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' Particle Pinch
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
Strict
Import noddybox.vector
Import noddybox.bitmapfont
Import "types.bmx"
Import "level.bmx"
Const LEVEL_NOTOVER:Int= 0
Const LEVEL_WON:Int= 1
Const LEVEL_LOST:Int= 2
Type TGame
Field level:TLevel
Field mass:TList
Field point:TList
Field timer:Int
Field num:Int
Field lost:Int
Field captured:Int
Field done:Int
Field frame:Int
Field placed:Int
Field txtoff:Int[]
Field playing:Int
Field col:Int
Field coli:Int
Function Create:TGame(level:TLevel)
Local o:TGame=New TGame
o.level=level
o.mass=CreateList()
o.point=CreateList()
o.level.CreatePlayfield(o.mass,o.point)
o.timer=o.level.timer
o.num=o.point.Count()
o.done=LEVEL_NOTOVER
o.frame=0
o.placed=0
o.txtoff=[GameGFX.font.TextWidth("PARTICLES"),GameGFX.font.TextWidth("CAPTURED"),GameGFX.font.TextWidth("LOST"),GameGFX.font.TextWidth("TIMER")]
o.playing=False
o.col=0
o.coli=1
Return o
End Function
Method Intro()
Local y:Int=GraphicsHeight()/4
Local yi:Int=25
col:+coli
If col=255 Or col=128
coli=-coli
EndIf
SetScale(2,2)
GameGFX.font.CentreColoured(level.name,y,col,col,255-col)
y:+yi
GameGFX.font.CentreColoured("Need "+level.winpercent+"% to clear",GraphicsHeight()/2,col/2,col,col)
y:+yi
GameGFX.font.CentreColoured("You can place "+level.maxmass+" masses",GraphicsHeight()/2,col/2,col,col)
y:+yi
If level.invmass
GameGFX.font.CentreColoured("PLACED MASSES ARE INVERTED!",y,col,col/2,col/2)
y:+yi
EndIf
SetScale(1,1)
End Method
Method Play:Int()
captured=0
lost=0
For Local m:TMass=EachIn mass
For Local s:TPoint=EachIn point
s.Attract(m)
Next
Next
TParticleMachine.Process()
For Local m:TMass=EachIn mass
m.MoveAndDraw()
Next
For Local s:TPoint=EachIn point
s.MoveAndDraw()
If s.dead
captured:+1
ElseIf s.lost
lost:+1
EndIf
Next
frame:+1
If frame=60 And timer>0
timer:-1
EndIf
Local percent:Int=Int(Float(captured)/Float(num)*100.0)
If (timer=0 Or num=0) And done=LEVEL_NOTOVER
If percent>=level.winpercent
done=LEVEL_WON
Else
done=LEVEL_LOST
EndIf
EndIf
GameGFX.font.Draw("PARTICLES",0,0)
GameGFX.font.DrawColoured(num-captured-lost,txtoff[0]+10,0,255,255,0)
GameGFX.font.Draw("CAPTURED",200,0)
GameGFX.font.DrawColoured(percent+"%",txtoff[1]+210,0,255,0,255)
GameGFX.font.Draw("LOST",400,0)
GameGFX.font.DrawColoured((100-percent)+"%",txtoff[2]+410,0,255,0,0)
GameGFX.font.Draw("TIMER",600,0)
If timer>10
GameGFX.font.Draw(timer,txtoff[3]+610,0)
Else
GameGFX.font.DrawColoured(timer,txtoff[3]+610,0,255,0,0)
EndIf
Select done
Case LEVEL_NOTOVER
If playing
If placed<level.maxmass And mass.Count()<MAX_GRAV
If MouseHit(1)
Local m:TMass=New TMass
m.friend=False
m.inverse=level.invmass
m.x=MouseX()
m.y=MouseY()
m.img=GameGFX.mass
mass.AddLast(m)
EndIf
EndIf
Else
Intro()
If MouseHit(1)
playing=True
EndIf
EndIf
Case LEVEL_WON
SetScale(2,2)
GameGFX.font.CentreColoured("LEVEL COMPLETED!",GraphicsHeight()/2,255,255,0)
SetScale(1,1)
Case LEVEL_LOST
SetScale(2,2)
GameGFX.font.CentreColoured("LEVEL FAILED!",GraphicsHeight()/2,255,64,64)
SetScale(1,1)
EndSelect
Return done
End Method
End Type
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