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path: root/opengl/generate.cpp
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// Generate.cpp: implementation of the Generate class.
//
//////////////////////////////////////////////////////////////////////

#include <sstream>
#include <algorithm>
#include <cctype>
#include <cstdarg>
#include <cfloat>

#include <w32dlib/w32dlib.h>
#include "generate.h"
#include "msLib.h"

#define INDENT	"    "
#define EOL	"\r\n"


//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

Generate::Generate(msModel *model) : m_model(model),

				     m_cogx(0),
				     m_cogy(0),
				     m_cogz(0),

				     m_appcogx(0),
				     m_appcogy(0),
				     m_appcogz(0),

				     m_max_x(FLT_MIN),
				     m_min_x(FLT_MAX),
				     m_max_y(FLT_MIN),
				     m_min_y(FLT_MAX),
				     m_max_z(FLT_MIN),
				     m_min_z(FLT_MAX),

				     m_blitzMax(false),
				     m_normals(false),
				     m_indent(0)
{
    CalcModelBounds();
}

Generate::~Generate()
{
}

//////////////////////////////////////////////////////////////////////
// Public members
//////////////////////////////////////////////////////////////////////

std::string Generate::Info()
{
    std::ostringstream str;

    str << "Create files : " << EOL;

    if (m_blitzMax)
    {
	str << "\t" << m_dir << "\\" << m_funcName << ".bmx" << EOL << EOL;
    }
    else
    {
	str << "\t" << m_dir << "\\" << m_funcName << ".c" << EOL
	    << "\t" << m_dir << "\\" << m_funcName << ".h" << EOL << EOL;
    }

    str	<< "Centre of gravity : "
	<< (m_cogx-m_appcogx) << ","
	<< (m_cogy-m_appcogy) << ","
	<< (m_cogz-m_appcogz) << EOL
    	<< "Lowest X co-ord  : " << m_min_x-m_appcogx << EOL
    	<< "Highest X co-ord : " << m_max_x-m_appcogx << EOL
    	<< "Lowest Y co-ord  : " << m_min_y-m_appcogx << EOL
    	<< "Highest Y co-ord : " << m_max_y-m_appcogx << EOL
    	<< "Lowest Z co-ord  : " << m_min_z-m_appcogx << EOL
    	<< "Highest Z co-ord : " << m_max_z-m_appcogx << EOL;

    return str.str();
}

void Generate::MakeFiles(HWND parent)
{
    if (m_normals)
    {
	for(int m=0;m<m_model->nNumMeshes;m++)
	{
	    msMesh *mesh=m_model->pMeshes+m;

	    if (mesh->nMaterialIndex<0)
	    {
		W32DLib::Common::Error
		    (parent,0,
		     "Materials must be assigned if the object is to be lit");

		return;
	    }
	}
    }

    if (m_blitzMax)
    {
    	GenerateBlitzMax(parent);
    }
    else
    {
    	GenerateC(parent);
    }
}


void Generate::Setup(const std::string& dir,
		     const std::string& funcname,
		     bool texture,
		     bool info,
		     bool forceCOG,
		     bool blitzMax,
		     bool vertex_normals)
{
    m_dir=dir;
    m_funcName=funcname;
    m_useTexture=texture;
    m_useInfo=info;
    m_forceCOG=forceCOG;
    m_blitzMax=blitzMax;
    m_normals=vertex_normals;

    if (m_forceCOG)
    {
	m_appcogx=m_cogx;
	m_appcogy=m_cogy;
	m_appcogz=m_cogz;
    }
    else
    {
	m_appcogx=0;
	m_appcogy=0;
	m_appcogz=0;
    }
}


std::string Generate::GenerateFuncname()
{
    std::string fn;
    char *name;

    msMesh *mesh=msModel_GetMeshAt(m_model,0);

    name=mesh->szName;

    for(int f=0;name[f];f++)
    {
	if (std::isalnum(name[f]) || (f && name[f]=='_'))
	{
	    fn+=name[f];
	}
    }

    if (fn=="")
    {
	fn="object";
    }

    return fn;
}


//////////////////////////////////////////////////////////////////////
// Private members
//////////////////////////////////////////////////////////////////////

const char *Generate::Space(int len)
{
    static int cyc=0;
    static char buff[10][128];
    int f;

