diff options
-rw-r--r-- | game.bmx | 741 | ||||
-rw-r--r-- | hiscore.bmx | 391 | ||||
-rw-r--r-- | sounds.bmx | 257 | ||||
-rw-r--r-- | vectoroids.bmx | 411 |
4 files changed, 933 insertions, 867 deletions
@@ -1,347 +1,394 @@ -' Vectoroids -' -' Copyright 2005 Ian Cowburn -' -' $Id$ -' -Strict -Import noddybox.vector -Import noddybox.bitmapfont -Import noddybox.vectorgfx -Import "types.bmx" -Import "sounds.bmx" - -Type TGame - - Field score:Int - Field astlist:TList - Field bullets:TList - Field lives:Int - Field ship:TVectorGfxObject - Field lifeship:TVectorGfxObject - Field shotdelay:Int - Field deaddelay:Int - Field x:Double - Field y:Double - Field dx:Double - Field dy:Double - Field waiting:Int - Field freq:Int - Field hit:Int - Field hyperdelay:Int - Field waitdelay:Int - Field leveldelay:Int - Field minspeed:Double - Field maxspeed:Double - Field numast:Int - Field extralife:Int - Field saucerdelay:Int - Field saucertime:Int - Field saucershot:Int - Field saucer:TSaucer - - Method New() - score=0 - astlist=CreateList() - bullets=CreateList() - lives=2 - ship=GameGFX.ship.Clone() - lifeship=GameGFX.ship.Clone() - deaddelay=250 - waiting=True - waitdelay=500 - x=GraphicsWidth()/2 - y=GraphicsHeight()/2 - dx=0 - dy=0 - ship.ang=0 - ship.x=x - ship.y=y - leveldelay=0 - extralife=10000 - - lifeship.y=5 - lifeship.scale=0.5 - - minspeed=0.1 - maxspeed=1.0 - numast=5 - - saucertime=120*50 - saucerdelay=0 - saucershot=150 - - NewLevel() - End Method - - Method NewLevel() - TAsteroid.minspeed=minspeed - TAsteroid.maxspeed=maxspeed - For Local f:Int=0 Until numast - astlist.AddLast(TAsteroid.Create()) - Next - freq=30 - hit=0 - bullets.Clear() - shotdelay=0 - hyperdelay=0 - End Method - - Method CheckShipLaunch() - Local x1:Int=GraphicsWidth()/2-100 - Local y1:Int=GraphicsHeight()/2-100 - Local x2:Int=GraphicsWidth()/2+100 - Local y2:Int=GraphicsHeight()/2+100 - - If waitdelay=0 Or KeyHit(GameConfig.khyper) - FlushKeys() - waiting=False - EndIf - - waitdelay:-1 - - For Local a:TAsteroid=EachIn astlist - If saucer Or (a.x>x1 And a.x<x2 And a.y>y1 And a.y<y2) - SetAlpha(0.7-Float(waitdelay)/1000.0) - ship.Draw() - SetColor(255,0,0) - DrawLine(x1,y1,x2,y1) - DrawLine(x2,y1,x2,y2) - DrawLine(x2,y2,x1,y2) - DrawLine(x1,y2,x1,y1) - SetColor(255,255,255) - SetAlpha(1) - - GameGFX.font.Centre("press hyperspace to launch early",150) - - Return - EndIf - Next - - waiting=False - End Method - - Method Play:Int() - Cls - - If waiting And lives>=0 - CheckShipLaunch() - EndIf - - If astlist.Count()=0 - If leveldelay=0 - leveldelay=200 - Else - leveldelay:-1 - If leveldelay=0 - numast=Min(20,numast+2) - minspeed=Min(0.5,minspeed+0.05) - maxspeed=Min(2.0,maxspeed+0.05) - saucertime=Max(10,saucertime-20) - saucershot=Max(25,saucershot-10) - NewLevel() - EndIf - EndIf - EndIf - - If lives>-1 And saucer=Null - saucerdelay:+1 - - If saucerdelay>saucertime - saucerdelay=0 - If score<10000 - saucer=TSaucer.Create(True,saucershot) - ElseIf score<20000 - saucer=TSaucer.Create(Rand(0,1),saucershot) - Else - saucer=TSaucer.Create(False,saucershot) - EndIf - EndIf - EndIf - - - If lives>-1 And Not waiting - If KeyDown(GameConfig.kleft) - ship.ang:-20 - If ship.ang<0 - ship.ang:+3600 - EndIf - EndIf - - If KeyDown(GameConfig.kright) - ship.ang=(ship.ang+20) Mod 3600 - EndIf - - If KeyDown(GameConfig.kthrust) - Sounds.PlayerThrust(True) - dx=Min(2,Max(-2,dx+Lookup.si[ship.ang]*0.1)) - dy=Min(2,Max(-2,dy+Lookup.co[ship.ang]*0.1)) - Else - Sounds.PlayerThrust(False) - EndIf - - If KeyDown(GameConfig.khyper) And hyperdelay=0 - x=Rand(10,GraphicsWidth()-10) - y=Rand(10,GraphicsHeight()-10) - dx=0 - dy=0 - hyperdelay=100 - EndIf - - If KeyDown(GameConfig.kfire) And shotdelay=0 - Sounds.PlayerFire() - bullets.AddLast(TShot.Create(ship)) - shotdelay=25 - EndIf - - If shotdelay>0 - shotdelay:-1 - EndIf - - If hyperdelay>0 - hyperdelay:-1 - EndIf - - If KeyHit(KEY_ESCAPE) - lives=-1 - TParticleMachine.AsteroidExplosion(ship.x,ship.y) - Sounds.ShipExplosion() - EndIf - - x:+dx - y:+dy - - If x<0 - x:+GraphicsWidth() - EndIf - - If