255)
		DrawImage(GameGFX.title,0,0)
		SetColor(255,255,255)
		
?debug
		If KeyHit(KEY_D)
			DebugCode()
		EndIf
?
		
		col:+coli
		
		If col=128 Or col=255
			coli=-coli
		EndIf
		
		sel=menu.Render(defkey>0)
		
		If defkey>0
		
			If defkey=7
				GameGFX.large.Centre("PRESS A KEY TO GO BACK TO THE MENU",150)
			Else
				GameGFX.large.Centre("DEFINE KEYS",150)
				GameGFX.large.Centre("PRESS ESCAPE TO CANCEL",380)
			EndIf
			
			Local c1:Int=128+128*(defkey=1)
			Local c2:Int=128+128*(defkey=2)
			Local c3:Int=128+128*(defkey=3)
			Local c4:Int=128+128*(defkey=4)
			Local c5:Int=128+128*(defkey=5)
			Local c6:Int=128+128*(defkey=6)

			GameGFX.large.Draw("Left",250,180,c1,c1,0)
			GameGFX.large.Draw("Right",250,210,c2,c2,0)
			GameGFX.large.Draw("Rotate Right",250,240,c3,c3,0)
			GameGFX.large.Draw("Rotate Left",250,270,c4,c4,0)
			GameGFX.large.Draw("Drop",250,300,c5,c5,0)
			GameGFX.large.Draw("Pause",250,330,c6,c6,0)
			GameGFX.large.Draw(KeySym(GameConfig.kleft),500,180,c1,c1,0)
			GameGFX.large.Draw(KeySym(GameConfig.kright),500,210,c2,c2,0)
			GameGFX.large.Draw(KeySym(GameConfig.krotright),500,240,c3,c3,0)
			GameGFX.large.Draw(KeySym(GameConfig.krotleft),500,270,c4,c4,0)
			GameGFX.large.Draw(KeySym(GameConfig.kdrop),500,300,c5,c5,0)
			GameGFX.large.Draw(KeySym(GameConfig.kpause),500,330,c6,c6,0)


			Local k:Int=-1
			
			For Local f:Int=0 To 255
				If KeyHit(f)
					k=f
					Continue
				EndIf
			Next
			
			If k=KEY_ESCAPE
				GameConfig.Load()
				defkey=0
				FlushKeys()
			ElseIf k<>-1
				Select defkey
					Case 1
						GameConfig.kleft=k
					Case 2
						GameConfig.kright=k
					Case 3
						GameConfig.krotright=k
					Case 4
						GameConfig.krotleft=k
					Case 5
						GameConfig.kdrop=k
					Case 6
						GameConfig.kpause=k
				End Select
				
				defkey:+1
				
				If defkey=7
					GameConfig.Save()
					defkey=0
					FlushKeys()
				EndIf
			EndIf
		Else
			If KeyHit(KEY_ESCAPE)
				done=True
				quit=True
			EndIf
			
			TextParticles.Draw()
			
			GameGFX.large.Draw("START LEVEL ",tx1,356)
			GameGFX.large.Draw(GameConfig.start_level,tx2,356,255,255,0)
			
			GameGFX.large.CentreOn("LAST SCORE",200,500)
			GameGFX.large.CentreOn("HIGH SCORE",600,500)
			GameGFX.large.CentreOn(last_score,200,520,255,col,0)
			GameGFX.large.CentreOn(GameConfig.hiscore,600,520,255,col,0)
		EndIf

		Select sel
			Case MENU_PLAY
				done=True
				FlushKeys()
			Case MENU_RULES
				FlushKeys()
				Local help:THelp=New THelp
				TFadeScreen.DoFadeOut()
				help.Show()
				TFadeScreen.DoFadeOut()
				fade=TFadeScreen.FadeIn()
			Case MENU_KEYS
				FlushKeys()
				defkey=1
			Case MENU_QUIT
				done=True
				quit=True
			Case MENU_LEFT
				GameConfig.start_level=Max(1,GameConfig.start_level-1)
				GameConfig.Save()
			Case MENU_RIGHT
				GameConfig.start_level=Min(10,GameConfig.start_level+1)
				GameConfig.Save()
		End Select
	
		Rem
		SetScale(2,2)
		GameGFX.font.Centre("HARDWIRE",0,255,255,0)
		
		SetScale(1,1)
		GameGFX.font.Centre("Copyright (c) 2005 Ian C",20,255,0,0)
		EndRem
		
		SetColor(255,255,255)
		DrawImage(GameGFX.pointer,MouseX(),MouseY())
		
		If fade
			If fade.Fade()
				fade.Draw()
			Else
				fade=Null
			EndIf
		EndIf
		
		Flip
	Wend
	
	TextParticles.Clear()
	
	TFadeScreen.DoFadeOut()
End Function


' ===================================
' Debug
' ===================================
'
?debug
Function DebugCreate:TPiece(t:Int)
	Local p:TPiece=TPiece.CreateSpecific(t)
	p.x=8
	p.y=-3
	Return p
End Function

Function DebugCode()
	Local done:Int=False
	Local gm:TGameMap=New TGameMap
	Local t:Int=0
	Local p:TPiece=DebugCreate(t)
	
	While Not done
		Cls
		
		If gm.overflow
			GameGFX.large.Centre("OVERFLOW!",0)
		EndIf
		
		gm.Draw()
		
		p.Draw()
		
		Local k:Int=-1
		
		For Local f:Int=0 To 255
			If KeyHit(f)
				k=f
				Continue
			EndIf
		Next
			
		Select k
			Case KEY_ESCAPE
				done=True
				
			Case KEY_0,KEY_1,KEY_2,KEY_3,KEY_4,KEY_5,KEY_6,KEY_7,KEY_8,KEY_9
				t=k-KEY_0
				p=DebugCreate(t)
				
			Case KEY_LEFT
				p.x:-1
				
			Case KEY_RIGHT
				p.x:+1
				
			Case KEY_DOWN
				p.y:+1
				
			Case KEY_UP
				p.y:-1
				
			Case KEY_SPACE
				p.RotateRight()
				
			Case KEY_ENTER
				p.AddToMap(gm)
				p=DebugCreate(t)
		End Select
		
		Particles.Draw()
		ExplosionParticles.Draw()
		TextParticles.Draw()
		Sound.Process()
		Flip
	Wend
End Function
?