    cyc=(cyc+1)%10;

    for(f=0;f<len && f < 126;f++)
    {
	buff[cyc][f]=' ';
    }

    buff[cyc][f]=0;

    return &buff[cyc][0];
}


void Generate::Output(const char *fmt, ...)
{
    if (m_fp==0)
    {
    	return;
    }

    if (*fmt!='\n')
    {
	for(int f=0;f<m_indent;f++)
	{
	    std::fprintf(m_fp,"%s",INDENT);
	}
    }

    va_list va;

    va_start(va,fmt);
    std::vfprintf(m_fp,fmt,va);
    va_end(va);
}


void Generate::CalcModelBounds()
{
    for(int m=0;m<m_model->nNumMeshes;m++)
    {
	msMesh *mesh;

	mesh=m_model->pMeshes+m;

	for(int t=0;t<mesh->nNumTriangles;t++)
	{
	    msTriangle *tri;

	    tri=mesh->pTriangles+t;

	    if (!(tri->nFlags&eHidden))
	    {
		for(int i=0;i<3;i++)
		{
		    msVertex *v=mesh->pVertices+tri->nVertexIndices[i];

		    m_min_x=std::min(m_min_x,v->Vertex[0]);
		    m_max_x=std::max(m_max_x,v->Vertex[0]);

		    m_min_y=std::min(m_min_y,v->Vertex[1]);
		    m_max_y=std::max(m_max_y,v->Vertex[1]);

		    m_min_z=std::min(m_min_z,v->Vertex[2]);
		    m_max_z=std::max(m_max_z,v->Vertex[2]);
		}
	    }
	}
    }

    m_cogx=m_min_x+(m_max_x-m_min_x)/2;
    m_cogy=m_min_y+(m_max_y-m_min_y)/2;
    m_cogz=m_min_z+(m_max_z-m_min_z)/2;
}


void Generate::GenerateC(HWND parent)
{
    int len;
    std::string fname_c;
    std::string fname_h;
    std::string def;
    std::string missing;

    m_indent=0;

    len=m_funcName.length()+6;

    fname_c=m_dir+"\\"+m_funcName;
    fname_h=fname_c+".h";
    fname_c+=".c";

    for(std::string::const_iterator i=m_funcName.begin();
    					i!=m_funcName.end();++i)
    {
	def+=std::toupper(*i);
    }

    // Generate header
    //
    if (!(m_fp=fopen(fname_h.c_str(),"w")))
    {
	W32DLib::Common::Error(parent,0,"Couldn't create header file");
	return;
    }

    Output("%s","/* Code generated with Milkshape Export OpenGL plugin\n*/\n");
    Output("\n");

    Output("#ifndef %s_H\n#define %s_H\n\n",
				    def.c_str(),def.c_str());

    Output("%s","#ifdef _cplusplus\nextern \"C\" {\n#endif\n\n");


    Output("void %s(GLfloat x, GLfloat y, GLfloat z,\n",
					    m_funcName.c_str());
    Output("%sGLfloat rot_x, GLfloat rot_y, GLfloat rot_z",
					    Space(len));

    if (m_useTexture)
    {
	Output(",\n%sGLint texture_id);\n\n", Space(len));
    }
    else
    {
	Output(");\n\n");
    }

    Output("/* Returns true if a display list "
    		"could be created for the model */\n");
    Output("int %s_CreateList(void);\n\n",m_funcName.c_str());

    if (m_useInfo)
    {
	Output("#define %s_COG_X %f\n",def.c_str(),m_cogx-m_appcogx);
	Output("#define %s_COG_Y %f\n",def.c_str(),m_cogy-m_appcogy);
	Output("#define %s_COG_Z %f\n\n",def.c_str(),m_cogz-m_appcogz);

	Output("#define %s_MIN_X %f\n",def.c_str(),m_min_x-m_appcogx);
	Output("#define %s_MAX_X %f\n",def.c_str(),m_max_x-m_appcogx);
	Output("#define %s_MIN_Y %f\n",def.c_str(),m_min_y-m_appcogy);
	Output("#define %s_MAX_Y %f\n",def.c_str(),m_max_y-m_appcogy);
	Output("#define %s_MIN_Z %f\n",def.c_str(),m_min_z-m_appcogz);
	Output("#define %s_MAX_Z %f\n\n",def.c_str(),m_max_z-m_appcogz);

	float sx=m_max_x-m_min_x;
	float sy=m_max_y-m_min_y;
	float sz=m_max_z-m_min_z;