x>=GraphicsWidth() - x:-GraphicsWidth() - EndIf - - If y<0 - y:+GraphicsHeight() - EndIf - - If y>=GraphicsHeight() - y:-GraphicsHeight() - EndIf - - ship.x=x - ship.y=y - EndIf - - SetAlpha(0.7) - - For Local a:TAsteroid=EachIn astlist - a.Update() - Next - - For Local f:Int=1 To lives - lifeship.x=f*9 - lifeship.Draw() - Next - - SetAlpha(1) - - GameGFX.font.Centre(score,0) - SetColor(255,255,255) - If lives<0 - For Local s:TShot=EachIn bullets - s.Update(bullets,astlist,saucer) - Next - Else - For Local s:TShot=EachIn bullets - Local sc:Int=s.Update(bullets,astlist,saucer) - score:+sc - - If sc - If score>extralife - If extralife=10000 - extralife=50000 - Else - extralife:+50000 - EndIf - lives:+1 - Sounds.ExtraLife() - EndIf - - hit:+1 - If hit>3 - hit=0 - If freq>15 - freq:-1 - EndIf - EndIf - EndIf - Next - EndIf - - Local hit:Int=False - - If saucer - SetAlpha(0.7) - If lives>-1 And Not waiting - hit=saucer.Update(ship) - Else - saucer.Update(Null) - EndIf - - SetAlpha(1) - - If saucer.Finished() - saucer=Null - Sounds.NoSaucer() - EndIf - EndIf - - If lives<0 - deaddelay:-1 - GameGFX.font.Centre("game over",292) - Else - If Not waiting - SetAlpha(0.7) - - If hit Or Collides(ship.DrawToPointList()) - TParticleMachine.ShipExplosion(ship.x,ship.y) - Sounds.ShipExplosion() - - lives:-1 - x=GraphicsWidth()/2 - y=GraphicsHeight()/2 - dx=0 - dy=0 - ship.ang=0 - ship.x=x - ship.y=y - waiting=True - waitdelay=500 - FlushKeys() - EndIf - - SetAlpha(1) - EndIf - EndIf - - TParticleMachine.Process() - Sounds.Update(freq) - - FlushMem - Flip - - Return deaddelay>0 - End Method - - Method Collides:Int(list:TList) - For Local a:TAsteroid=EachIn astlist - For Local p:TVectorGfxPoint=EachIn list - If a.obj.IsInside(p.x,p.y) - Return True - EndIf - Next - Next - - Return False - End Method - -End Type +' Vectoroids
+'
+' Copyright 2005 Ian Cowburn
+'
+' $Id$
+'
+Strict
+Import noddybox.vector
+Import noddybox.bitmapfont
+Import noddybox.vectorgfx
+Import "types.bmx"
+Import "sounds.bmx"
+
+Type TGame
+
+ Field score:Int
+ Field astlist:TList
+ Field bullets:TList
+ Field lives:Int
+ Field ship:TVectorGfxObject
+ Field lifeship:TVectorGfxObject
+ Field shotdelay:Int
+ Field deaddelay:Int
+ Field x:Double
+ Field y:Double
+ Field dx:Double
+ Field dy:Double
+ Field waiting:Int
+ Field freq:Int
+ Field hit:Int
+ Field hyperdelay:Int
+ Field waitdelay:Int
+ Field leveldelay:Int
+ Field minspeed:Double
+ Field maxspeed:Double
+ Field numast:Int
+ Field extralife:Int
+ Field saucerdelay:Int
+ Field saucertime:Int
+ Field saucershot:Int
+ Field saucer:TSaucer
+
+ Method New()
+ score=0
+ astlist=CreateList()
+ bullets=CreateList()
+ lives=2
+ ship=GameGFX.ship.Clone()
+ lifeship=GameGFX.ship.Clone()
+ deaddelay=250
+ waiting=True
+ waitdelay=500
+ x=GraphicsWidth()/2
+ y=GraphicsHeight()/2
+ dx=0
+ dy=0
+ ship.ang=0
+ ship.x=x
+ ship.y=y
+ leveldelay=0
+ extralife=10000
+
+ lifeship.y=5
+ lifeship.scale=0.5
+
+ minspeed=0.1
+ maxspeed=1.0
+ numast=5
+
+ saucertime=120*50
+ saucerdelay=0
+ saucershot=150
+
+ NewLevel()
+ End Method
+
+ Method NewLevel()
+ TAsteroid.minspeed=minspeed
+ TAsteroid.maxspeed=maxspeed
+ For Local f:Int=0 Until numast
+ astlist.AddLast(TAsteroid.Create())
+ Next
+ freq=30
+ hit=0
+ bullets.Clear()
+ shotdelay=0
+ hyperdelay=0
+ End Method
+
+ Method CheckShipLaunch()
+ Local x1:Int=GraphicsWidth()/2-100
+ Local y1:Int=GraphicsHeight()/2-100
+ Local x2:Int=GraphicsWidth()/2+100
+ Local y2:Int=GraphicsHeight()/2+100
+
+ If waitdelay=0 Or KeyHit(GameConfig.khyper)
+ FlushKeys()
+ waiting=False
+ EndIf
+
+ waitdelay:-1
+
+ For Local a:TAsteroid=EachIn astlist
+ If saucer Or (a.x>x1 And a.x<x2 And a.y>y1 And a.y<y2)
+ SetAlpha(0.7-Float(waitdelay)/1000.0)
+ ship.Draw()
+ SetColor(255,0,0)
+ DrawLine(x1,y1,x2,y1)
+ DrawLine(x2,y1,x2,y2)
+ DrawLine(x2,y2,x1,y2)
+ DrawLine(x1,y2,x1,y1)
+ SetColor(255,255,255)
+ SetAlpha(1)
+
+ GameGFX.font.Centre("press hyperspace to launch early",150)
+
+ Return
+ EndIf
+ Next
+
+ waiting=False
+ End Method
+
+ Method Pause()
