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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Collections.Generic;
namespace Noddybox.Emulation
{
/// <summary>
/// Provides a basic read only array implementation.
/// </summary>
public class ReadOnlyArray<T>
{
#region Private fields
private T[] array;
#endregion
#region Public properties
public T this[int index]
{
get {return array[index];}
}
#endregion
#region Constructors
/// <summary>
/// Defines a read-only array.
/// </summary>
/// <param name="items">The items to initialise the array with.</param>
public ReadOnlyArray(IEnumerable<T> items)
{
List<T> l = new List<T>();
foreach (T i in items)
{
l.Add(i);
}
array = l.ToArray();
}
#endregion
}
}
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