1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
|
' Hardwire
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
'
' This should really be called Global.bmx probably...
'
Strict
Import brl.pngloader
Import noddybox.bitmapfont
Import noddybox.gfxmenu
' Included binaries
'
Incbin "GFX/font.bmf"
Incbin "GFX/small.bmf"
Incbin "GFX/large.bmf"
Incbin "GFX/pointer.png"
Incbin "GFX/play_button.png"
Incbin "GFX/quit_button.png"
Incbin "GFX/keys_button.png"
Incbin "GFX/rules_button.png"
Incbin "GFX/left_button.png"
Incbin "GFX/right_button.png"
Incbin "GFX/copper.png"
Incbin "GFX/copperslice.png"
Incbin "GFX/dust.png"
Incbin "GFX/title.png"
Incbin "GFX/gameover.png"
Incbin "GFX/bdropstar.png"
Incbin "TILES/tile.png"
Incbin "TILES/pit_top.png"
Incbin "TILES/pit_bottomleft.png"
Incbin "TILES/pit_bottomright.png"
Incbin "TILES/pit_bottom.png"
Incbin "TILES/pit_side.png"
Incbin "TILES/trode_left.png"
Incbin "TILES/trode_right.png"
Incbin "TILES/trode_bottom.png"
Incbin "TILES/top_bottom.png"
Incbin "TILES/left_right.png"
Incbin "TILES/cross.png"
Incbin "TILES/top_left.png"
Incbin "TILES/top_right.png"
Incbin "TILES/bottom_left.png"
Incbin "TILES/bottom_right.png"
Incbin "TILES/special_bomb.png"
Incbin "TILES/special_twister.png"
Incbin "TILES/special_nuke.png"
Incbin "TILES/special_cross.png"
Const HERTZ:Int=60
Type Lookup
Global si:Double[]
Global co:Double[]
Function Init()
si=New Double[360]
co=New Double[360]
For Local a:Int=0 To 359
si[a]=Sin(a)
co[a]=Cos(a)
Next
End Function
End Type
Type GameGFX
Global font:TBitmapFont
Global small:TBitmapFont
Global large:TBitmapFont
Global title:TImage
Global gameover:TImage
Global pointer:TImage
Global copper:TImage
Global copperslice:TImage
Global dust:TImage
Global play_button:TImage
Global quit_button:TImage
Global left_button:TImage
Global right_button:TImage
Global rules_button:TImage
Global keys_button:TImage
Global tile:TImage
Global pit_top:TImage
Global pit_bottomleft:TImage
Global pit_bottomright:TImage
Global pit_bottom:TImage
Global pit_side:TImage
Global trode_left:TImage
Global trode_right:TImage
Global trode_bottom:TImage
Global top_bottom:Timage
Global left_right:Timage
Global cross:Timage
Global top_left:Timage
Global top_right:Timage
Global bottom_left:Timage
Global bottom_right:Timage
Global special_bomb:TImage
Global special_twister:TImage
Global special_nuke:TImage
Global special_cross:TImage
Global bdropstar:TImage
Function SafeLoadImage:TImage(p:String, mode:Int)
Local i:TImage=LoadImage(p,mode)
Assert i,"Failed to load " + p
Return i
End Function
Function SafeLoadAnimImage:TImage(p:String, w:Int, h:Int, f:Int, c:Int, mode:Int)
Local i:TImage=LoadAnimImage(p,w,h,f,c,mode)
Assert i,"Failed to load " + p
Return i
End Function
Function Init()
font=TBitmapFont.Load("incbin::GFX/font.bmf",0)
small=TBitmapFont.Load("incbin::GFX/small.bmf",0)
large=TBitmapFont.Load("incbin::GFX/large.bmf",0)