+ Local i:Timage=CreateImage(GraphicsWidth(),GraphicsHeight(),1,MASKEDIMAGE|DYNAMICIMAGE|FILTEREDIMAGE)
+
+ GrabImage(i,0,0)
+ MidHandleImage(i)
+
+ Local a:Int[]=[0,0,0,0,0,0,0,0]
+ Local ac:Int[]=[7,6,5,4,3,2,1,0]
+
+ Sounds.Pause()
+
+ While Not KeyHit(GameConfig.kpause)
+ Cls
+
+ Local al:Double=0.3
+
+ For Local f:Int=0 Until a.length
+ SetAlpha(al)
+ SetRotation(a[f])
+ SetScale(al,al)
+ DrawImage(i,GraphicsWidth()/2,GraphicsHeight()/2)
+ If ac[f]>0
+ ac[f]:-1
+ Else
+ a[f]:+1
+ EndIf
+ al:+0.1
+ Next
+
+ SetRotation(0)
+ SetScale(1,1)
+ GameGFX.font.Centre("paused",GraphicsHeight()/2-16)
+
+ Flip
+ Wend
+
+ SetAlpha(1)
+ SetRotation(0)
+ SetScale(1,1)
+
+ FlushKeys
+ Sounds.EndPause()
+ End Method
+
+ Method Play:Int()
+ Cls
+
+ If waiting And lives>=0
+ CheckShipLaunch()
+ EndIf
+
+ If astlist.Count()=0
+ If leveldelay=0
+ leveldelay=200
+ Else
+ leveldelay:-1
+ If leveldelay=0
+ numast=Min(20,numast+2)
+ minspeed=Min(0.5,minspeed+0.05)
+ maxspeed=Min(2.0,maxspeed+0.05)
+ saucertime=Max(10,saucertime-20)
+ saucershot=Max(25,saucershot-10)
+ NewLevel()
+ EndIf
+ EndIf
+ EndIf
+
+ If lives>-1 And saucer=Null
+ saucerdelay:+1
+
+ If saucerdelay>saucertime
+ saucerdelay=0
+ If score<10000
+ saucer=TSaucer.Create(True,saucershot)
+ ElseIf score<20000
+ saucer=TSaucer.Create(Rand(0,1),saucershot)
+ Else
+ saucer=TSaucer.Create(False,saucershot)
+ EndIf
+ EndIf
+ EndIf
+
+
+ If lives>-1 And Not waiting
+ If KeyDown(GameConfig.kleft)
+ ship.ang:-20
+ If ship.ang<0
+ ship.ang:+3600
+ EndIf
+ EndIf
+
+ If KeyDown(GameConfig.kright)
+ ship.ang=(ship.ang+20) Mod 3600
+ EndIf
+
+ If KeyDown(GameConfig.kthrust)
+ Sounds.PlayerThrust(True)
+ dx=Min(2,Max(-2,dx+Lookup.si[ship.ang]*0.1))
+ dy=Min(2,Max(-2,dy+Lookup.co[ship.ang]*0.1))
+ Else
+ Sounds.PlayerThrust(False)
+ EndIf
+
+ If KeyDown(GameConfig.khyper) And hyperdelay=0
+ x=Rand(10,GraphicsWidth()-10)
+ y=Rand(10,GraphicsHeight()-10)
+ dx=0
+ dy=0
+ hyperdelay=100
+ EndIf
+
+ If KeyDown(GameConfig.kfire) And shotdelay=0
+ Sounds.PlayerFire()
+ bullets.AddLast(TShot.Create(ship))
+ shotdelay=25
+ EndIf
+
+ If shotdelay>0
+ shotdelay:-1
+ EndIf
+
+ If hyperdelay>0
+ hyperdelay:-1
+ EndIf
+
+ If KeyHit(KEY_ESCAPE)
+ lives=-1
+ TParticleMachine.AsteroidExplosion(ship.x,ship.y)
+ Sounds.ShipExplosion()
+ EndIf
+
+ x:+dx
+ y:+dy
+
+ If x<0
+ x:+GraphicsWidth()
+ EndIf
+
+ If x>=GraphicsWidth()
+ x:-GraphicsWidth()
+ EndIf
+
+ If y<0
+ y:+GraphicsHeight()
+ EndIf
+
+ If y>=GraphicsHeight()
+ y:-GraphicsHeight()
+ EndIf
+
+ ship.x=x
+ ship.y=y
+ EndIf
+
+ SetAlpha(0.7)
+
+ For Local a:TAsteroid=EachIn astlist
+ a.Update()
+ Next
+
+ For Local f:Int=1 To lives
+ lifeship.x=f*9
+ lifeship.Draw()
+ Next
+
+ SetAlpha(1)
+
+ GameGFX.font.Centre(score,0)
+ SetColor(255,255,255)
+ If lives<0
+ For Local s:TShot=EachIn bullets
+ s.Update(bullets,astlist,saucer)
+ Next
+ Else
+ For Local s:TShot=EachIn bullets
+ Local sc:Int=s.Update(bullets,astlist,saucer)
+ score:+sc
+
+ If sc
+ If score>extralife
+ If extralife=10000
+ extralife=50000
+ Else
+ extralife:+50000
+ EndIf
+ lives:+1
+ Sounds.ExtraLife()
+ EndIf
+
+ hit:+1
+ If hit>3
+ hit=0
+ If freq>15
+ freq:-1
+ EndIf
+ EndIf
+ EndIf
+ Next
+ EndIf
+
+ Local hit:Int=False
+
+ If saucer
+ SetAlpha(0.7)
+ If lives>-1 And Not waiting
+ hit=saucer.Update(ship)
+ Else
+ saucer.Update(Null)
+ EndIf
+
+ SetAlpha(1)
+
+ If saucer.Finished()
+ saucer=Null
+ Sounds.NoSaucer()
+ EndIf
+ EndIf
+
+ If lives<0
+ deaddelay:-1
+ GameGFX.font.Centre("game over",292)
+ Else
+ If Not waiting
+ SetAlpha(0.7)
+
+ If hit Or Collides(ship.DrawToPointList())
+ TParticleMachine.ShipExplosion(ship.x,ship.y)
+ Sounds.ShipExplosion()
+
+ lives:-1
+ x=GraphicsWidth()/2
+ y=GraphicsHeight()/2
+ dx=0
+ dy=0
+ ship.ang=0
+ ship.x=x
+ ship.y=y
+ waiting=True
+ waitdelay=500
+ FlushKeys()
+ EndIf
+
+ SetAlpha(1)
+ EndIf
+ EndIf
+
+ TParticleMachine.Process()
+ Sounds.Update(freq)
+
+ Flip
+
+ If KeyHit(GameConfig.kpause)
+ Pause()
+ EndIf
+
+ Return deaddelay>0
+ End Method
+
+ Method Collides:Int(list:TList)
+ For Local a:TAsteroid=EachIn astlist
