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'
' Actor objects
'
' $Id$
'
Import "sprite.bmx"

Type TActor Abstract
	' These fields are public
	'	
	Field sprite:TSprite

	' These fields are private
	'	
	Field m_bullets:TList
	Field m_bullet:TImage
	Field m_bullet_del:Int
	Field m_init_del:Int
	Field m_bullet_speed:Float

	Method InitActor(img:TImage,bullet:TImage,bullet_del:Int,bullet_speed:Float,anim_speed:Int,ping_pong:Int,anim_with_delta:Int,col_mask:Int)
		sprite=TSprite.Create(img,anim_speed,ping_pong,anim_with_delta,col_mask)
		
		m_bullet=bullet
		m_bullets=CreateList()
		m_bullet_del=bullet_del
		m_init_del=bullet_del
		m_bullet_speed=bullet_speed
		
		sprite.x=0
		sprite.y=0
		sprite.v.x=0
		sprite.v.y=0
	End Method
	
	Method Centre()
		sprite.x=GraphicsWidth()/2
		sprite.y=GraphicsHeight()/2
		sprite.v.x=0
		sprite.v.y=0
	End Method
	
	Method Update()
		sprite.Update()
		
		For Local s:TSprite=EachIn m_bullets
			s.Update()
		Next
	End Method
	
	Method AddBullet(x:Int,y:Int)
		Local dx:Int=x-sprite.x
		Local dy:Int=y-sprite.y
		
		If (dx=0 And dy=0)
			Return
		EndIf
		
		If m_bullet_del=0
			m_bullet_del=m_init_del
			
			If (m_bullets.Count()>50)
				m_bullets.RemoveFirst()
			EndIf
			
			Local s:TSprite=TSprite.Create(m_bullet,2,False,False,0)
			
			s.x=sprite.x
			s.y=sprite.y
			
			s.v.x=dx
			s.v.y=dy
			
			s.v.Normalise()
			s.v.Scale(m_bullet_speed)
			
			m_bullets.AddLast(s)
		Else
			m_bullet_del:-1
		EndIf
	End Method
End Type


Type TPlayer Extends TActor
	' These fields are public
	'	
	Field lives:Int

	Function Create:TPlayer(img:TImage,bullet:TImage,anim_speed:Int,ping_pong:Int,anim_with_delta:Int,col_mask:Int)
		Local p:TPlayer=New TPlayer
		
		p.InitActor(img,bullet,10,4,anim_speed,ping_pong,anim_with_delta,col_mask)
		p.lives=3
		
		Return p
	End Function
	
	Method NewGame()
		Centre()
		lives=3
		m_bullets.Clear()
		m_bullet_del=m_init_del
	End Method
	
	Method ResetPosition()
		sprite.x=GraphicsWidth()/2
		sprite.y=GraphicsHeight()/2
		sprite.v.x=0
		sprite.v.y=0
	End Method
End Type

Type TEnemy Extends TActor
	Function Create:TEnemy(img:TImage,bullet:TImage,bullet_del:Int,bullet_speed:Float,anim_speed:Int,ping_pong:Int,anim_with_delta:Int,col_mask:Int)
		Local p:TEnemy=New TEnemy
		
		p.InitActor(img,bullet,bullet_del,bullet_speed,anim_speed,ping_pong,anim_with_delta,col_mask)
		
		Return p
	End Function
End Type