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' Hardwire
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
Strict
Framework brl.basic
Import brl.max2d
Import brl.glmax2d
?Win32
Import brl.d3d7max2d
?
Import noddybox.bitmapfont
Import noddybox.keysyms
Import noddybox.gfxmenu
Import "types.bmx"
Import "gametypes.bmx"
Import "game.bmx"
Import "particle.bmx"
Import "help.bmx"
' ===================================
' Initialise
' ===================================
'
SeedRnd(MilliSecs())
?Win32
If Switch("--directx")
SetGraphicsDriver D3D7Max2DDriver()
Else
SetGraphicsDriver GLMax2DDriver()
EndIf
?
Graphics 800,600,32,HERTZ
HideMouse
SetBlend(ALPHABLEND)
SetAlpha(1.0)
' ===================================
' Globals
' ===================================
'
GameGFX.Init() ' MUST be first
Lookup.Init()
GameConfig.Load()
TWire.Init()
Particles.Init()
TextParticles.Init()
ExplosionParticles.Init()
Sound.Init()
Global bdrop:TMenuBdrop=New TMenuBdrop
Global quit:Int=False
Global last_score:Int=0
' ===================================
' Main
' ===================================
'
Menu()
While Not quit
Local game:TGame=New TGame
game.SetInitLevel(GameConfig.start_level)
While game.Play()
Wend
TFadeScreen.DoFadeOut()
GameConfig.Save()
last_score=game.score
Menu()
Wend
EndGraphics
End
' ===================================
' Argument Routines
' ===================================
'
Function Switch:Int(s:String)
For Local a:String=EachIn AppArgs
If a=s
Return True
EndIf
Next
Return False
End Function
' ===================================
' Menu Routines
' ===================================
'
Function Menu()
Const MENU_PLAY:Int=1
Const MENU_QUIT:Int=2
Const MENU_RULES:Int=3
Const MENU_KEYS:Int=4
Const MENU_LEFT:Int=5
Const MENU_RIGHT:Int=6
Local fade:TFadeScreen=TFadeScreen.FadeIn()
Local done:Int=False
'Local menu:TGfxMenu=TGfxMenu.Create(255,0,0,255,255,255,25,bdrop,1)
Local menu:TGfxMenu=TGfxMenu.Create(255,0,0,255,255,255,15,bdrop,1)
Local sel:Int
Local defkey:Int=0
Local x1:Int=GraphicsWidth()/3-ImageWidth(GameGFX.play_button)/2
Local x2:Int=GraphicsWidth()/3*2-ImageWidth(GameGFX.play_button)/2
menu.Add(x1,150,GameGFX.play_button,MENU_PLAY)
menu.Add(x2,150,GameGFX.rules_button,MENU_RULES)
menu.Add(x1,250,GameGFX.keys_button,MENU_KEYS)
menu.Add(x2,250,GameGFX.quit_button,MENU_QUIT)
menu.Add(x1,350,GameGFX.left_button,MENU_LEFT)
menu.Add(x2+ImageWidth(GameGFX.play_button)-ImageWidth(GameGFX.right_button),350,GameGFX.right_button,MENU_RIGHT)
Local tx1:Int=(GraphicsWidth()-GameGFX.large.TextWidth("START LEVEL 1"))/2
Local tx2:Int=tx1+GameGFX.large.TextWidth("START LEVEL ")
Local col:Int=128
Local coli=1
While Not done
Cls
SetColor(col,col,255)
DrawImage(GameGFX.title,0,0)
SetColor(255,255,255)
?debug
If KeyHit(KEY_D)
DebugCode()
EndIf
?