	Output("#define %s_SIZE_X %f\n",def.c_str(),sx);
	Output("#define %s_SIZE_Y %f\n",def.c_str(),sy);
	Output("#define %s_SIZE_Z %f\n\n",def.c_str(),sz);
    }

    Output("#define %s_TEXTURED %d\n\n",def.c_str(),m_useTexture?1:0);
    Output("#define %s_MATERIALS %d\n\n",def.c_str(),m_normals?1:0);

    Output("%s","#ifdef _cplusplus\n}\n#endif\n\n");

    Output("#endif /* %s_H */\n\n",def.c_str());

    Output("%s","/* END OF FILE */\n");

    std::fclose(m_fp);

    // Generate C source
    //
    if (!(m_fp=fopen(fname_c.c_str(),"w")))
    {
	W32DLib::Common::Error(parent,0,"Couldn't create source file");
	return;
    }

    Output("%s","/* Code generated with Milkshape Export OpenGL plugin\n*/\n");

    Output("%s","#include <GL/gl.h>\n\n");

    Output("static GLuint list_id=GL_INVALID_VALUE;\n\n");

    Output("static void Geometry(void)\n");
    Output("{\n");
    m_indent++;

    if (m_normals)
    {
	Output("GLfloat ambient[4];\n");
	Output("GLfloat diffuse[4];\n");
	Output("GLfloat specular[4];\n");
	Output("GLfloat emission[4];\n");
	Output("\n");
    }

    GenerateCommon(missing,";","/*","*/");

    m_indent--;

    Output("}\n\n");

    Output("int %s_CreateList(void)\n",m_funcName.c_str());
    Output("{\n");
    m_indent++;
    Output("list_id=glGenLists(1);\n");
    Output("if (list_id==GL_INVALID_VALUE) return 0;\n");
    Output("glNewList(list_id,GL_COMPILE);\n");
    Output("Geometry();\n");
    Output("glEndList();\n");
    Output("return 1;\n");
    m_indent--;
    Output("}\n\n");


    Output("void %s(GLfloat x, GLfloat y, GLfloat z,\n",
					    m_funcName.c_str());
    Output("%sGLfloat rot_x, GLfloat rot_y, GLfloat rot_z",
					    Space(len));

    if (m_useTexture)
    {
	Output(",\n%sGLint texture_id)\n", Space(len));
    }
    else
    {
	Output(")\n");
    }

    Output("{\n");

    m_indent++;

    Output("glPushMatrix();\n");
    Output("glLoadIdentity();\n");
    Output("glTranslatef(x,y,z);\n");
    Output("glRotatef(rot_x,1,0,0);\n");
    Output("glRotatef(rot_y,0,1,0);\n");
    Output("glRotatef(rot_z,0,0,1);\n");

    if (m_useTexture)
    {
	Output("glBindTexture(GL_TEXTURE_2D,texture_id);\n");
    }

    Output("\n");

    Output("if (list_id==GL_INVALID_VALUE)\n");
    Output("{\n");
    m_indent++;
    Output("Geometry();\n");
    m_indent--;
    Output("}\n");
    Output("else\n");
    Output("{\n");
    m_indent++;
    Output("glCallList(list_id);\n");
    m_indent--;
    Output("}\n");

    Output("\n");
    Output("glPopMatrix();\n");

    m_indent--;

    Output("}\n");

    std::fclose(m_fp);

    if (missing.length()>0)
    {
	missing="The following meshes had no material:\n\n"+missing;
	missing+="\n\nThey were given the colour white.";

	W32DLib::Common::Message(parent,0,missing);
    }
}


void Generate::GenerateBlitzMax(HWND parent)
{
    std::string fname_bmx;
    std::string missing;

    fname_bmx=m_dir+"\\"+m_funcName+".bmx";

    m_indent=0;

    // Generate class
    //
    if (!(m_fp=fopen(fname_bmx.c_str(),"w")))
    {
	W32DLib::Common::Error(parent,0,"Couldn't create source file");
	return;
    }

    Output("%s","' Code generated with Milkshape Export OpenGL plugin\n'\n");
    Output("\n");

