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authorIan C <ianc@noddybox.co.uk>2006-06-03 10:52:37 +0000
committerIan C <ianc@noddybox.co.uk>2006-06-03 10:52:37 +0000
commit6f5a1164f31d4e5594f5a6ce8de328f3b0608fd8 (patch)
treef00fccd0320a7adff758ff90c759ea5971e1331e /sound.bmx
parent1c900457e45e70e12a04b2c5b909e0bd9a9d8a3e (diff)
Initial completed version
Diffstat (limited to 'sound.bmx')
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1 files changed, 75 insertions, 0 deletions
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+' Missile Lock
+'
+' Copyright (C) 2006 Ian Cowburn (ianc@noddybox.co.uk)
+'
+' This program is free software; you can redistribute it and/or modify
+' it under the terms of the GNU General Public License as published by
+' the Free Software Foundation; either version 2 of the License, or
+' (at your option) any later version.
+'
+' This program is distributed in the hope that it will be useful,
+' but WITHOUT ANY WARRANTY; without even the implied warranty of
+' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+' GNU General Public License for more details.
+'
+' You should have received a copy of the GNU General Public License
+' along with this program; if not, write to the Free Software
+' Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+'
+' -------------------------------------------------------------------------
+'
+' $Id$
+'
+Strict
+Import brl.audio
+Import brl.oggloader
+Import brl.freeaudioaudio
+
+Incbin "SFX/alert.ogg"
+Incbin "SFX/missile_explode.ogg"
+Incbin "SFX/missile_launch.ogg"
+Incbin "SFX/ship_explode.ogg"
+Incbin "SFX/ship_hit.ogg"
+
+Type SFX
+ Global sfx_alert:TSound
+ Global sfx_missile_explode:TSound
+ Global sfx_missile_launch:TSound
+ Global sfx_ship_explode:TSound
+ Global sfx_ship_hit:TSound
+
+ Function SafeLoadSound:TSound(p:String, loop:Int=False)
+ Local i:TSound=LoadSound(p,loop)
+ Assert i,"Failed to load " + p
+ Return i
+ End Function
+
+ Function Init()
+ sfx_alert=SafeLoadSound("incbin::SFX/alert.ogg")
+ sfx_missile_explode=SafeLoadSound("incbin::SFX/missile_explode.ogg")
+ sfx_missile_launch=SafeLoadSound("incbin::SFX/missile_launch.ogg")
+ sfx_ship_explode=SafeLoadSound("incbin::SFX/ship_explode.ogg")
+ sfx_ship_hit=SafeLoadSound("incbin::SFX/ship_hit.ogg")
+ End Function
+
+ Function Alert()
+ PlaySound(sfx_alert)
+ End Function
+
+ Function MissileExplode()
+ PlaySound(sfx_missile_explode)
+ End Function
+
+ Function MissileLaunch()
+ PlaySound(sfx_missile_launch)
+ End Function
+
+ Function ShipHit()
+ PlaySound(sfx_ship_hit)
+ End Function
+
+ Function ShipExplode()
+ PlaySound(sfx_ship_explode)
+ End Function
+End Type
+