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' Particle Pinch
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
Strict
Import noddybox.vector
Import noddybox.bitmapfont
Import noddybox.algorithm
Import "types.bmx"

Const MAGIC:String="PPINCH0.0"

Const MAX_GRAV:Int=10
Const MAX_POINT:Int=1000

Const GRAV_ATTRACT:Int=0
Const GRAV_REPEL:Int=0

Type TLevelException
	Field	message:String
	
	Function Error(msg:String)
		Local o:TLevelException=New TLevelException
		o.message=msg
		Throw o
	End Function
End Type

Type TGravPoint
	Field mode:Int
	Field friendly:Int
	Field x:Float
	Field y:Float
	Field mass:Float
	
	Method CreateMass:TMass()
		Local m:TMass=New TMass
		m.mass=mass
		
		If friendly
			m.img=GameGFX.collector
			m.friend=True
		Else
			m.img=GameGFX.star
			m.friend=False
		EndIf
		
		m.x=x
		m.y=y
		m.inverse=(mode=GRAV_REPEL)
	End Method

	Function FromStream:TGravPoint(s:TStream)
		Local o:TGravPoint=New TGravPoint
		o.mode=s.ReadInt()
		o.friendly=s.ReadInt()
		o.x=s.ReadFloat()
		o.y=s.ReadFloat()
		o.mass=s.ReadFloat()
		Return o
	End Function

	Method ToStream(s:TStream)
		s.WriteInt(mode)
		s.WriteInt(friendly)
		s.WriteFloat(x)
		s.WriteFloat(y)
		s.WriteFloat(mass)
	End Method
End Type

Type TPointLine
	Field x1:Float
	Field y1:Float
	Field x2:Float
	Field y2:Float
	Field gap:Int
	Field v:TVector
	
	Method New()
		v=TVector.Create()
	End Method
	
	Method CreatePoints(l:TList)
		Local line:TList=DoLine(x1,y1,x2,y2)
		Local n:Int=line.Count()
		Local i:Int=0
		
		For Local p:TAlgoPoint=EachIn line
			If (i Mod gap)=0
				Local tp:TPoint=New TPoint
				tp.x=p.x
				tp.y=p.y
				tp.v.x=v.x
				tp.v.y=v.y
				l.AddLast(tp)
			EndIf
			i:+1
		Next
	End Method
	
	Function FromStream:TPointLine(s:TStream)
		Local o:TPointLine=New TPointLine
		o.x1=s.ReadFloat()
		o.y1=s.ReadFloat()
		o.x2=s.ReadFloat()
		o.y2=s.ReadFloat()
		o.gap=s.ReadInt()
		o.v.x=s.ReadInt()
		o.v.y=s.ReadInt()
		Return o
	End Function

	Method ToStream(s:TStream)
		s.WriteFloat(x1)
		s.WriteFloat(y1)
		s.WriteFloat(x2)
		s.WriteFloat(y2)
		s.WriteInt(gap)
		s.WriteInt(v.x)
		s.WriteInt(v.y)
	End Method
End Type

Type TLevel
	Field name:String
	Field maxmass:Int
	Field grav:TList
	Field point:TList
	Field winpercent:Int
	Field timer:Int
	Field invmass:Int
	
	Method New()
		grav=CreateList()
		point=CreateList()
		name="Unititled"
		maxmass=5
		winpercent=50
		timer=60
		invmass=False
	End Method
	
	Method CreatePlayfield(masslist:TList, pointlist:TList)
		For Local gp:TGravPoint=EachIn grav
			masslist.AddLast(gp.CreateMass())
		Next
		For Local lp:TPointLine=EachIn point
			lp.CreatePoints(pointlist)
		Next
	End Method
	
	Function FromStream:TLevel(s:TStream)
		Local o:TLevel=New TLevel
		Local c:Int

		o.name=s.ReadLine()
		o.maxmass=s.ReadInt()
		o.winpercent=s.ReadInt()
		o.timer=s.ReadInt()
		o.invmass=s.ReadInt()
		
		c=s.ReadInt()
		For Local f:Int=1 To c
			o.grav.AddLast(TGravPoint.FromStream(s))
		Next

		c=s.ReadInt()
		For Local f:Int=1 To c		
			o.point.AddLast(TPointLine.FromStream(s))
		Next

		Return o
	End Function

	Method ToStream(s:TStream)
		s.WriteLine(name)
		s.WriteInt(maxmass)
		s.WriteInt(winpercent)
		s.WriteInt(timer)
		s.WriteInt(invmass)
		s.WriteInt(grav.Count())
		For Local o:TGravPoint=EachIn grav
			o.ToStream(s)
		Next
		s.WriteInt(point.Count())
		For Local o:TPointLine=EachIn point
			o.ToStream(s)
		Next
	End Method
End Type


Type TLevelSet
	Field name:String
	Field level:TList
	
	Method New()
		level=CreateList()
		name="Untitled"
	End Method
	
	Function Load:TLevelSet(file:String)
		Local s:TStream=ReadStream(file)
		
		If s=Null
			TLevelException.Error(file + " couldn't be opened")
		EndIf
		
		Local o:TLevelSet=New TLevelSet
		Local c:Int
		
		Local m:String=s.ReadLine()
		
		If m<>MAGIC
			s.Close()
			TLevelException.Error(file + " doesn't appear to be a valid file for this version")
		EndIf

		o.name=s.ReadLine()
		
		c=s.ReadInt()
		For Local f:Int=1 To c
			o.level.AddLast(TLevel.FromStream(s))
		Next
		
		s.Close()

		Return o
	End Function

	Method Save:Int(file:String)
		Local s:TStream=WriteStream(file)
		
		If s=Null
			Return False
		EndIf
		
		s.WriteLine(MAGIC)
		s.WriteLine(name)
		s.WriteInt(level.Count())
		For Local o:TLevel=EachIn level
			o.ToStream(s)
		Next
		
		s.Close()
		
		Return True
	End Method
End Type