    Output("Type %s\n",m_funcName.c_str());
    Output("\n");

    m_indent++;

    if (m_useInfo)
    {
	Output("' Consts relating to the model's size and centre of gravity\n");
	Output("'\n");
	Output("Const COG_X:Float=%f\n",m_cogx-m_appcogx);
	Output("Const COG_Y:Float=%f\n",m_cogy-m_appcogy);
	Output("Const COG_Z:Float=%f\n\n",m_cogz-m_appcogz);

	Output("Const MIN_X:Float=%f\n",m_min_x-m_appcogx);
	Output("Const MAX_X:Float=%f\n",m_max_x-m_appcogx);
	Output("Const MIN_Y:Float=%f\n",m_min_y-m_appcogy);
	Output("Const MAX_Y:Float=%f\n",m_max_y-m_appcogy);
	Output("Const MIN_Z:Float=%f\n",m_min_z-m_appcogz);
	Output("Const MAX_Z:Float=%f\n\n",m_max_z-m_appcogz);

	float sx=m_max_x-m_min_x;
	float sy=m_max_y-m_min_y;
	float sz=m_max_z-m_min_z;

	Output("Const SIZE_X:Float=%f\n",sx);
	Output("Const SIZE_Y:Float=%f\n",sy);
	Output("Const SIZE_Z:Float=%f\n\n",sz);

	Output("const TEXTURED:Int=%s\n",m_useTexture ? "true":"false");
	Output("const MATERIALS:Int=%s\n",m_normals ? "true":"false");

	Output("\n");
    }

    Output("' These fields control the position/orientation of the object\n");
    Output("'\n");
    Output("Field x:Float\n");
    Output("Field y:Float\n");
    Output("Field z:Float\n");
    Output("Field rot_x:Float\n");
    Output("Field rot_y:Float\n");
    Output("Field rot_z:Float\n");
    Output("\n");

    Output("' This field should be considered private\n");
    Output("'\n");
    Output("Global list_id:Int=GL_INVALID_VALUE\n");
    Output("\n");

    Output("' Use this function to create an instance\n");
    Output("'\n");
    Output("Function Create:%s()\n",m_funcName.c_str());
    m_indent++;
    Output("Local o:%s = New %s\n",m_funcName.c_str(),m_funcName.c_str());
    Output("o.x=0\n");
    Output("o.y=0\n");
    Output("o.z=0\n");
    Output("o.rot_x=0\n");
    Output("o.rot_y=0\n");
    Output("o.rot_z=0\n");
    Output("return o\n");
    m_indent--;
    Output("End Function\n");
    Output("\n");

    Output("' Use this function to setup a display list.\n");
    Output("' Returns True it the display list is created.\n");
    Output("'\n");
    Output("Function CreateDisplayList:Int()\n");
    m_indent++;
    Output("list_id=glGenLists(1)\n");
    Output("if (list_id=GL_INVALID_VALUE) then return False\n");
    Output("glNewList(list_id,GL_COMPILE)\n");
    Output("Geometry()\n");
    Output("glEndList()\n");
    Output("return True\n");
    m_indent--;
    Output("End Function\n");
    Output("\n");

    Output("' Use this member to draw the object\n");
    Output("'\n");

    if (m_useTexture)
    {
    	Output("Method Render(texture_id:Int)\n");
    }
    else
    {
    	Output("Method Render()\n");
    }

    m_indent++;

    Output("glPushMatrix()\n");
    Output("glLoadIdentity()\n");
    Output("glTranslatef(x,y,z)\n");
    Output("glRotatef(rot_x,1,0,0)\n");
    Output("glRotatef(rot_y,0,1,0)\n");
    Output("glRotatef(rot_z,0,0,1)\n");

    if (m_useTexture)
    {
	Output("glBindTexture(GL_TEXTURE_2D,texture_id)\n");
    }

    Output("\n");

    Output("If (list_id=GL_INVALID_VALUE)\n");
    m_indent++;
    Output("Geometry()\n");
    m_indent--;
    Output("Else\n");
    m_indent++;
    Output("glCallList(list_id)\n");
    m_indent--;
    Output("End If\n");
    Output("\n");
    Output("glPopMatrix()\n");

    m_indent--;

    Output("End Method\n");

    Output("\n");

