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//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Noddybox.Emulation.EightBit
{
/// <summary>
/// Defines an 8-bit CPU.
/// </summary>
public interface ICpu
{
/// <summary>
/// Initialise the CPU to give it access to memory and devices.
/// </summary>
/// <param name="memory">The memory to access.</param>
/// <param name="device">The devices to access.</param>
/// <param name="clock">The clock to use.</param>
void Initialise(IMemory memory, IDevice device, Clock clock);
/// <summary>
/// Resets the CPU to its initial state.
/// </summary>
void Reset();
/// <summary>
/// Runs the next instruction.
/// </summary>
void Step();
/// <summary>
/// Runs the CPU until the next frame flyback.
/// </summary>
void Run();
/// <summary>
/// Generates a maskable interrupt to the CPU.
/// </summary>
/// <param name="value">Optional value from an interrupting device. May be ignored depending on the CPU type.</param>
void MaskableInterrupt(byte value);
/// <summary>
/// Generates a non-maskable interrupt to the CPU.
/// </summary>
/// <param name="value">Optional value from an interrupting device. May be ignored depending on the CPU type.</param>
void NonMaskableInterrupt(byte value);
}
}
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