+ For Local p:TVectorGfxPoint=EachIn list
+ If a.obj.IsInside(p.x,p.y)
+ Return True
+ EndIf
+ Next
+ Next
+
+ Return False
+ End Method
+
+End Type
diff --git a/hiscore.bmx b/hiscore.bmx index 5c4311b..ce18e01 100644 --- a/hiscore.bmx +++ b/hiscore.bmx @@ -1,196 +1,195 @@ -' Vectoroids -' -' Copyright 2005 Ian Cowburn -' -' $Id$ -' -Strict -Import "types.bmx" - -Type THiscore - - Const NUM:Int=5 - Field score:THiscoreEnt[] - Field col:Int[] - Field coli:Int[] - - Function Load:THiscore() - Local o:THiscore=New THiscore - - o.score=New THiscoreEnt[NUM] - o.col=New Int[NUM] - o.coli=New Int[NUM] - - For Local f:Int=0 Until NUM - o.col[f]=254-f*20 - o.coli[f]=1 - Next - - Local s:TStream=ReadStream("vectoroids.hiscore") - - If s=Null - For Local f:Int=0 Until NUM - o.score[f]=THiscoreEnt.Create("SV",10000-f*2000) - Next - Else - s=LittleEndianStream(s) - - For Local f:Int=0 Until NUM - Local sc:Int=s.ReadInt() - Local n:String=s.ReadLine() - o.score[f]=THiscoreEnt.Create(n,sc) - Next - - s.Close() - EndIf - - Return o - End Function - - Method Save() - Local s:TStream=WriteStream("vectoroids.hiscore") - - If s=Null - Return - EndIf - - s=LittleEndianStream(s) - - For Local sc:THiscoreEnt=EachIn score - s.WriteInt(sc.score) - s.WriteLine(sc.name) - Next - - s.Close() - End Method - - Method Display(y:Int) - GameGFX.font.Centre("ALL TIME HIGH SCORES",y) - y:+20 - - For Local f:Int=0 Until NUM - GameGFX.font.DrawColoured(score[f].name,300,y,col[f],col[f],col[f]) - Local l:Int=GameGFX.font.TextWidth(score[f].score) - GameGFX.font.DrawColoured(score[f].score,500-l,y,col[f],col[f],col[f]) - y:+10 - col[f]:+coli[f] - - If col[f]=255 Or col[f]=150 - coli[f]=-coli[f] - EndIf - Next - End Method - - Method Check(sc:Int) - If sc<score[NUM-1].score - Return - EndIf - - Local done:Int=False - Local a:String="abcdefghijklmnopqrstuvwxyz{}" - Local cur:Int=0 - Local nm:String="" - Local last:Int=0 - Local del:Int=0 - Local tx:Int=GraphicsWidth()/2-GameGFX.font.TextWidth("___") - Local press:Int=False - - While Not done - Cls - - GameGFX.font.Centre("enter your name for",0) - GameGFX.font.Centre("the hall of fame",20) - - SetScale(2,2) - GameGFX.font.Draw("___",tx,300) - GameGFX.font.Draw(nm+a[cur..cur+1],tx,300) - SetScale(1,1) - - If del - del:-1 - EndIf - - If KeyDown(GameConfig.kleft) - If last<>GameConfig.kleft Or del=0 - If last=GameConfig.kleft - del=5 - Else - del=20 - EndIf - last=GameConfig.kleft - cur:-1 - If cur<0 - cur:+a.length - EndIf - EndIf - press=True - ElseIf KeyDown(GameConfig.kright) - If last<>GameConfig.kright Or del=0 - If last=GameConfig.kright - del=5 - Else - del=20 - EndIf - last=GameConfig.kright - cur:+1 - If cur=a.length - cur=0 - EndIf - EndIf - press=True - Else - press=False - last=0 - del=0 - EndIf - - If KeyHit(GameConfig.khyper) - Local c:String=a[cur..cur+1] - - If c="{" - If nm.length>1 - nm=nm[0..nm.length-1] - ElseIf nm.length=1 - nm="" - EndIf - Else If c="}" - done=True - Else - nm:+c - If nm.length=3 - done=True - EndIf - EndIf - EndIf - - Flip - FlushMem - Wend - - score[NUM-1]=THiscoreEnt.Create(nm.ToUpper(),sc) - score.Sort() - Save() - End Method -End Type - -Type THiscoreEnt - Field score:Int - Field name:String - - Function Create:THiscoreEnt(name:String, score:Int) - Local o:THiscoreEnt=New THiscoreEnt - o.score=score - o.name=name - Return o - End Function - - Method Compare(o:Object) - Local os:THiscoreEnt=THiscoreEnt(o) - - If os - Return os.score-score - Else - Return 0 - EndIf - End Method -End Type +' Vectoroids
+'
+' Copyright 2005 Ian Cowburn
+'
+' $Id$
+'
+Strict
+Import "types.bmx"
+
+Type THiscore
+
+ Const NUM:Int=5
+ Field score:THiscoreEnt[]
+ Field col:Int[]
+ Field coli:Int[]
+
+ Function Load:THiscore()
+ Local o:THiscore=New THiscore
+
+ o.score=New THiscoreEnt[NUM]
+ o.col=New Int[NUM]
+ o.coli=New Int[NUM]
+
+ For Local f:Int=0 Until NUM
+ o.col[f]=254-f*20
+ o.coli[f]=1
+ Next
+
+ Local s:TStream=ReadStream("vectoroids.hiscore")
+
+ If s=Null
+ For Local f:Int=0 Until NUM
+ o.score[f]=THiscoreEnt.Create("SV",10000-f*2000)
+ Next
+ Else
+ s=LittleEndianStream(s)
