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' Particle Pinch
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
Strict
Import noddybox.vector
Import noddybox.bitmapfont
Import "types.bmx"
Import "level.bmx"
Type TGame
Const LEVEL_NOTOVER:Int= 0
Const LEVEL_WON:Int= 1
Const LEVEL_LOST:Int= 2
Const LEVEL_FINISHED:Int= 3
Const LEVEL_CANCELLED:Int= 4
Field level:TLevel
Field ship:TShip
Field mass:TList
Field point:TList
Field timer:Int
Field num:Int
Field lost:Int
Field captured:Int
Field done:Int
Field frame:Int
Field placed:Int
Field txtoff:Int[]
Field playing:Int
Field col:Int
Field coli:Int
Field final_percent:Int
Field pass_time:Int
Function Create:TGame(level:TLevel)
Local o:TGame=New TGame
o.level=level
o.mass=CreateList()
o.point=CreateList()
o.ship=o.level.CreatePlayfield(o.mass,o.point)
o.mass.AddLast(o.ship)
o.timer=o.level.timer
o.num=o.point.Count()
o.done=LEVEL_NOTOVER
o.frame=0
o.placed=0
o.txtoff=[GameGFX.font.TextWidth("PARTICLES"),GameGFX.font.TextWidth("CAPTURED"),GameGFX.font.TextWidth("TIMER"),GameGFX.font.TextWidth("WAVES")]
o.playing=False
o.col=0
o.coli=5
o.final_percent=0
o.pass_time=0
TParticleMachine.Clear()
FlushKeys()
Return o
End Function
Method LabelMass(m:TMass)
Local x:Int=m.x
Local y:Int=m.y
Local tx:Int
Local lx:Int
Local ty:Int
Local ly:Int
Local s:String
Local l:Int
If m.inverse
s="-"+Int(m.mass)+" NEWTONS"
Else
s=Int(m.mass)+" NEWTONS"
EndIf
If m.friend
s="COLLECTOR: " + s
Else
s="MASS: " + s
EndIf
l=GameGFX.smallfont.TextWidth(s)
ly=y
ty=Max(0,Min(GraphicsHeight()-GameGFX.smallfont.MaxHeight(),y-3))
If x<GraphicsWidth()/2
tx=0
lx=l+2
x:-4
Else
tx=GraphicsWidth()-GameGFX.smallfont.TextWidth(s)
lx=tx-3
x:+4
EndIf
SetColor(255,col,col)
DrawLine(x,y,lx,ly)
GameGFX.smallfont.DrawColoured(s,tx,ty+2,255,col,col)
End Method
Method Intro()
Local y:Int=GraphicsHeight()/4
Local yi:Int=25
col:+coli
If col=255 Or col=0
coli=-coli
EndIf
For Local m:TMass=EachIn mass
LabelMass(m)
Next
SetScale(2,2)
GameGFX.font.CentreColoured(level.name,y,col,col,255-col)
y:+yi
GameGFX.font.CentreColoured("Need "+level.winpercent+"% to clear",y,col/2,col,col)
y:+yi
Local n:Int=Int(level.shipmass)
Local w:Int=Int(level.wavemass)
If level.invmass
n=-n
w=-w
EndIf
GameGFX.font.CentreColoured("Your ship has a mass of " + n + " Newtons",y,col/2,col,col)
y:+yi
If level.maxwave>1
GameGFX.font.CentreColoured("You can fire "+level.maxwave+" Gravity Waves of " + w + " Newtons",y,col/2,col,col)
ElseIf level.maxwave=1
GameGFX.font.CentreColoured("You can fire 1 Gravity Wave of " + w + " Newtons",y,col/2,col,col)
EndIf
y:+yi
If level.wrap
GameGFX.font.CentreColoured("THE UNIVERSE IS WARPED!",y,col,col/2,col/2)
y:+yi
EndIf
y:+yi
GameGFX.font.Centre("Press Space",y)
y:+yi
SetScale(1,1)
End Method
Method Play:Int()
captured=0
lost=0
If playing
If done=LEVEL_NOTOVER
If KeyDown(GameConfig.kleft)
ship.RotateLeft()
EndIf
If KeyDown(GameConfig.kright)
ship.RotateRight()
EndIf
If KeyDown(GameConfig.kthrust)
ship.Thrust()
EndIf
If KeyDown(GameConfig.kreverse)
ship.Reverse()
EndIf
If KeyHit(GameConfig.kblast) And placed<level.maxwave
If level.invmass
ship.mass=-level.wavemass
Else
ship.mass=level.wavemass
EndIf
TParticleMachine.AddShockwave(ship)
placed:+1
Else
If level.invmass
ship.mass=-level.shipmass
Else
