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' Missile Lock
'
' Copyright (C) 2006  Ian Cowburn (ianc@noddybox.co.uk)
'
' This program is free software; you can redistribute it and/or modify
' it under the terms of the GNU General Public License as published by
' the Free Software Foundation; either version 2 of the License, or
' (at your option) any later version.
'
' This program is distributed in the hope that it will be useful,
' but WITHOUT ANY WARRANTY; without even the implied warranty of
' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
' GNU General Public License for more details.
'
' You should have received a copy of the GNU General Public License
' along with this program; if not, write to the Free Software
' Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
'
' -------------------------------------------------------------------------
'
' $Id$
'
Strict
Import noddybox.algorithm
Import "global.bmx"
Import "gametypes.bmx"

Type TParticle
	Field life:Int
	Field i:TImage
	Field x:Double
	Field y:Double
	Field a:Double
	Field dx:Double
	Field dy:Double
	Field ai:Double
	Field s:Double
	Field si:Double
	
	Function Image:TParticle(i:TImage, x:Int, y:Int)
		Local o:TParticle=New TParticle
		o.life=120
		o.x=x
		o.y=y
		o.a=1
		o.ai=-0.01
		o.dx=0
		o.dy=0
		o.s=1
		o.si=0
		o.i=i
		Return o
	End Function
	
	Function ScaleImage:TParticle(i:TImage, x:Int, y:Int,si:Double)
		Local o:TParticle=New TParticle
		o.life=120
		o.x=x
		o.y=y
		o.a=1
		o.ai=-0.01
		o.dx=0
		o.dy=0
		o.s=1
		o.si=si
		o.i=i
		Return o
	End Function
	
	Method Update:Int()
		Local p:TAlgoPointD=DoRotateD(x,y,3599-GameState.ang)
		p.x:-GameState.x
		p.y:+GameState.y
		SetAlpha(a)
		SetScale(s,s)
		DrawImage(i,p.x,p.y)
		x:+dx
		y:+dy
		life:-1
		a:+ai
		s:+si
		Return life>0
	End Method
End Type

Type Particles
	Global plist:TList
	
	Function Init()
		plist=CreateList()
	End Function
	
	Function Clear()
		plist.Clear()
	End Function
	
	Function AddImage(i:TImage, x:Int, y:Int)
		If plist.Count()<1000
			plist.AddLast(TParticle.Image(i,x,y))
		EndIf
	End Function
	
	Function AddScaledImage(i:TImage, x:Int, y:Int, si:Double=0.1)
		If plist.Count()<1000
			plist.AddLast(TParticle.ScaleImage(i,x,y,si))
		EndIf
	End Function
	
	Function Draw()
		Local r:Double=GetRotation()
		
		SetRotation(-GameState.ang/10.0)
		
		SetColor(255,255,255)
		Local l:TEasyLink=TEasyLink.Create(plist)
		
		While l.Value()
			Local p:TParticle=TParticle(l.Value())

			If (p.Update())
				l.MoveNext()
			Else
				l.Remove()
			EndIf
		Wend
		SetAlpha(1)
		SetScale(1,1)
		SetRotation(r)
	End Function
End Type