diff options
author | Ian C <ianc@noddybox.co.uk> | 2012-06-24 22:37:32 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2012-06-24 22:37:32 +0000 |
commit | aba818f3b66751842f457169ff1cfa58fc43dd84 (patch) | |
tree | 77d5bf95366501651c6ca088eb7e1bf08fb1f79c /Noddybox.WindowsPhone.Silverlight/SaveDialog.xaml.cs | |
parent | 5ba217a4a60685b49346e5446f46ec2cad0499ca (diff) |
Development check in
Diffstat (limited to 'Noddybox.WindowsPhone.Silverlight/SaveDialog.xaml.cs')
-rw-r--r-- | Noddybox.WindowsPhone.Silverlight/SaveDialog.xaml.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/Noddybox.WindowsPhone.Silverlight/SaveDialog.xaml.cs b/Noddybox.WindowsPhone.Silverlight/SaveDialog.xaml.cs new file mode 100644 index 0000000..f807126 --- /dev/null +++ b/Noddybox.WindowsPhone.Silverlight/SaveDialog.xaml.cs @@ -0,0 +1,39 @@ +// This file is part of the Noddybox.WindowsPhone C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Shapes;
+
+namespace Noddybox.WindowsPhone.Silverlight
+{
+ public partial class SaveDialog : UserControl
+ {
+ public SaveDialog()
+ {
+ InitializeComponent();
+ }
+ }
+}
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