+
+ For Local f:Int=0 Until NUM
+ Local sc:Int=s.ReadInt()
+ Local n:String=s.ReadLine()
+ o.score[f]=THiscoreEnt.Create(n,sc)
+ Next
+
+ s.Close()
+ EndIf
+
+ Return o
+ End Function
+
+ Method Save()
+ Local s:TStream=WriteStream("vectoroids.hiscore")
+
+ If s=Null
+ Return
+ EndIf
+
+ s=LittleEndianStream(s)
+
+ For Local sc:THiscoreEnt=EachIn score
+ s.WriteInt(sc.score)
+ s.WriteLine(sc.name)
+ Next
+
+ s.Close()
+ End Method
+
+ Method Display(y:Int)
+ GameGFX.font.Centre("ALL TIME HIGH SCORES",y)
+ y:+20
+
+ For Local f:Int=0 Until NUM
+ GameGFX.font.DrawColoured(score[f].name,300,y,col[f],col[f],col[f])
+ Local l:Int=GameGFX.font.TextWidth(score[f].score)
+ GameGFX.font.DrawColoured(score[f].score,500-l,y,col[f],col[f],col[f])
+ y:+10
+ col[f]:+coli[f]
+
+ If col[f]=255 Or col[f]=150
+ coli[f]=-coli[f]
+ EndIf
+ Next
+ End Method
+
+ Method Check(sc:Int)
+ If sc<score[NUM-1].score
+ Return
+ EndIf
+
+ Local done:Int=False
+ Local a:String="abcdefghijklmnopqrstuvwxyz{}"
+ Local cur:Int=0
+ Local nm:String=""
+ Local last:Int=0
+ Local del:Int=0
+ Local tx:Int=GraphicsWidth()/2-GameGFX.font.TextWidth("___")
+ Local press:Int=False
+
+ While Not done
+ Cls
+
+ GameGFX.font.Centre("enter your name for",0)
+ GameGFX.font.Centre("the hall of fame",20)
+
+ SetScale(2,2)
+ GameGFX.font.Draw("___",tx,300)
+ GameGFX.font.Draw(nm+a[cur..cur+1],tx,300)
+ SetScale(1,1)
+
+ If del
+ del:-1
+ EndIf
+
+ If KeyDown(GameConfig.kleft)
+ If last<>GameConfig.kleft Or del=0
+ If last=GameConfig.kleft
+ del=5
+ Else
+ del=20
+ EndIf
+ last=GameConfig.kleft
+ cur:-1
+ If cur<0
+ cur:+a.length
+ EndIf
+ EndIf
+ press=True
+ ElseIf KeyDown(GameConfig.kright)
+ If last<>GameConfig.kright Or del=0
+ If last=GameConfig.kright
+ del=5
+ Else
+ del=20
+ EndIf
+ last=GameConfig.kright
+ cur:+1
+ If cur=a.length
+ cur=0
+ EndIf
+ EndIf
+ press=True
+ Else
+ press=False
+ last=0
+ del=0
+ EndIf
+
+ If KeyHit(GameConfig.khyper)
+ Local c:String=a[cur..cur+1]
+
+ If c="{"
+ If nm.length>1
+ nm=nm[0..nm.length-1]
+ ElseIf nm.length=1
+ nm=""
+ EndIf
+ Else If c="}"
+ done=True
+ Else
+ nm:+c
+ If nm.length=3
+ done=True
+ EndIf
+ EndIf
+ EndIf
+
+ Flip
+ Wend
+
+ score[NUM-1]=THiscoreEnt.Create(nm.ToUpper(),sc)
+ score.Sort()
+ Save()
+ End Method
+End Type
+
+Type THiscoreEnt
+ Field score:Int
+ Field name:String
+
+ Function Create:THiscoreEnt(name:String, score:Int)
+ Local o:THiscoreEnt=New THiscoreEnt
+ o.score=score
+ o.name=name
+ Return o
+ End Function
+
+ Method Compare(o:Object)
+ Local os:THiscoreEnt=THiscoreEnt(o)
+
+ If os
+ Return os.score-score
+ Else
+ Return 0
+ EndIf
+ End Method
+End Type
@@ -1,118 +1,139 @@ -' Vectoroids -' -' Copyright 2005 Ian Cowburn -' -' $Id$ -' -Strict - -Incbin "SFX/explode1.wav" -Incbin "SFX/explode2.wav" -Incbin "SFX/explode3.wav" -Incbin "SFX/fire.wav" -Incbin "SFX/life.wav" -Incbin "SFX/lsaucer.wav" -Incbin "SFX/sfire.wav" -Incbin "SFX/ssaucer.wav" -Incbin "SFX/thrust.wav" -Incbin "SFX/thumphi.wav" -Incbin "SFX/thumplo.wav" - - -Type Sounds - Global explode:TSound[] - Global fire:TSound - Global life:TSound - Global lsaucer:TSound - Global sfire:TSound - Global ssaucer:TSound - Global thrust:TSound - Global thumphi:TSound - Global thumplo:TSound - - Global thrust_channel:TChannel - Global ssaucer_channel:TChannel - Global lsaucer_channel:TChannel - - Global frame:Int - Global hi:Int - - Function Init() - explode=New TSound[3] - explode[2]=LoadSound("incbin::SFX/explode1.wav") - explode[1]=LoadSound("incbin::SFX/explode2.wav") - explode[0]=LoadSound("incbin::SFX/explode3.wav") - fire=LoadSound("incbin::SFX/fire.wav") - life=LoadSound("incbin::SFX/life.wav") - lsaucer=LoadSound("incbin::SFX/lsaucer.wav",True) - sfire=LoadSound("incbin::SFX/sfire.wav") - ssaucer=LoadSound("incbin::SFX/ssaucer.wav",True) - thrust=LoadSound("incbin::SFX/thrust.wav",True) - thumplo=LoadSound("incbin::SFX/thumplo.wav") - thumphi=LoadSound("incbin::SFX/thumphi.wav") - - frame=0 - hi=True - - thrust_channel=thrust.Cue() - ssaucer_channel=ssaucer.Cue() - lsaucer_channel=lsaucer.Cue() - End