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//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Noddybox.Emulation.EightBit
{
    /// <summary>
    /// Defines an 8-bit CPU.
    /// </summary>
    public interface ICpu
    {
        /// <summary>
        /// Initialise the CPU to give it access to memory and devices.
        /// </summary>
        /// <param name="memory">The memory to access.</param>
        /// <param name="device">The devices to access.</param>
        /// <param name="clock">The clock to use.</param>
        void Initialise(IMemory memory, IDevice device, Clock clock);

        /// <summary>
        /// Resets the CPU to its initial state.
        /// </summary>
        void Reset();

        /// <summary>
        /// Runs the next instruction.
        /// </summary>
        void Step();

        /// <summary>
        /// Runs the CPU until the next frame flyback.
        /// </summary>
        void Run();

        /// <summary>
        /// Generates a maskable interrupt to the CPU.
        /// </summary>
        /// <param name="value">Optional value from an interrupting device.  May be ignored depending on the CPU type.</param>
        void MaskableInterrupt(byte value);

        /// <summary>
        /// Generates a non-maskable interrupt to the CPU.
        /// </summary>
        /// <param name="value">Optional value from an interrupting device.  May be ignored depending on the CPU type.</param>
        void NonMaskableInterrupt(byte value);
    }
}