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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation.  If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;

namespace Noddybox.Emulation.EightBit.Z80
{
    /// <summary>
    /// Defines the bits in the Z80 flag register.
    /// </summary>
    [Flags]
    public enum Z80Flags
    {
        /// <summary>
        /// No flags set.
        /// </summary>
        None        = 0x00,

        /// <summary>
        /// The carry flag.
        /// </summary>
        Carry       = 0x01,

        /// <summary>
        /// The negative flag.
        /// </summary>
        Neg		    = 0x02,

        /// <summary>
        /// The parity/overflow flag.
        /// </summary>
        PV		    = 0x04,

        /// <summary>
        /// A hidden flag.  Undocumented by Zilog, but affected by most operations.
        /// </summary>
        Hidden3	    = 0x08,

        /// <summary>
        /// The half-carry flag.
        /// </summary>
        HalfCarry   = 0x10,

        /// <summary>
        /// A hidden flag.  Undocumented by Zilog, but affected by most operations.
        /// </summary>
        Hidden5     = 0x20,

        /// <summary>
        /// The zero flag.
        /// </summary>
        Zero		= 0x40,

        /// <summary>
        /// The sign flag.
        /// </summary>
        Sign		= 0x80,

        /// <summary>
        /// A bitmask for all the hidden registers.
        /// </summary>
        Hidden      = Hidden3 | Hidden5,

        /// <summary>
        /// All bits set.
        /// </summary>
        All         = 0xff
    };
}