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'
' Main code for NutterShoot
'
' $Id$
'

Strict
Import noddybox.bitmapfont
Import noddybox.vector

' Includes
'
Import "font_fade.bmx"
Import "menu.bmx"
Import "sprite.bmx"
Import "players.bmx"

' Included binaries
'
Incbin "GFX/font.bmf"
Incbin "GFX/font_shadow.bmf"
Incbin "GFX/earth.png"
Incbin "GFX/layer1.png"
Incbin "GFX/layer2.png"
Incbin "GFX/button.png"

Incbin "GFX/PNG/PLAYER.png"
Incbin "GFX/PNG/PLAYERHAPPY.png"
Incbin "GFX/PNG/PLAYERDEAD.png"
Incbin "GFX/PNG/MOUSE.png"
Incbin "GFX/PNG/BULLET.png"

' Initialise graphics
'
SetGraphicsDriver GLMax2DDriver()
Graphics 800,600,32,60
HideMouse

SetBlend(ALPHABLEND)

' Consts
'
Const SPEED:Float=0.1
Const MAX_SPEED:Float=2.0

' Globals
'
Global quit:Int=False
Global music:Int=True
Global sfx:Int=True

' Global images
'
Global font:TBitmapFont=TBitmapFont.Load("incbin::GFX/font.bmf",0)
Global font_shadow:TBitmapFont=TBitmapFont.Load("incbin::GFX/font_shadow.bmf",0)
Global fade:TFontFade=TFontFade.Create(font)
Global fade_shadow:TFontFade=TFontFade.Create(font_shadow)
Global layer1:TImage=LoadImage("incbin::GFX/layer1.png",FILTEREDIMAGE)
Global layer2:TImage=LoadImage("incbin::GFX/layer2.png",FILTEREDIMAGE)
Global buttonimg:TImage=LoadImage("incbin::GFX/button.png",0)

AutoMidHandle True
Global earthimg:TImage=LoadImage("incbin::GFX/earth.png",0)
AutoMidHandle False

' Load sprites
'
AutoMidHandle True
Global mouse_cursor:TImage=LoadAnimImage("incbin::GFX/PNG/MOUSE.png",16,16,0,3,0)
Global player_image:TImage=LoadAnimImage("incbin::GFX/PNG/PLAYER.png",16,16,0,2,0)
Global bullet_image:TImage=LoadAnimImage("incbin::GFX/PNG/BULLET.png",8,8,0,2,0)
AutoMidHandle False

Global bdropx#=0
Global bdropy#=0

Global mouse:TSprite=TSprite.Create(mouse_cursor,5,True,False,0)
Global actor:TPlayer=TPlayer.Create(player_image,bullet_image,3,False,True,1)

' ----------------------------------------------
' MAIN
' ----------------------------------------------
'
MainMenu()

While Not quit
	MainMenu()
Wend

EndGraphics
End

' ----------------------------------------------
' UTILS
' ----------------------------------------------
'
Function StartPage(bground:Int=False,dx:Float=0,dy:Float=0)
	Cls
	If bground
		bdropx:+dx
		bdropy:+dy
		TileImage(layer2,bdropx/2,bdropy/2)
		TileImage(layer1,bdropx,bdropy)
	EndIf
End Function


Function EndPage(flush:Int=True)
	SetTransform(0,1,1)
	mouse.x=MouseX()
	mouse.y=MouseY()
	mouse.Update()
	'If flush Then FlushMem
	Flip
End Function


' ----------------------------------------------
' PLAYER CODE
' ----------------------------------------------
'
Function InitPlayer()
	actor.sprite.ChangeImage(player_image,1)
	actor.NewGame()
End Function


Function MovePlayer()
	If KeyDown(KEY_DOWN)
		actor.sprite.v.y:+SPEED
	ElseIf KeyDown(KEY_UP)
		actor.sprite.v.y:-SPEED
	ElseIf (actor.sprite.v.y<>0)
		If (Abs(actor.sprite.v.y)>SPEED)
			actor.sprite.v.y:-Sgn(actor.sprite.v.y)*SPEED
		Else
			actor.sprite.v.y=0
		EndIf
	EndIf
	