Assert font,"Failed to load incbin::GFX/font.bmf"
Assert small,"Failed to load incbin::GFX/small.bmf"
Assert large,"Failed to load incbin::GFX/large.bmf"
title=SafeLoadImage("incbin::GFX/title.png",0)
gameover=SafeLoadImage("incbin::GFX/gameover.png",0)
MidHandleImage(gameover)
pointer=SafeLoadImage("incbin::GFX/pointer.png",0)
copper=SafeLoadImage("incbin::GFX/copper.png",0)
copperslice=SafeLoadImage("incbin::GFX/copperslice.png",0)
dust=SafeLoadImage("incbin::GFX/dust.png",FILTEREDIMAGE)
MidHandleImage(dust)
play_button=SafeLoadImage("incbin::GFX/play_button.png",0)
quit_button=SafeLoadImage("incbin::GFX/quit_button.png",0)
rules_button=SafeLoadImage("incbin::GFX/rules_button.png",0)
keys_button=SafeLoadImage("incbin::GFX/keys_button.png",0)
left_button=SafeLoadImage("incbin::GFX/left_button.png",0)
right_button=SafeLoadImage("incbin::GFX/right_button.png",0)
tile=SafeLoadImage("incbin::TILES/tile.png",0)
pit_top=SafeLoadImage("incbin::TILES/pit_top.png",0)
pit_bottom=SafeLoadImage("incbin::TILES/pit_bottom.png",0)
pit_bottomleft=SafeLoadImage("incbin::TILES/pit_bottomleft.png",0)
pit_bottomright=SafeLoadImage("incbin::TILES/pit_bottomright.png",0)
pit_side=SafeLoadImage("incbin::TILES/pit_side.png",0)
trode_left=SafeLoadImage("incbin::TILES/trode_left.png",0)
trode_right=SafeLoadImage("incbin::TILES/trode_right.png",0)
trode_bottom=SafeLoadImage("incbin::TILES/trode_bottom.png",0)
top_bottom=SafeLoadImage("incbin::TILES/top_bottom.png",0)
left_right=SafeLoadImage("incbin::TILES/left_right.png",0)
cross=SafeLoadImage("incbin::TILES/cross.png",0)
top_left=SafeLoadImage("incbin::TILES/top_left.png",0)
top_right=SafeLoadImage("incbin::TILES/top_right.png",0)
bottom_left=SafeLoadImage("incbin::TILES/bottom_left.png",0)
bottom_right=SafeLoadImage("incbin::TILES/bottom_right.png",0)
special_bomb=SafeLoadAnimImage("incbin::TILES/special_bomb.png",32,32,0,4,DYNAMICIMAGE)
special_twister=SafeLoadAnimImage("incbin::TILES/special_twister.png",32,32,0,4,DYNAMICIMAGE)
special_nuke=SafeLoadAnimImage("incbin::TILES/special_nuke.png",32,32,0,4,DYNAMICIMAGE)
special_cross=SafeLoadAnimImage("incbin::TILES/special_cross.png",32,32,0,4,DYNAMICIMAGE)
bdropstar=SafeLoadAnimImage("incbin::GFX/bdropstar.png",8,8,0,6,0)'FILTEREDIMAGE)
End Function
End Type
Type GameConfig
Global kleft:Int
Global kright:Int
Global krotright:Int
Global krotleft:Int
Global kdrop:Int
Global kpause:Int
Global start_level:Int
Global hiscore:Int
Function Load()
Local s:TStream=ReadStream("hardwire.config")
If s=Null
kleft=KEY_LEFT
kright=KEY_RIGHT
krotright=KEY_UP
krotleft=KEY_DOWN
kdrop=KEY_SPACE
kpause=KEY_P
start_level=1
hiscore=0
Return
EndIf
s=LittleEndianStream(s)
kleft=s.ReadInt()
kright=s.ReadInt()
krotright=s.ReadInt()
krotleft=s.ReadInt()
kdrop=s.ReadInt()
kpause=s.ReadInt()
start_level=s.ReadInt()
hiscore=s.ReadInt()
s.Close()
End Function
Function Save()
Local s:TStream=WriteStream("hardwire.config")
If s=Null
Return
EndIf
