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Diffstat (limited to 'main.bmx')
-rw-r--r--main.bmx37
1 files changed, 18 insertions, 19 deletions
diff --git a/main.bmx b/main.bmx
index e44f596..2baf5a8 100644
--- a/main.bmx
+++ b/main.bmx
@@ -89,7 +89,7 @@ SetImageHandle(GameGFX.shock,3,3)
TPoint.img=GameGFX.point
TParticle.img=GameGFX.particle
-TGUIFont.font=GameGFX.font
+TSGUIFont.font=GameGFX.font
Lookup.Init()
TParticleMachine.Init()
@@ -146,13 +146,13 @@ Function Error(s:String, fatal:Int=False)
While Not KeyHit(KEY_ESCAPE)
Cls
- GameGFX.font.CentreColoured(s,GraphicsHeight()/4,255,255*f,255*f)
+ GameGFX.font.Centre(s,GraphicsHeight()/4,255,255*f,255*f)
If fatal
- GameGFX.font.CentreColoured("FATAL ERROR",0,255,255,255)
- GameGFX.font.CentreColoured("Press ESCAPE to exit",GraphicsHeight()/4*3,255,255,255)
+ GameGFX.font.Centre("FATAL ERROR",0,255,255,255)
+ GameGFX.font.Centre("Press ESCAPE to exit",GraphicsHeight()/4*3,255,255,255)
Else
- GameGFX.font.CentreColoured("Press ESCAPE",GraphicsHeight()/4*3,255,255,255)
+ GameGFX.font.Centre("Press ESCAPE",GraphicsHeight()/4*3,255,255,255)
EndIf
t:+1
@@ -240,16 +240,16 @@ Function Menu()
GameGFX.font.Centre("DEFINE KEYS",50)
EndIf
- GameGFX.font.DrawColoured("Left",250,100,255,255*(defkey=1),0)
- GameGFX.font.DrawColoured("Right",250,120,255,255*(defkey=2),0)
- GameGFX.font.DrawColoured("Thrust",250,140,255,255*(defkey=3),0)
- GameGFX.font.DrawColoured("Reverse",250,160,255,255*(defkey=4),0)
- GameGFX.font.DrawColoured("Gravity Wave",250,180,255,255*(defkey=5),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kleft),500,100,255,255*(defkey=1),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kright),500,120,255,255*(defkey=2),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kthrust),500,140,255,255*(defkey=3),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kreverse),500,160,255,255*(defkey=4),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kblast),500,180,255,255*(defkey=5),0)
+ GameGFX.font.Draw("Left",250,100,255,255*(defkey=1),0)
+ GameGFX.font.Draw("Right",250,120,255,255*(defkey=2),0)
+ GameGFX.font.Draw("Thrust",250,140,255,255*(defkey=3),0)
+ GameGFX.font.Draw("Reverse",250,160,255,255*(defkey=4),0)
+ GameGFX.font.Draw("Gravity Wave",250,180,255,255*(defkey=5),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kleft),500,100,255,255*(defkey=1),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kright),500,120,255,255*(defkey=2),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kthrust),500,140,255,255*(defkey=3),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kreverse),500,160,255,255*(defkey=4),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kblast),500,180,255,255*(defkey=5),0)
Local k:Int=0
@@ -318,20 +318,19 @@ Function Menu()
End Select
SetScale(2,2)
- GameGFX.font.CentreColoured("PARTICLE PINCH",0,255,255,0)
+ GameGFX.font.Centre("PARTICLE PINCH",0,255,255,0)
If defkey=0
- GameGFX.font.CentreColoured("Start Level",528,0,255,255)
+ GameGFX.font.Centre("Start Level",528,0,255,255)
GameGFX.font.Centre(levelset.Get(selected_level).name,547)
EndIf
SetScale(1,1)
- GameGFX.font.CentreColoured("Copyright (c) 2005 Ian Cowburn",20,255,0,0)
+ GameGFX.font.Centre("Copyright (c) 2005 Ian Cowburn",20,255,0,0)
SetColor(255,255,255)
DrawImage(GameGFX.pointer,MouseX(),MouseY())
Flip
- FlushMem
Wend
End Function \ No newline at end of file