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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation.  If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Collections.Generic;

namespace Noddybox.Emulation
{
    /// <summary>
    /// Provides a basic read only array implementation.
    /// </summary>
    public class ReadOnlyArray<T>
    {
        #region Private fields

        private T[]     array;

        #endregion

        #region Public properties

        public T this[int index]
        {
            get {return array[index];}
        }

        #endregion

        #region Constructors

        /// <summary>
        /// Defines a read-only array.
        /// </summary>
        /// <param name="items">The items to initialise the array with.</param>
        public ReadOnlyArray(IEnumerable<T> items)
        {
            List<T> l = new List<T>();

            foreach (T i in items)
            {
                l.Add(i);
            }

            array = l.ToArray();
        }

        #endregion
    }
}