Function - - Function Update(freq:Int) - If frame>freq - frame=0 - - If hi - thumphi.Play() - Else - thumplo.Play() - EndIf - - hi=Not hi - EndIf - frame:+1 - End Function - - Function AsteroidExplosion(size:Int) - explode[size].Play() - End Function - - Function ShipExplosion() - explode[0].Play() - End Function - - Function PlayerFire() - fire.Play() - End Function - - Function SaucerFire() - sfire.Play() - End Function - - Function ExtraLife() - life.Play() - End Function - - Function PlayerThrust(on:Int) - thrust_channel.SetPaused(Not on) - End Function - - Function SmallSaucer() - ssaucer_channel.SetPaused(False) - End Function - - Function LargeSaucer() - lsaucer_channel.SetPaused(False) - End Function - - Function NoSaucer() - lsaucer_channel.SetPaused(True) - ssaucer_channel.SetPaused(True) - End Function - - Function Clear() - PlayerThrust(False) - NoSaucer() - End Function -End Type +' Vectoroids
+'
+' Copyright 2005 Ian Cowburn
+'
+' $Id$
+'
+Strict
+
+Incbin "SFX/explode1.wav"
+Incbin "SFX/explode2.wav"
+Incbin "SFX/explode3.wav"
+Incbin "SFX/fire.wav"
+Incbin "SFX/life.wav"
+Incbin "SFX/lsaucer.wav"
+Incbin "SFX/sfire.wav"
+Incbin "SFX/ssaucer.wav"
+Incbin "SFX/thrust.wav"
+Incbin "SFX/thumphi.wav"
+Incbin "SFX/thumplo.wav"
+
+
+Type Sounds
+ Global explode:TSound[]
+ Global fire:TSound
+ Global life:TSound
+ Global lsaucer:TSound
+ Global sfire:TSound
+ Global ssaucer:TSound
+ Global thrust:TSound
+ Global thumphi:TSound
+ Global thumplo:TSound
+
+ Global thrust_channel:TChannel
+ Global ssaucer_channel:TChannel
+ Global lsaucer_channel:TChannel
+
+ Global frame:Int
+ Global hi:Int
+
+ Global thrust_on:Int
+ Global small_on:Int
+ Global large_on:Int
+
+ Function Init()
+ explode=New TSound[3]
+ explode[2]=LoadSound("incbin::SFX/explode1.wav")
+ explode[1]=LoadSound("incbin::SFX/explode2.wav")
+ explode[0]=LoadSound("incbin::SFX/explode3.wav")
+ fire=LoadSound("incbin::SFX/fire.wav")
+ life=LoadSound("incbin::SFX/life.wav")
+ lsaucer=LoadSound("incbin::SFX/lsaucer.wav",True)
+ sfire=LoadSound("incbin::SFX/sfire.wav")
+ ssaucer=LoadSound("incbin::SFX/ssaucer.wav",True)
+ thrust=LoadSound("incbin::SFX/thrust.wav",True)
+ thumplo=LoadSound("incbin::SFX/thumplo.wav")
+ thumphi=LoadSound("incbin::SFX/thumphi.wav")
+
+ frame=0
+ hi=True
+
+ thrust_channel=thrust.Cue()
+ ssaucer_channel=ssaucer.Cue()
+ lsaucer_channel=lsaucer.Cue()
+ End Function
+
+ Function Update(freq:Int)
+ If frame>freq
+ frame=0
+
+ If hi
+ thumphi.Play()
+ Else
+ thumplo.Play()
+ EndIf
+
+ hi=Not hi
+ EndIf
+ frame:+1
+ End Function
+
+ Function AsteroidExplosion(size:Int)
+ explode[size].Play()
+ End Function
+
+ Function ShipExplosion()
+ explode[0].Play()
+ End Function
+
+ Function PlayerFire()
+ fire.Play()
+ End Function
+
+ Function SaucerFire()
+ sfire.Play()
+ End Function
+
+ Function ExtraLife()
+ life.Play()
+ End Function
+
+ Function PlayerThrust(on:Int)
+ thrust_channel.SetPaused(Not on)
+ thrust_on=on
+ End Function
+
+ Function SmallSaucer()
+ ssaucer_channel.SetPaused(False)
+ small_on=True
+ End Function
+
+ Function LargeSaucer()
+ lsaucer_channel.SetPaused(False)
+ large_on=True
+ End Function
+
+ Function NoSaucer()
+ lsaucer_channel.SetPaused(True)
+ ssaucer_channel.SetPaused(True)
+ small_on=False
+ large_on=False
+ End Function
+
+ Function Clear()
+ PlayerThrust(False)
+ NoSaucer()
+ End Function
+
+ Function Pause()
+ thrust_channel.SetPaused(True)
+ ssaucer_channel.SetPaused(True)
+ lsaucer_channel.SetPaused(True)
+ End Function
+
+ Function EndPause()
+ thrust_channel.SetPaused(Not thrust_on)
+ ssaucer_channel.SetPaused(Not small_on)
+ lsaucer_channel.SetPaused(Not large_on)
+ End Function
+End Type
