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// Noddybox.GUI - various GUI support routines
// Copyright (C) 2004  Ian Cowburn
// 
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
// $Id$
//
using System;
using System.Windows.Forms;

namespace Noddybox.GUI
{
	/// <summary>
	/// Provides a directorey based interface to creating a Menu
	/// </summary>
	public class MenuTree
	{
		// --------------------------------
		// PUBLIC
		// --------------------------------

		/// <summary>
		/// Constructs the pathed Menu
		/// </summary>
		/// <param name="m">The GUI object to manage</param>
		public MenuTree(Menu m)
		{
			m_defHandler=null;
			m_dir=new DirectoryCollection();
			m_dir.Add("/",m);
		}

		/// <summary>
		/// The default event handler for menu items.
		/// </summary>
		public EventHandler DefaultHandler
		{
			set {m_defHandler = value;}
		}

		/// <summary>
		/// Adds a menu item
		/// </summary>
		/// <param name="path">The path to the item</param>
		/// <param name="name">The text to put in the menu item</param>
		public void Add(string path, string name)
		{
			if (m_defHandler!=null)
			{
				Add(path,new MenuItem(name,m_defHandler));
			}
			else
			{
				Add(path,new MenuItem(name));
			}
		}

		/// <summary>
		/// Adds a menu item
		/// </summary>
		/// <param name="path">The path to the item</param>
		/// <param name="name">The text to put in the menu item</param>
		/// <param name="handler">The event handler to associate with the menu item</param>
		public void Add(string path, string name, EventHandler handler)
		{
			Add(path,new MenuItem(name,handler));
		}

		/// <summary>
		/// Adds a menu item
		/// </summary>
		/// <param name="path">The path to the item</param>
		/// <param name="item">The menu item</param>
		public void Add(string path, MenuItem item)
		{
			if (m_dir.IsRoot(path))
			{
				throw new ArgumentException("Cannot set the root element");
			}
			
			m_dir.Add(path,item);
			
			object o=m_dir.GetParent(path);
			
			if (o is MenuItem)
			{
				MenuItem m=(MenuItem)o;
				
				m.MenuItems.Add(item);
			}
			else
			{
				Menu m=(Menu)o;
				
				m.MenuItems.Add(item);
			}
		}
		
		/// <summary>
		/// Gets a menu item
		/// </summary>
		/// <param name="path">The path to the menu item</param>
		/// <returns>The MenuItem object</returns>
		public MenuItem Get(string path)
		{
			if (m_dir.IsRoot(path))
			{
				throw new ArgumentException("Cannot get the root element");
			}
			
			return (MenuItem)m_dir.Get(path);
		}
		
		/// <summary>
		/// Removes a section of the menu recursively
		/// </summary>
		/// <param name="path">The path to remove</param>
		public void Remove(string path)
		{
			if (m_dir.IsRoot(path))
			{
				throw new ArgumentException("Cannot remove the root element");
			}
			
			object o=m_dir.GetParent(path);
			MenuItem item=(MenuItem)m_dir.Get(path);
			
			m_dir.Remove(path);
			
			if (o is MenuItem)
			{
				MenuItem m=(MenuItem)o;
				
				m.MenuItems.Remove(item);
			}
			else
			{
				Menu m=(Menu)o;
				
				m.MenuItems.Remove(item);
			}
		}

		// --------------------------------
		// PRIVATE
		// --------------------------------

		private DirectoryCollection		m_dir;
		private EventHandler			m_defHandler;
	}
}