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-rw-r--r--opengl/GNUmakefile10
1 files changed, 4 insertions, 6 deletions
diff --git a/opengl/GNUmakefile b/opengl/GNUmakefile
index bedb0b9..700fb6d 100644
--- a/opengl/GNUmakefile
+++ b/opengl/GNUmakefile
@@ -18,7 +18,7 @@
#
# -------------------------------------------------------------------------
#
-# $Id: GNUmakefile,v 1.2 2005-04-17 01:53:15 ianc Exp $
+# $Id: GNUmakefile,v 1.3 2005-04-18 01:01:56 ianc Exp $
#
include ../make.conf
@@ -40,8 +40,6 @@ OBJECTS = $(SOURCES:.cpp=.o) $(RES).o
OUTDLL = $(TARGET).dll
-OUTLIB = $(TARGET).a
-
WRAPPER = ../wrapper
DLLLIBS = $(WRAPPER)/mingwms.lib $(MILKSHAPE)/lib/msModelLib.lib \
@@ -52,14 +50,14 @@ FLAGS = -I$(WRAPPER) -I$(MILKSHAPE) -Wall `w32dlib-config --cflags` \
$(OUTDLL): $(OBJECTS)
- dllwrap --output-lib=$(OUTLIB) --dllname=$(OUTDLL) \
+ dllwrap --dllname=$(OUTDLL) \
--driver-name=c++ $(OBJECTS) $(DLLLIBS)
# Unfortunately the windres resource compiler doesn't like my RC, so you
# need RC.EXE from the Platform SDK to compile it to a RES first.
#
$(RES).o: $(RES).res
- windres -v -i $(RES).res -o $(RES).o
+ windres -i $(RES).res -o $(RES).o
$(RES).res: $(RES).rc $(RES).h
rc $(RES).rc
@@ -70,7 +68,7 @@ $(RES).res: $(RES).rc $(RES).h
-include depend.mak
clean:
- -rm -f $(OUTDLL) $(OUTLIB) $(OBJECTS) $(RES).res
+ -rm -f $(OUTDLL) $(OBJECTS) $(RES).res
depend:
@echo Dependencies updated....