col:+coli
If col=128 Or col=255
coli=-coli
EndIf
sel=menu.Render(defkey>0)
If defkey>0
If defkey=7
GameGFX.large.Centre("PRESS A KEY TO GO BACK TO THE MENU",150)
Else
GameGFX.large.Centre("DEFINE KEYS",150)
GameGFX.large.Centre("PRESS ESCAPE TO CANCEL",380)
EndIf
Local c1:Int=128+128*(defkey=1)
Local c2:Int=128+128*(defkey=2)
Local c3:Int=128+128*(defkey=3)
Local c4:Int=128+128*(defkey=4)
Local c5:Int=128+128*(defkey=5)
Local c6:Int=128+128*(defkey=6)
GameGFX.large.Draw("Left",250,180,c1,c1,0)
GameGFX.large.Draw("Right",250,210,c2,c2,0)
GameGFX.large.Draw("Rotate Right",250,240,c3,c3,0)
GameGFX.large.Draw("Rotate Left",250,270,c4,c4,0)
GameGFX.large.Draw("Drop",250,300,c5,c5,0)
GameGFX.large.Draw("Pause",250,330,c6,c6,0)
GameGFX.large.Draw(KeySym(GameConfig.kleft),500,180,c1,c1,0)
GameGFX.large.Draw(KeySym(GameConfig.kright),500,210,c2,c2,0)
GameGFX.large.Draw(KeySym(GameConfig.krotright),500,240,c3,c3,0)
GameGFX.large.Draw(KeySym(GameConfig.krotleft),500,270,c4,c4,0)
GameGFX.large.Draw(KeySym(GameConfig.kdrop),500,300,c5,c5,0)
GameGFX.large.Draw(KeySym(GameConfig.kpause),500,330,c6,c6,0)
Local k:Int=-1
For Local f:Int=0 To 255
If KeyHit(f)
k=f
Continue
EndIf
Next
If k=KEY_ESCAPE
GameConfig.Load()
defkey=0
FlushKeys()
ElseIf k<>-1
Select defkey
Case 1
GameConfig.kleft=k
Case 2
GameConfig.kright=k
Case 3
GameConfig.krotright=k
Case 4
GameConfig.krotleft=k
Case 5
GameConfig.kdrop=k
Case 6
GameConfig.kpause=k
End Select
defkey:+1
If defkey=7
GameConfig.Save()
defkey=0
FlushKeys()
EndIf
EndIf
Else
If KeyHit(KEY_ESCAPE)
done=True
quit=True
EndIf
GameGFX.large.Draw("START LEVEL ",tx1,356)
GameGFX.large.Draw(GameConfig.start_level,tx2,356,255,255,0)
GameGFX.large.CentreOn("LAST SCORE",200,500)
GameGFX.large.CentreOn("HIGH SCORE",600,500)
GameGFX.large.CentreOn(last_score,200,520,255,255,0)
GameGFX.large.CentreOn(GameConfig.hiscore,600,520,255,255,0)
EndIf
Select sel
Case MENU_PLAY
done=True
FlushKeys()
Case MENU_RULES
FlushKeys()
Local help:THelp=New THelp
TFadeScreen.DoFadeOut()
help.Show()
TFadeScreen.DoFadeOut()
fade=TFadeScreen.FadeIn()
Case MENU_KEYS
FlushKeys()
defkey=1
Case MENU_QUIT
done=True
quit=True
Case MENU_LEFT
GameConfig.start_level=Max(1,GameConfig.start_level-1)
GameConfig.Save()
Case MENU_RIGHT
GameConfig.start_level=Min(10,GameConfig.start_level+1)
GameConfig.Save()
End Select
Rem
SetScale(2,2)
GameGFX.font.Centre("HARDWIRE",0,255,255,0)
SetScale(1,1)
GameGFX.font.Centre("Copyright (c) 2005 Ian C",20,255,0,0)
EndRem
SetColor(255,255,255)
DrawImage(GameGFX.pointer,MouseX(),MouseY())
If fade
If fade.Fade()
fade.Draw()
Else
fade=Null
EndIf
EndIf
Flip
Wend
TFadeScreen.DoFadeOut()
End Function
' ===================================
' Debug
' ===================================
'
?debug
Function DebugCreate:TPiece(t:Int)
Local p:TPiece=TPiece.CreateSpecific(t)
p.x=8
p.y=-3
Return p
End Function
Function DebugCode()
Local done:Int=False
Local gm:TGameMap=New TGameMap
Local t:Int=0
Local p:TPiece=DebugCreate(t)
While Not done
Cls
gm.Draw()
p.Draw()
Local k:Int=-1
For Local f:Int=0 To 255
If KeyHit(f)
k=f
Continue
EndIf
Next
Select k
Case KEY_ESCAPE
done=True
Case KEY_0,KEY_1,KEY_2,KEY_3,KEY_4,KEY_5,KEY_6,KEY_7,KEY_8,KEY_9
t=k-KEY_0
p=DebugCreate(t)
Case KEY_LEFT
p.x:-1
Case KEY_RIGHT
p.x:+1
Case KEY_DOWN
p.y:+1
Case KEY_UP
p.y:-1
Case KEY_SPACE
p.RotateRight()
Case KEY_ENTER
p.AddToMap(gm)
p=DebugCreate(t)
End Select
Particles.Draw()
ExplosionParticles.Draw()
TextParticles.Draw()
Sound.Process()
Flip
Wend
End Function
?
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