s=LittleEndianStream(s)
s.WriteInt(kleft)
s.WriteInt(kright)
s.WriteInt(krotright)
s.WriteInt(krotleft)
s.WriteInt(kdrop)
s.WriteInt(kpause)
s.WriteInt(start_level)
s.WriteInt(hiscore)
s.Close()
End Function
EndType
Type TEasyLink
Field l:TLink
Function Create:TEasyLink(l:TList)
Local o:TEasyLink=New TEasyLink
o.l=l.FirstLink()
Return o
End Function
Method Value:Object()
If l
Return l.Value()
Else
Return Null
EndIf
End Method
Method MoveNext()
If l
l=l.NextLink()
EndIf
End Method
Method Remove()
Local ol:TLink=l
MoveNext()
ol.Remove()
End Method
End Type
Type TMenuBdrop Extends TGfxMenuBackdrop
Field msg:String
Field msgp:Int
Field msgx:Int
Field msgy:Int
Method New()
msg=" "
msg=" "
msg:+"Welcome to Hardwire. "
msg:+"Hardwire was written using BlitzMax -- http://www.blitzbasic.com/ -- and a variety of tools available at "
msg:+"http://www.noddybox.demon.co.uk/ Please feel free to forward this game to whoever you hate enough "
msg:+"to inflict this monstrosity upon. Enjoy. This game written under the influence of Slay Radio -- http://www.slayradio.org"
msgx=0
msgp=0
msgy=560
End Method
Method Create:TGfxMenuBackdrop()
Return Self
End Method
Method Update()
GameGFX.large.Draw(msg[..80],msgx,msgy)
msgx:-2
If msgx<-GameGFX.large.TextWidth(msg[0..1])
msgx:+GameGFX.large.TextWidth(msg[0..1])
msg=msg[1..]+msg[0..1]
EndIf
End Method
End Type
Type TFadeScreen
Field a:Double
Field ai:Double
Function Create:TFadeScreen(a:Double, ai:Double)
Local o:TFadeScreen=New TFadeScreen
o.a=a
o.ai=ai
Return o
End Function
Function FadeOut:TFadeScreen()
Return Create(0,0.05)
End Function
Function FadeIn:TFadeScreen()
Return Create(1,-0.05)
End Function
Function DoFadeOut()
Local fade:TFadeScreen=TFadeScreen.FadeOut()
Local pm:TPixmap=GrabPixmap(0,0,GraphicsWidth(),GraphicsHeight())
While fade.Fade()
Cls
DrawPixmap(pm,0,0)
fade.Draw()
Flip
Wend
End Function
Method Fade:Int()
a:+ai
Return a>0 And a<1
End Method
Method Draw()
Local r:Int,g:Int,b:Int
Local oa:Double=GetAlpha()
GetColor(r,g,b)
SetAlpha(a)
SetColor(0,0,0)
DrawRect(0,0,GraphicsWidth(),GraphicsHeight())
SetColor(r,g,b)
SetAlpha(oa)
End Method
End Type
Type TGameBackdropStar
Field x:Double
Field y:Double
Field dy:Double
Field r:Int
Field g:Int
Field b:Int
Field frame:Int
Field cnt:Int
Method New()
x=Rnd(0,GraphicsWidth())
y=Rnd(0,GraphicsHeight())
dy=Rnd(0.1,2)
r=Rand(128,255)
g=Rand(128,255)
b=Rand(128,255)
frame=Rand(0,5)
cnt=5
End Method
Method Draw(anim:Int)
If anim
frame=(frame+1) Mod 6
EndIf
y:+dy
If y>GraphicsHeight()+8
y=-8
EndIf
SetColor(r,g,b)
DrawImage(GameGFX.bdropstar,x,y,frame)
End Method
End Type
Type TGameBackdrop
Field num:Int
Field star:TGameBackdropStar[]
Field cnt:Int
Method New()
num=100
star=New TGameBackdropStar[num]
cnt=5
For Local f:Int=0 Until num
star[f]=New TGameBackdropStar
Next
End Method
Method Draw()
For Local f:Int=0 Until num
star[f].Draw(cnt=0)
Next
cnt:-1
If cnt=-1
cnt=5
EndIf
End Method
End Type
|