diff --git a/vectoroids.bmx b/vectoroids.bmx index 69563f9..b4018bc 100644 --- a/vectoroids.bmx +++ b/vectoroids.bmx @@ -1,206 +1,205 @@ -' Vectoroids -' -' Copyright 2005 Ian Cowburn -' -' $Id$ -' -Strict - -Import noddybox.vector -Import noddybox.bitmapfont -Import noddybox.keysyms - -Import "types.bmx" -Import "game.bmx" -Import "sounds.bmx" -Import "hiscore.bmx" - - -' Initialise -' -SeedRnd(MilliSecs()) - -?Win32 -If Switch("--directx") - SetGraphicsDriver D3D7Max2DDriver() -Else - SetGraphicsDriver GLMax2DDriver() -EndIf -? - -Graphics 800,600,32,60 -HideMouse - -SetBlend(ALPHABLEND) -SetAlpha(1.0) - -' Globals -' -Lookup.Init() -GameGFX.Init() -TParticleMachine.Init() -GameConfig.Load() -Sounds.Init() - -Global quit:Int=False -Global hiscore:THiscore=THiscore.Load() - -' Main code -' -Menu() - -While Not quit - Local game:TGame=New TGame - While game.Play() - Wend - Sounds.Clear() - TParticleMachine.Clear() - hiscore.Check(game.score) - Menu() -Wend - -EndGraphics -End - - -' =================================== -' Argument Routines -' =================================== -' -Function Switch:Int(s:String) - For Local a:String=EachIn AppArgs - If a=s - Return True - EndIf - Next - - Return False -End Function - -' =================================== -' Menu Routines -' =================================== -' -Function Menu() - FlushKeys() - - Local done:Int=False - - Local defkey:Int=0 - Local obj:TVectorGfxObject - - Select Rand(1,2) - Case 1 - obj=GameGFX.large.Clone() - Case 2 - obj=GameGFX.ship.Clone() - End Select - - obj.scale=5 - obj.x=GraphicsWidth()/2 - obj.y=GraphicsHeight()/2 - - While Not done - If KeyHit(KEY_ESCAPE) - done=True - quit=True - EndIf - - Cls - - obj.ang=(obj.ang+1) Mod 3600 - - If defkey=0 - SetAlpha(0.5) - Else - SetAlpha(0.2) - EndIf - SetColor(255,255,255) - obj.Draw() - SetAlpha(1) - - If defkey>0 - - If defkey=7 - GameGFX.font.Centre("PRESS A KEY TO GO BACK TO THE MENU",120) - Else - GameGFX.font.Centre("DEFINE KEYS",120) - EndIf - - GameGFX.font.DrawColoured("left",250,150,255,255*(defkey=1),0) - GameGFX.font.DrawColoured("right",250,170,255,255*(defkey=2),0) - GameGFX.font.DrawColoured("thrust",250,190,255,255*(defkey=3),0) - GameGFX.font.DrawColoured("fire",250,210,255,255*(defkey=4),0) - GameGFX.font.DrawColoured("hyperspace",250,230,255,255*(defkey=5),0) - GameGFX.font.DrawColoured("pause",250,250,255,255*(defkey=6),0) - GameGFX.font.DrawColoured(KeySym(GameConfig.kleft).ToLower(),500,150,255,255*(defkey=1),0) - GameGFX.font.DrawColoured(KeySym(GameConfig.kright).ToLower(),500,170,255,255*(defkey=2),0) - GameGFX.font.DrawColoured(KeySym(GameConfig.kthrust).ToLower(),500,190,255,255*(defkey=3),0) - GameGFX.font.DrawColoured(KeySym(GameConfig.kfire).ToLower(),500,210,255,255*(defkey=4),0) - GameGFX.font.DrawColoured(KeySym(GameConfig.khyper).ToLower(),500,230,255,255*(defkey=5),0) - GameGFX.font.DrawColoured(KeySym(GameConfig.kpause).ToLower(),500,250,255,255*(defkey=6),0) - - Local k:Int=0 - - For Local f:Int=1 To 255 - If KeyHit(f) - k=f - Continue - EndIf - Next - - If k<>0 - Select defkey - Case 1 - GameConfig.kleft=k - Case 2 - GameConfig.kright=k - Case 3 - GameConfig.kthrust=k - Case 4 - GameConfig.kfire=k - Case 5 - GameConfig.khyper=k - Case 6 - GameConfig.kpause=k - End Select - - defkey:+1 - - If defkey=8 - GameConfig.Save() - defkey=0 - EndIf - EndIf - Else - GameGFX.font.CentreColoured("vectoroids",0,255,255,0) - GameGFX.font.CentreColoured("COPYRIGHT | 2005 IAN C",20,255,0,0) - - GameGFX.font.Centre("press space to play",150) - GameGFX.font.Centre("press r to redefine keys",190) - GameGFX.font.Centre("EXTRA LIFE AT 10000 PTS THEN EVERY 50000 PTS",520) - GameGFX.font.Centre("ESCAPE TO QUIT",560) - GameGFX.font.CentreColoured("BASED ON ASTEROIDS | 1979 ~~ ATARI INC.",580,255,0,0) - - hiscore.Display(400) - - If KeyHit(KEY_ESCAPE) - done=True - quit=True - EndIf - - If KeyHit(KEY_R) - FlushKeys() - defkey=1 - EndIf - - If KeyHit(KEY_SPACE) - FlushKeys() - done=True - EndIf - EndIf - - Flip - FlushMem - Wend -End Function +' Vectoroids
+'
+' Copyright 2005 Ian Cowburn
+'
+' $Id$
+'
+Strict
+
+Import noddybox.vector
+Import noddybox.bitmapfont
+Import noddybox.keysyms
+
+Import "types.bmx"
+Import "game.bmx"
+Import "sounds.bmx"
+Import "hiscore.bmx"
+
+
+' Initialise
+'
+SeedRnd(MilliSecs())
+
+?Win32
+If Switch("--directx")
+ SetGraphicsDriver D3D7Max2DDriver()
+Else
+ SetGraphicsDriver GLMax2DDriver()
+EndIf
+?
