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// msGLExport - OpenGL exporter for Milkshape
//
// Copyright (C) 2005 Ian Cowburn (ianc@noddybox.demon.co.uk)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// -------------------------------------------------------------------------
//
// $Id$
//
#ifndef CONFIG_H
#define CONFIG_H
#include <string>
class Config
{
public:
static void Load();
static void Save();
static std::string Path();
static void Path(const std::string &val);
static bool UseTexture();
static void UseTexture(bool flag);
static bool UseInfo();
static void UseInfo(bool flag);
static bool ForceCOG();
static void ForceCOG(bool flag);
static bool BlitzMax();
static void BlitzMax(bool flag);
static bool OutputNormals();
static void OutputNormals(bool flag);
private:
Config();
static bool m_init;
static std::string m_path;
static bool m_useTexture;
static bool m_useInfo;
static bool m_forceCOG;
static bool m_blitzMax;
static bool m_normals;
};
#endif // CONFIG_H
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