	If KeyDown(KEY_RIGHT)
		actor.sprite.v.x:+SPEED
	ElseIf KeyDown(KEY_LEFT)
		actor.sprite.v.x:-SPEED
	ElseIf (actor.sprite.v.x<>0)
		If (Abs(actor.sprite.v.x)>SPEED)
			actor.sprite.v.x:-Sgn(actor.sprite.v.x)*SPEED
		Else
			actor.sprite.v.x=0
		EndIf
	EndIf
	
	actor.sprite.v.y=Min(MAX_SPEED,Max(actor.sprite.v.y,-MAX_SPEED))
	actor.sprite.v.x=Min(MAX_SPEED,Max(actor.sprite.v.x,-MAX_SPEED))
	
	actor.AddBullet(MouseX(),MouseY())
End Function



' ----------------------------------------------
' MENU
' ----------------------------------------------
'
Function MainMenu()
	Local a$
	Local txt$
	Local f:TFontFade=fade_shadow
	Local ang:Float=0
	Local tx:Int=0
	Local done:Int=False

	Local menu:TMenu=TMenu.Create(font,buttonimg,100)
	
	menu.Add("PLAY!")
	menu.Add("HOW TO PLAY")
	menu.Add("EFFECTS ON/OFF")
	menu.Add("MUSIC ON/OFF")
	menu.Add("QUIT")
	
	RestoreData intro_data
	
	ReadData a$
	
	While a$<>"XXX"
		txt:+a$
		ReadData a$
	Wend
	
	While Not done
		StartPage(True,0.2,0.5)'Sin(ang),Cos(ang*2))
		
		SetTransform(0,1,1)
		
		font_shadow.Centre("NUTTER SHOOT",0)
		font_shadow.Centre("(C) IAN C 2005",30)
		
		Select menu.Render()
			Case "PLAY!"
				done=True
			Case "HOW TO PLAY"
				HowToPlay()
			Case "MUSIC ON/OFF"
				music=Not music
			Case "EFFECTS ON/OFF"
				sfx=Not sfx
			Case "QUIT"
				done=True
				quit=True
		EndSelect
		
		If KeyDown(KEY_ESCAPE)
			done=True
			quit=True
		EndIf
		
		ang:+0.5

		SetTransform(0,2,2)

		If music
			font.Draw("a",0,0)
		Else
			font.Draw("b",0,0)
		EndIf
		
		If sfx
			font.Draw("c",40,0)
		Else
			font.Draw("d",40,0)
		EndIf
		
		SetTransform(0,2,2)

		font_shadow.Draw(txt$,tx,550,255,255,100)
		
		tx:-3
			
		If tx<-font.TextWidth(txt[0..1])
			tx:+font.TextWidth(txt[0..1])
			txt=txt[1..]+txt[0..1]
		EndIf
		
		EndPage()
	Wend
	SetTransform(0,1,1)
End Function


Function HowToPlay()
	Local txt$
	Local col:Int
	Local f:TFontFade=fade_shadow
	Local done:Int=False
	Local y:Int
	Local menu:TMenu=TMenu.Create(font,buttonimg,530)
	
	SetTransform(0,1,1)
	InitPlayer()
	
	actor.sprite.y=80
		
	f.Clear()
	
	menu.Add("BACK")
	
	While Not done
		StartPage()
		
		MovePlayer()
		
		actor.Update()
		
		If f.IsEmpty()
			RestoreData tutor_data
			ReadData txt$
			y=100
			
			While txt$<>"XXX"
				ReadData col
				f.Centre(txt$,y,col,0.02,0.02)
				ReadData txt$
				y:+20
			Wend
		EndIf
		
		f.Process()
		
		Select menu.Render()
			Case "BACK"
				done=True
		EndSelect
		
		If KeyDown(KEY_ESCAPE)
			done=True
			quit=True
		EndIf
		
		EndPage()
	Wend
	
	f.Clear()
End Function



' PROGRAM DATA
'
#intro_data
	DefData "               "
	DefData "               "
	DefData "SAVE THE EARTH FROM "
	DefData "THE PERIL OF BADLY DRAWN SPRITES "
	DefData "AFTER THE BLOOD OF THEIR FORMER MASTERS..."
	DefData "               "
	DefData "DEVELOPED WITH BLITZMAX"
	DefData "               "
	DefData "XXX"

#tutor_data
	DefData "THIS LITTLE SPRITE IS YOU...",$ff0000
	DefData "IT RUNS AROUND WHEN YOU PRESS THE CURSOR KEYS",$ff0000
	DefData "AIM WITH THE MOUSE",$ff0000
	DefData " ",$ff0000
	DefData "TRY IT NOW!",$ffff00
	DefData " ",$ff0000
	DefData "SHOOT THINGS.  DON'T RUN INTO THINGS.",$ff0000
	DefData "DON'T GET SHOT.  DON'T FORGET TO FLOSS.",$ff0000
	DefData "THESE ARE THE RULES!",$ffff00
	DefData " ",$ff0000
	DefData "XXX"