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' Missile Lock
'
' Copyright (C) 2006 Ian Cowburn (ianc@noddybox.co.uk)
'
' This program is free software; you can redistribute it and/or modify
' it under the terms of the GNU General Public License as published by
' the Free Software Foundation; either version 2 of the License, or
' (at your option) any later version.
'
' This program is distributed in the hope that it will be useful,
' but WITHOUT ANY WARRANTY; without even the implied warranty of
' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
' GNU General Public License for more details.
'
' You should have received a copy of the GNU General Public License
' along with this program; if not, write to the Free Software
' Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
'
' -------------------------------------------------------------------------
'
' $Id$
'
Strict
Import noddybox.algorithm
Import "global.bmx"
Type GameState
Global score:Int=0
Global x:Double=0
Global y:Double=0
Global ang:Int=0
Global lives:Int=0
Function Reset()
score=0
x=400
y=300
ang=0
lives=3
End Function
Function Control()
If KeyDown(GameConfig.kleft)
ang:-2
If ang<0 Then ang:+360
End If
If KeyDown(GameConfig.kright)
ang=(ang+2) Mod 360
End If
End Function
Function Move()
x=(x+Lookup.si[ang]*2) Mod 800
y=(y-Lookup.co[ang]*2) Mod 600
If x<0 Then x:+800
If y<0 Then y:+600
Trail.Add()
End Function
Function Display()
Local s:String="LIVES "
For Local f:Int=1 To lives
s:+"~~"
Next
GFX.font.Draw("SCORE",0,-0)
GFX.font.Draw(Number.Format(score),0,16,255,255,0)
GFX.font.Centre(s,0)
GFX.font.DrawRight("HISCORE",799,0)
GFX.font.DrawRight(Number.Format(GameConfig.hiscore),799,16,255,255,0)
End Function
End Type
Type BackdropStar
Field x:Double
Field y:Double
Field r:Int
Field g:Int
Field b:Int
Method New()
x=Rand(0,800)
y=Rand(0,600)
r=Rand(128,255)
g=Rand(128,255)
b=Rand(128,255)
End Method
End Type
Type Backdrop
Global s:BackdropStar[]
Function Init()
s=New BackdropStar[400]
For Local f:Int=0 To 399
s[f]=New BackdropStar
Next
End Function
Function Draw()
For Local f:Int=0 To 399
SetColor(s[f].r,s[f].g,s[f].b)
DrawImage(GFX.star,s[f].x,s[f].y)
Next
End Function
End Type
Type TrailPart
Field x:Double
Field y:Double
Field ang:Double
Field al:Double
Field sc:Double
Method New()
x=GameState.x
y=GameState.y
ang=GameState.ang
al=1
sc=1
End Method
End Type
Type Trail
Global plist:TList
Function Init()
plist=CreateList()
End Function
Function Clear()
plist.Clear()
End Function
Function Add()
plist.AddLast(New TrailPart)
End Function
Function Draw()
SetColor(255,255,255)
Local l:TEasyLink=TEasyLink.Create(plist)
While l.Value()
Local t:TrailPart=TrailPart(l.Value())
If t.al>0.1
SetRotation(t.ang)
SetScale(t.sc,t.sc)
SetAlpha(t.al)
DrawImage(GFX.flame,t.x,t.y)
t.al:-0.05
't.sc:+0.1
l.MoveNext()
Else
l.Remove()
EndIf
Wend
SetRotation(0)
SetAlpha(1)
SetScale(1,1)
End Function
End Type
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