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authorIan C <ianc@noddybox.co.uk>2005-11-01 00:07:13 +0000
committerIan C <ianc@noddybox.co.uk>2005-11-01 00:07:13 +0000
commitefbbdf1ebbc3f6964369c08d4cbe0978c5a424dd (patch)
tree9935ae0bd6b21448f58880718a83ca7ce038612a /vectoroids.bmx
parent1d7d7169274da3f75460396b0b7d35116effc0d0 (diff)
Initial import
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+' Vectoroids
+'
+' Copyright 2005 Ian Cowburn
+'
+' $Id$
+'
+Strict
+
+Import noddybox.vector
+Import noddybox.bitmapfont
+Import noddybox.keysyms
+
+Import "types.bmx"
+Import "game.bmx"
+Import "sounds.bmx"
+Import "hiscore.bmx"
+
+
+' Initialise
+'
+SeedRnd(MilliSecs())
+
+?Win32
+If Switch("--directx")
+ SetGraphicsDriver D3D7Max2DDriver()
+Else
+ SetGraphicsDriver GLMax2DDriver()
+EndIf
+?
+
+Graphics 800,600,32,60
+HideMouse
+
+SetBlend(ALPHABLEND)
+SetAlpha(1.0)
+
+' Globals
+'
+Lookup.Init()
+GameGFX.Init()
+TParticleMachine.Init()
+GameConfig.Load()
+Sounds.Init()
+
+Global quit:Int=False
+Global hiscore:THiscore=THiscore.Load()
+
+' Main code
+'
+Menu()
+
+While Not quit
+ Local game:TGame=New TGame
+ While game.Play()
+ Wend
+ Sounds.Clear()
+ Menu()
+Wend
+
+EndGraphics
+End
+
+
+' ===================================
+' Argument Routines
+' ===================================
+'
+Function Switch:Int(s:String)
+ For Local a:String=EachIn AppArgs
+ If a=s
+ Return True
+ EndIf
+ Next
+
+ Return False
+End Function
+
+' ===================================
+' Menu Routines
+' ===================================
+'
+Function Menu()
+ FlushKeys()
+
+ Local done:Int=False
+
+ Local defkey:Int=0
+ Local obj:TVectorGfxObject
+
+ Select Rand(1,2)
+ Case 1
+ obj=GameGFX.large.Clone()
+ Case 2
+ obj=GameGFX.ship.Clone()
+ End Select
+
+ obj.scale=5
+ obj.x=GraphicsWidth()/2
+ obj.y=GraphicsHeight()/2
+
+ While Not done
+ If KeyHit(KEY_ESCAPE)
+ done=True
+ quit=True
+ EndIf
+
+ Cls
+
+ obj.ang=(obj.ang+1) Mod 3600
+
+ If defkey=0
+ SetAlpha(0.5)
+ Else
+ SetAlpha(0.2)
+ EndIf
+ SetColor(255,255,255)
+ obj.Draw()
+ SetAlpha(1)
+
+ If defkey>0
+
+ If defkey=7
+ GameGFX.font.Centre("PRESS A KEY TO GO BACK TO THE MENU",120)
+ Else
+ GameGFX.font.Centre("DEFINE KEYS",120)
+ EndIf
+
+ GameGFX.font.DrawColoured("left",250,150,255,255*(defkey=1),0)
+ GameGFX.font.DrawColoured("right",250,170,255,255*(defkey=2),0)
+ GameGFX.font.DrawColoured("thrust",250,190,255,255*(defkey=3),0)
+ GameGFX.font.DrawColoured("fire",250,210,255,255*(defkey=4),0)
+ GameGFX.font.DrawColoured("hyperspace",250,230,255,255*(defkey=5),0)
+ GameGFX.font.DrawColoured("pause",250,250,255,255*(defkey=6),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kleft).ToLower(),500,150,255,255*(defkey=1),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kright).ToLower(),500,170,255,255*(defkey=2),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kthrust).ToLower(),500,190,255,255*(defkey=3),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kfire).ToLower(),500,210,255,255*(defkey=4),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.khyper).ToLower(),500,230,255,255*(defkey=5),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kpause).ToLower(),500,250,255,255*(defkey=6),0)
+
+ Local k:Int=0
+
+ For Local f:Int=1 To 255
+ If KeyHit(f)
+ k=f
+ Continue
+ EndIf
+ Next
+
+ If k<>0
+ Select defkey
+ Case 1
+ GameConfig.kleft=k
+ Case 2
+ GameConfig.kright=k
+ Case 3
+ GameConfig.kthrust=k
+ Case 4
+ GameConfig.kfire=k
+ Case 5
+ GameConfig.khyper=k
+ Case 6
+ GameConfig.kpause=k
+ End Select
+
+ defkey:+1
+
+ If defkey=8
+ GameConfig.Save()
+ defkey=0
+ EndIf
+ EndIf
+ Else
+ GameGFX.font.CentreColoured("vectoroids",0,255,255,0)
+ GameGFX.font.CentreColoured("COPYRIGHT | 2005 IAN C",20,255,0,0)
+
+ GameGFX.font.Centre("press space to play",150)
+ GameGFX.font.Centre("press r to redefine keys",190)
+ GameGFX.font.Centre("EXTRA LIFE AT 10000 PTS THEN EVERY 50000 PTS",520)
+ GameGFX.font.Centre("ESCAPE TO QUIT",560)
+ GameGFX.font.CentreColoured("BASED ON ASTEROIDS | 1979 ~~ ATARI INC.",580,255,0,0)
+
+ hiscore.Display(400)
+
+ If KeyHit(KEY_ESCAPE)
+ done=True
+ quit=True
+ EndIf
+
+ If KeyHit(KEY_R)
+ FlushKeys()
+ defkey=1
+ EndIf
+
+ If KeyHit(KEY_SPACE)
+ FlushKeys()
+ done=True
+ EndIf
+ EndIf
+
+ Flip
+ FlushMem
+ Wend
+End Function