    Output("' This function should be considered private.\n");
    Output("'\n");
    Output("Function Geometry()\n");

    m_indent++;

    if (m_normals)
    {
	Output("Local ambient:Float[4]\n");
	Output("Local diffuse:Float[4]\n");
	Output("Local specular:Float[4]\n");
	Output("Local emission:Float[4]\n");
	Output("\n");
    }

    GenerateCommon(missing,"","'","");

    m_indent--;

    Output("End Function\n");

    m_indent--;

    Output("End Type\n");

    std::fclose(m_fp);

    if (missing.length()>0)
    {
	missing="The following meshes had no material:\n\n"+missing;
	missing+="\n\nThey were given the colour white.";

	W32DLib::Common::Message(parent,0,missing);
    }
}


void Generate::GenerateCommon(std::string& missing,
			      const char *term,
			      const char *start_comment,
			      const char *end_comment)
{
    int last_mat=-1;

    Output("glBegin(GL_TRIANGLES)%s\n",term);
    Output("\n");

    for(int m=0;m<m_model->nNumMeshes;m++)
    {
	msMesh *mesh=m_model->pMeshes+m;

	Output("%s Mesh %d - %s %s\n",
			start_comment,m+1,mesh->szName,end_comment);
	Output("\n");

	if (mesh->nMaterialIndex<0)
	{
	    missing+=mesh->szName;
	    missing+="\n";

	    Output("glColor3f(1.0f,1.0f,1.0f)%s\n",term);
	    last_mat=-1;
	}
	else
	{
	    if (mesh->nMaterialIndex!=last_mat)
	    {
		msMaterial *mat=m_model->pMaterials+mesh->nMaterialIndex;

		GenerateMaterial(mat,missing,term);

	    	last_mat=mesh->nMaterialIndex;
	    }
	}

	for(int t=0;t<mesh->nNumTriangles;t++)
	{
	    msTriangle *tri;

	    tri=mesh->pTriangles+t;

	    if (!(tri->nFlags&eHidden))
	    {
		// To allow vertex order to be tweaked...
		//
		static int order[3]={0,1,2};

		for(int i=0;i<3;i++)
		{
		    msVertex *v=mesh->pVertices+tri->nVertexIndices[order[i]];

		    if (m_useTexture)
		    {
			Output("glTexCoord2f(%f,%f)%s\n",v->u,v->v,term);
		    }

		    if (m_normals)
		    {
			msVec3 n;
			
			msMesh_GetVertexNormalAt(mesh,
						 tri->nNormalIndices[order[i]],
						 n);

			Output("glNormal3f(%f,%f,%f)%s\n",
						n[0],
						n[1],
						n[2],
						term);
		    }

		    Output("glVertex3f(%f,%f,%f)%s\n",
					    v->Vertex[0]-m_appcogx,
					    v->Vertex[1]-m_appcogy,
					    v->Vertex[2]-m_appcogz,
					    term);
		}
	    }
	}

	Output("\n");
    }

    Output("glEnd()%s\n",term);
}


void Generate::GenerateMaterial(msMaterial *mat,
				std::string& missing,
				const char *term)
{
    if (m_normals)
    {
    	int f;

	for(f=0;f<4;f++)
	{
	    Output("ambient[%d]=%f%s\n",f,mat->Ambient[f],term);
	    Output("diffuse[%d]=%f%s\n",f,mat->Diffuse[f],term);
	    Output("specular[%d]=%f%s\n",f,mat->Specular[f],term);
	    Output("emission[%d]=%f%s\n",f,mat->Emissive[f],term);
	}

	Output("glMaterialf(GL_FRONT,GL_SHININESS,%f)%s\n",
		    mat->fShininess,term);

	Output("glMaterialfv(GL_FRONT,GL_AMBIENT,ambient)%s\n",term);
	Output("glMaterialfv(GL_FRONT,GL_DIFFUSE,diffuse)%s\n",term);
	Output("glMaterialfv(GL_FRONT,GL_SPECULAR,specular)%s\n",term);
	Output("glMaterialfv(GL_FRONT,GL_EMISSION,emission)%s\n",term);
    }
    else
    {
	Output("glColor3f(%f,%f,%f)%s\n",
				mat->Diffuse[0],
				mat->Diffuse[1],
				mat->Diffuse[2],
				term);
    }
}

// END OF FILE