+
+Graphics 800,600,32,60
+HideMouse
+
+SetBlend(ALPHABLEND)
+SetAlpha(1.0)
+
+' Globals
+'
+Lookup.Init()
+GameGFX.Init()
+TParticleMachine.Init()
+GameConfig.Load()
+Sounds.Init()
+
+Global quit:Int=False
+Global hiscore:THiscore=THiscore.Load()
+
+' Main code
+'
+Menu()
+
+While Not quit
+ Local game:TGame=New TGame
+ While game.Play()
+ Wend
+ Sounds.Clear()
+ TParticleMachine.Clear()
+ hiscore.Check(game.score)
+ Menu()
+Wend
+
+EndGraphics
+End
+
+
+' ===================================
+' Argument Routines
+' ===================================
+'
+Function Switch:Int(s:String)
+ For Local a:String=EachIn AppArgs
+ If a=s
+ Return True
+ EndIf
+ Next
+
+ Return False
+End Function
+
+' ===================================
+' Menu Routines
+' ===================================
+'
+Function Menu()
+ FlushKeys()
+
+ Local done:Int=False
+
+ Local defkey:Int=0
+ Local obj:TVectorGfxObject
+
+ Select Rand(1,2)
+ Case 1
+ obj=GameGFX.large.Clone()
+ Case 2
+ obj=GameGFX.ship.Clone()
+ End Select
+
+ obj.scale=5
+ obj.x=GraphicsWidth()/2
+ obj.y=GraphicsHeight()/2
+
+ While Not done
+ If KeyHit(KEY_ESCAPE)
+ done=True
+ quit=True
+ EndIf
+
+ Cls
+
+ obj.ang=(obj.ang+1) Mod 3600
+
+ If defkey=0
+ SetAlpha(0.5)
+ Else
+ SetAlpha(0.2)
+ EndIf
+ SetColor(255,255,255)
+ obj.Draw()
+ SetAlpha(1)
+
+ If defkey>0
+
+ If defkey=7
+ GameGFX.font.Centre("PRESS A KEY TO GO BACK TO THE MENU",120)
+ Else
+ GameGFX.font.Centre("DEFINE KEYS",120)
+ EndIf
+
+ GameGFX.font.DrawColoured("left",250,150,255,255*(defkey=1),0)
+ GameGFX.font.DrawColoured("right",250,170,255,255*(defkey=2),0)
+ GameGFX.font.DrawColoured("thrust",250,190,255,255*(defkey=3),0)
+ GameGFX.font.DrawColoured("fire",250,210,255,255*(defkey=4),0)
+ GameGFX.font.DrawColoured("hyperspace",250,230,255,255*(defkey=5),0)
+ GameGFX.font.DrawColoured("pause",250,250,255,255*(defkey=6),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kleft).ToLower(),500,150,255,255*(defkey=1),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kright).ToLower(),500,170,255,255*(defkey=2),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kthrust).ToLower(),500,190,255,255*(defkey=3),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kfire).ToLower(),500,210,255,255*(defkey=4),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.khyper).ToLower(),500,230,255,255*(defkey=5),0)
+ GameGFX.font.DrawColoured(KeySym(GameConfig.kpause).ToLower(),500,250,255,255*(defkey=6),0)
+
+ Local k:Int=0
+
+ For Local f:Int=1 To 255
+ If KeyHit(f)
+ k=f
+ Continue
+ EndIf
+ Next
+
+ If k<>0
+ Select defkey
+ Case 1
+ GameConfig.kleft=k
+ Case 2
+ GameConfig.kright=k
+ Case 3
+ GameConfig.kthrust=k
+ Case 4
+ GameConfig.kfire=k
+ Case 5
+ GameConfig.khyper=k
+ Case 6
+ GameConfig.kpause=k
+ End Select
+
+ defkey:+1
+
+ If defkey=8
+ GameConfig.Save()
+ defkey=0
+ EndIf
+ EndIf
+ Else
+ GameGFX.font.CentreColoured("vectoroids",0,255,255,0)
+ GameGFX.font.CentreColoured("COPYRIGHT | 2005 IAN C",20,255,0,0)
+
+ GameGFX.font.Centre("press space to play",150)
+ GameGFX.font.Centre("press r to redefine keys",190)
+ GameGFX.font.Centre("EXTRA LIFE AT 10000 PTS THEN EVERY 50000 PTS",520)
+ GameGFX.font.Centre("ESCAPE TO QUIT",560)
+ GameGFX.font.CentreColoured("BASED ON ASTEROIDS | 1979 ~~ ATARI INC.",580,255,0,0)
+
+ hiscore.Display(400)
+
+ If KeyHit(KEY_ESCAPE)
+ done=True
+ quit=True
+ EndIf
+
+ If KeyHit(KEY_R)
+ FlushKeys()
+ defkey=1
+ EndIf
+
+ If KeyHit(KEY_SPACE)
+ FlushKeys()
+ done=True
+ EndIf
+ EndIf
+
+ Flip
+ Wend
+End Function
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