1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
|
' Hardwire
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
Strict
Import noddybox.bitmapfont
Import noddybox.gfxmenu
' Included binaries
'
Incbin "GFX/font.bmf"
Incbin "GFX/small.bmf"
Incbin "GFX/large.bmf"
Incbin "GFX/pointer.png"
Incbin "GFX/play_button.png"
Incbin "GFX/quit_button.png"
Incbin "GFX/scores_button.png"
Incbin "GFX/keys_button.png"
Incbin "GFX/left_button.png"
Incbin "GFX/right_button.png"
Incbin "GFX/copper.png"
Incbin "GFX/copperslice.png"
Incbin "GFX/dust.png"
Incbin "GFX/title.png"
Incbin "GFX/gameover.png"
Incbin "TILES/tile.png"
Incbin "TILES/pit_top.png"
Incbin "TILES/pit_bottomleft.png"
Incbin "TILES/pit_bottomright.png"
Incbin "TILES/pit_bottom.png"
Incbin "TILES/pit_side.png"
Incbin "TILES/trode_left.png"
Incbin "TILES/trode_right.png"
Incbin "TILES/trode_bottom.png"
Incbin "TILES/top_bottom.png"
Incbin "TILES/left_right.png"
Incbin "TILES/cross.png"
Incbin "TILES/top_left.png"
Incbin "TILES/top_right.png"
Incbin "TILES/bottom_left.png"
Incbin "TILES/bottom_right.png"
Incbin "TILES/special_bomb.png"
Incbin "TILES/special_twister.png"
Const HERTZ:Int=60
Type Lookup
Global si:Double[]
Global co:Double[]
Function Init()
si=New Double[360]
co=New Double[360]
For Local a:Int=0 To 359
si[a]=Sin(a)
co[a]=Cos(a)
Next
End Function
End Type
Type GameGFX
Global font:TBitmapFont
Global small:TBitmapFont
Global large:TBitmapFont
Global title:TImage
Global gameover:TImage
Global pointer:TImage
Global copper:TImage
Global copperslice:TImage
Global dust:TImage
Global play_button:TImage
Global quit_button:TImage
Global left_button:TImage
Global right_button:TImage
Global scores_button:TImage
Global keys_button:TImage
Global tile:TImage
Global pit_top:TImage
Global pit_bottomleft:TImage
Global pit_bottomright:TImage
Global pit_bottom:TImage
Global pit_side:TImage
Global trode_left:TImage
Global trode_right:TImage
Global trode_bottom:TImage
Global top_bottom:Timage
Global left_right:Timage
Global cross:Timage
Global top_left:Timage
Global top_right:Timage
Global bottom_left:Timage
Global bottom_right:Timage
Global special_bomb:TImage
Global special_twister:TImage
Function SafeLoadImage:TImage(p:String, mode:Int)
Local i:TImage=LoadImage(p,mode)
Assert i,"Failed to load " + p
Return i
End Function
Function SafeLoadAnimImage:TImage(p:String, w:Int, h:Int, f:Int, c:Int, mode:Int)
Local i:TImage=LoadAnimImage(p,w,h,f,c,mode)
Assert i,"Failed to load " + p
Return i
End Function
Function Init()
font=TBitmapFont.Load("incbin::GFX/font.bmf",0)
small=TBitmapFont.Load("incbin::GFX/small.bmf",0)
large=TBitmapFont.Load("incbin::GFX/large.bmf",0)
Assert font,"Failed to load incbin::GFX/font.bmf"
Assert small,"Failed to load incbin::GFX/small.bmf"
Assert large,"Failed to load incbin::GFX/large.bmf"
title=SafeLoadImage("incbin::GFX/title.png",0)
gameover=SafeLoadImage("incbin::GFX/gameover.png",0)
MidHandleImage(gameover)
pointer=SafeLoadImage("incbin::GFX/pointer.png",0)
copper=SafeLoadImage("incbin::GFX/copper.png",0)
copperslice=SafeLoadImage("incbin::GFX/copperslice.png",0)
dust=SafeLoadImage("incbin::GFX/dust.png",FILTEREDIMAGE)
MidHandleImage(dust)
play_button=SafeLoadImage("incbin::GFX/play_button.png",0)
quit_button=SafeLoadImage("incbin::GFX/quit_button.png",0)
scores_button=SafeLoadImage("incbin::GFX/scores_button.png",0)
keys_button=SafeLoadImage("incbin::GFX/keys_button.png",0)
left_button=SafeLoadImage("incbin::GFX/left_button.png",0)
right_button=SafeLoadImage("incbin::GFX/right_button.png",0)
tile=SafeLoadImage("incbin::TILES/tile.png",0)
pit_top=SafeLoadImage("incbin::TILES/pit_top.png",0)
pit_bottom=SafeLoadImage("incbin::TILES/pit_bottom.png",0)
