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-rw-r--r--WindowsPhone/Noddybox.Emulation/EmulationStateSettings.cs38
-rw-r--r--WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj4
2 files changed, 3 insertions, 39 deletions
diff --git a/WindowsPhone/Noddybox.Emulation/EmulationStateSettings.cs b/WindowsPhone/Noddybox.Emulation/EmulationStateSettings.cs
deleted file mode 100644
index 7b239c9..0000000
--- a/WindowsPhone/Noddybox.Emulation/EmulationStateSettings.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-// This file is part of the Noddybox.Emulation C# suite.
-//
-// Noddybox.Emulation is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// Noddybox.Emulation is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
-//
-// Copyright (c) 2012 Ian Cowburn
-//
-using System;
-using System.Net;
-using System.Windows;
-using System.Windows.Controls;
-using System.Windows.Documents;
-using System.Windows.Ink;
-using System.Windows.Input;
-using System.Windows.Media;
-using System.Windows.Media.Animation;
-using System.Windows.Shapes;
-
-namespace Noddybox.Emulation
-{
- /// <summary>
- /// Contains internal settings for the state management.
- /// </summary>
- internal static class EmulationStateSettings
- {
- public static uint MAGIC = 0xf5ed54ef;
- }
-}
diff --git a/WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj b/WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj
index b3cccab..365d263 100644
--- a/WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj
+++ b/WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj
@@ -64,13 +64,15 @@
<Compile Include="..\..\src\Noddybox.Emulation\EmulationStateSaveManager.cs">
<Link>EmulationStateSaveManager.cs</Link>
</Compile>
+ <Compile Include="..\..\src\Noddybox.Emulation\EmulationStateSettings.cs">
+ <Link>EmulationStateSettings.cs</Link>
+ </Compile>
<Compile Include="..\..\src\Noddybox.Emulation\IEmulationState.cs">
<Link>IEmulationState.cs</Link>
</Compile>
<Compile Include="..\..\src\Noddybox.Emulation\ReadOnlyArray.cs">
<Link>ReadOnlyArray.cs</Link>
</Compile>
- <Compile Include="EmulationStateSettings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" />