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//  msGLExport - OpenGL exporter for Milkshape
//
//  Copyright (C) 2005  Ian Cowburn (ianc@noddybox.demon.co.uk)
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  -------------------------------------------------------------------------
//
//  $Id$
//
#ifndef CONFIG_H
#define CONFIG_H

#include <string>

class Config  
{
public:

	static void 		Load();

	static void 		Save();

	static std::string	Path();
	static void		Path(const std::string &val);

	static bool		UseTexture();
	static void		UseTexture(bool flag);

	static bool		UseInfo();
	static void		UseInfo(bool flag);

	static bool		ForceCOG();
	static void		ForceCOG(bool flag);

	static bool		BlitzMax();
	static void		BlitzMax(bool flag);

	static bool		OutputNormals();
	static void		OutputNormals(bool flag);

private:
	Config();

	static bool		m_init;

	static std::string	m_path;
	static bool		m_useTexture;
	static bool		m_useInfo;
	static bool		m_forceCOG;
	static bool		m_blitzMax;
	static bool		m_normals;
};

#endif // CONFIG_H