ship.mass=level.shipmass
EndIf
EndIf
EndIf
For Local m:TMass=EachIn mass
ship.Attract(m)
For Local s:TPoint=EachIn point
s.Attract(m)
Next
Next
EndIf
TParticleMachine.Process()
If playing
For Local m:TMass=EachIn mass
m.Move(True)'(level.wrap)
m.Draw()
Next
Else
For Local m:TMass=EachIn mass
m.Draw()
Next
EndIf
If playing
For Local s:TPoint=EachIn point
s.Move(level.wrap)
s.Draw()
If s.dead
captured:+1
ElseIf s.lost
lost:+1
EndIf
Next
Else
For Local s:TPoint=EachIn point
s.Draw()
Next
EndIf
If playing And done=LEVEL_NOTOVER
frame:+1
If frame=60 And timer>0
frame=0
timer:-1
EndIf
EndIf
Local percent:Int
If done<>LEVEL_NOTOVER
percent=final_percent
Else
percent:Int=Int(Double(captured)/Double(num)*100.0)
If percent>=level.winpercent And pass_time=0
pass_time=timer
EndIf
Local lostpercent:Int=Int(Double(lost)/Double(num)*100.0)
If lostpercent>(101-level.winpercent)
done=LEVEL_LOST
FlushKeys()
final_percent=percent
EndIf
EndIf
If (timer=0 Or num=captured+lost) And done=LEVEL_NOTOVER
final_percent=percent
If percent>=level.winpercent
done=LEVEL_WON
Else
done=LEVEL_LOST
EndIf
FlushKeys()
EndIf
GameGFX.font.Draw("PARTICLES",0,0)
GameGFX.font.DrawColoured(num-captured-lost,txtoff[0]+10,0,255,255,0)
GameGFX.font.Draw("CAPTURED",200,0)
If percent<level.winpercent
GameGFX.font.DrawColoured(percent+"%",txtoff[1]+210,0,255,50,50)
Else
GameGFX.font.DrawColoured(percent+"%",txtoff[1]+210,0,50,255,50)
EndIf
GameGFX.font.Draw("WAVES",400,0)
SetColor(255,255,255)
For Local f:Int=0 Until level.maxwave-placed
DrawImage(GameGFX.shock,410+txtoff[3]+f*10,3)
Next
GameGFX.font.Draw("TIMER",600,0)
If timer>10
GameGFX.font.Draw(timer,txtoff[2]+610,0)
Else
GameGFX.font.DrawColoured(timer,txtoff[2]+610,0,255,0,0)
EndIf
Select done
Case LEVEL_NOTOVER
If playing
Rem
If placed<level.maxmass And mass.Count()<MAX_GRAV
If KeyHit(KEY_SPACE)
Local m:TMass=New TMass
m.friend=level.placefriend
m.inverse=level.invmass
m.x=MouseX()
m.y=MouseY()
If m.friend
m.img=GameGFX.collector
Else
m.img=GameGFX.star
EndIf
m.mass=level.placemass
mass.AddLast(m)
placed:+1
EndIf
EndIf
EndRem
Else
Intro()
If KeyHit(KEY_SPACE)
playing=True
FlushKeys()
EndIf
EndIf
If KeyHit(KEY_ESCAPE)
done=LEVEL_CANCELLED
FlushKeys()
EndIf
Case LEVEL_WON
If final_percent=100
SetScale(4,4)
GameGFX.font.CentreColoured("PERFECT!",50,col,255-col,col/2)
col:+coli
If col=255 Or col=0
TParticleMachine.AddFirework(Rand(0,GraphicsWidth()),Rand(0,GraphicsHeight()))
'TParticleMachine.AddShockwave(Rand(0,GraphicsWidth()),Rand(0,GraphicsHeight()))
coli=-coli
EndIf
EndIf
SetScale(2,2)
SetAlpha(0.7)
GameGFX.font.CentreColoured("LEVEL COMPLETED!",GraphicsHeight()/2+20,255,255,0)
GameGFX.font.CentreColoured("You got the pass mark with "+pass_time+" left on the clock",GraphicsHeight()/2+40,255,255,0)
GameGFX.font.Centre("Press Space",GraphicsHeight()/2+80)
SetScale(1,1)
SetAlpha(1)
If KeyHit(KEY_SPACE)
done=LEVEL_FINISHED
FlushKeys()
EndIf
Case LEVEL_LOST
SetScale(2,2)
SetAlpha(0.7)
GameGFX.font.CentreColoured("LEVEL FAILED!",GraphicsHeight()/2+20,255,64,64)
GameGFX.font.Centre("Press Space",GraphicsHeight()/2+60)
SetScale(1,1)
SetAlpha(1)
If KeyHit(KEY_SPACE)
done=LEVEL_FINISHED
FlushKeys()
EndIf
EndSelect
Return done
End Method
End Type
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