pit_bottomleft=SafeLoadImage("incbin::TILES/pit_bottomleft.png",0)
pit_bottomright=SafeLoadImage("incbin::TILES/pit_bottomright.png",0)
pit_side=SafeLoadImage("incbin::TILES/pit_side.png",0)
trode_left=SafeLoadImage("incbin::TILES/trode_left.png",0)
trode_right=SafeLoadImage("incbin::TILES/trode_right.png",0)
trode_bottom=SafeLoadImage("incbin::TILES/trode_bottom.png",0)
top_bottom=SafeLoadImage("incbin::TILES/top_bottom.png",0)
left_right=SafeLoadImage("incbin::TILES/left_right.png",0)
cross=SafeLoadImage("incbin::TILES/cross.png",0)
top_left=SafeLoadImage("incbin::TILES/top_left.png",0)
top_right=SafeLoadImage("incbin::TILES/top_right.png",0)
bottom_left=SafeLoadImage("incbin::TILES/bottom_left.png",0)
bottom_right=SafeLoadImage("incbin::TILES/bottom_right.png",0)
special_bomb=SafeLoadAnimImage("incbin::TILES/special_bomb.png",32,32,0,4,0)
special_twister=SafeLoadAnimImage("incbin::TILES/special_twister.png",32,32,0,4,0)
End Function
End Type
Type GameConfig
Global kleft:Int
Global kright:Int
Global krotright:Int
Global krotleft:Int
Global kdrop:Int
Global kpause:Int
Global start_level:Int
Function Load()
Local s:TStream=ReadStream("hardwire.config")
If s=Null
kleft=KEY_LEFT
kright=KEY_RIGHT
krotright=KEY_UP
krotleft=KEY_DOWN
kdrop=KEY_SPACE
kpause=KEY_P
start_level=1
Return
EndIf
s=LittleEndianStream(s)
kleft=s.ReadInt()
kright=s.ReadInt()
krotright=s.ReadInt()
krotleft=s.ReadInt()
kdrop=s.ReadInt()
kpause=s.ReadInt()
start_level=s.ReadInt()
s.Close()
End Function
Function Save()
Local s:TStream=WriteStream("hardwire.config")
If s=Null
Return
EndIf
s=LittleEndianStream(s)
s.WriteInt(kleft)
s.WriteInt(kright)
s.WriteInt(krotright)
s.WriteInt(krotleft)
s.WriteInt(kdrop)
s.WriteInt(kpause)
s.WriteInt(start_level)
s.Close()
End Function
EndType
Type TEasyLink
Field l:TLink
Function Create:TEasyLink(l:TList)
Local o:TEasyLink=New TEasyLink
o.l=l.FirstLink()
Return o
End Function
Method Value:Object()
If l
Return l.Value()
Else
Return Null
EndIf
End Method
Method MoveNext()
If l
l=l.NextLink()
EndIf
End Method
Method Remove()
Local ol:TLink=l
MoveNext()
ol.Remove()
End Method
End Type
Type TMenuBdrop Extends TGfxMenuBackdrop
Const NUM:Int=2
Const SIZE:Double=50.0
Const OFFSET:Double=500.0
Field a:Int[NUM]
Field msg:String
Field msgp:Int
Field msgx:Int
Field msgy:Int
Method New()
For Local f:Int=0 Until NUM
a[f]=360/NUM*f
Next
msg=" "
msg:+"Welcome to Hardwire. The object of the game is to connect the electrodes around the side of the pit using "
msg:+"the wires embedded in the blocks. Once a circuit is completed those blocks are removed. Once in a while new blocks will fall from the sky. "
msg:+"If you let the pit overflow the game is over. That's all there is to it... "
msg:+"Hardwire was written using BlitzMax -- http://www.blitzbasic.com/ -- and a variety of tools available at "
msg:+"http://www.noddybox.demon.co.uk/ Please feel free to forward this game on to whoever you despise enough "
msg:+"to inflict this monstrosity upon. Enjoy."
msgx=0
msgp=0
msgy=OFFSET
End Method
Method Create:TGfxMenuBackdrop()
Return Self
End Method
Method Update()
For Local f:Int=0 Until NUM
a[f]=(a[f]+2) Mod 360
If a[f]<=180
Local c:Int=128-Abs(64*Lookup.si[a[f]])
SetColor(c,c,c)
DrawImage(GameGFX.copper,0,OFFSET+SIZE*Lookup.co[a[f]])
EndIf
Next
GameGFX.large.Draw(msg[..80],msgx,msgy)
msgx:-2
If msgx<-GameGFX.large.TextWidth(msg[0..1])
msgx:+GameGFX.large.TextWidth(msg[0..1])
msg=msg[1..]+msg[0..1]
EndIf
For Local f:Int=0 Until NUM
If a[f]>180
Local c:Int=128+Abs(64*Lookup.si[a[f]])
SetColor(c,c,c)
DrawImage(GameGFX.copper,0,OFFSET+SIZE*Lookup.co[a[f]])
EndIf
Next
SetColor(255,255,255)
End Method
End Type
|