diff options
Diffstat (limited to 'sounds.bmx')
-rw-r--r-- | sounds.bmx | 278 |
1 files changed, 139 insertions, 139 deletions
@@ -1,139 +1,139 @@ -' Vectoroids
-'
-' Copyright 2005 Ian Cowburn
-'
-' $Id$
-'
-Strict
-
-Incbin "SFX/explode1.wav"
-Incbin "SFX/explode2.wav"
-Incbin "SFX/explode3.wav"
-Incbin "SFX/fire.wav"
-Incbin "SFX/life.wav"
-Incbin "SFX/lsaucer.wav"
-Incbin "SFX/sfire.wav"
-Incbin "SFX/ssaucer.wav"
-Incbin "SFX/thrust.wav"
-Incbin "SFX/thumphi.wav"
-Incbin "SFX/thumplo.wav"
-
-
-Type Sounds
- Global explode:TSound[]
- Global fire:TSound
- Global life:TSound
- Global lsaucer:TSound
- Global sfire:TSound
- Global ssaucer:TSound
- Global thrust:TSound
- Global thumphi:TSound
- Global thumplo:TSound
-
- Global thrust_channel:TChannel
- Global ssaucer_channel:TChannel
- Global lsaucer_channel:TChannel
-
- Global frame:Int
- Global hi:Int
-
- Global thrust_on:Int
- Global small_on:Int
- Global large_on:Int
-
- Function Init()
- explode=New TSound[3]
- explode[2]=LoadSound("incbin::SFX/explode1.wav")
- explode[1]=LoadSound("incbin::SFX/explode2.wav")
- explode[0]=LoadSound("incbin::SFX/explode3.wav")
- fire=LoadSound("incbin::SFX/fire.wav")
- life=LoadSound("incbin::SFX/life.wav")
- lsaucer=LoadSound("incbin::SFX/lsaucer.wav",True)
- sfire=LoadSound("incbin::SFX/sfire.wav")
- ssaucer=LoadSound("incbin::SFX/ssaucer.wav",True)
- thrust=LoadSound("incbin::SFX/thrust.wav",True)
- thumplo=LoadSound("incbin::SFX/thumplo.wav")
- thumphi=LoadSound("incbin::SFX/thumphi.wav")
-
- frame=0
- hi=True
-
- thrust_channel=thrust.Cue()
- ssaucer_channel=ssaucer.Cue()
- lsaucer_channel=lsaucer.Cue()
- End Function
-
- Function Update(freq:Int)
- If frame>freq
- frame=0
-
- If hi
- thumphi.Play()
- Else
- thumplo.Play()
- EndIf
-
- hi=Not hi
- EndIf
- frame:+1
- End Function
-
- Function AsteroidExplosion(size:Int)
- explode[size].Play()
- End Function
-
- Function ShipExplosion()
- explode[0].Play()
- End Function
-
- Function PlayerFire()
- fire.Play()
- End Function
-
- Function SaucerFire()
- sfire.Play()
- End Function
-
- Function ExtraLife()
- life.Play()
- End Function
-
- Function PlayerThrust(on:Int)
- thrust_channel.SetPaused(Not on)
- thrust_on=on
- End Function
-
- Function SmallSaucer()
- ssaucer_channel.SetPaused(False)
- small_on=True
- End Function
-
- Function LargeSaucer()
- lsaucer_channel.SetPaused(False)
- large_on=True
- End Function
-
- Function NoSaucer()
- lsaucer_channel.SetPaused(True)
- ssaucer_channel.SetPaused(True)
- small_on=False
- large_on=False
- End Function
-
- Function Clear()
- PlayerThrust(False)
- NoSaucer()
- End Function
-
- Function Pause()
- thrust_channel.SetPaused(True)
- ssaucer_channel.SetPaused(True)
- lsaucer_channel.SetPaused(True)
- End Function
-
- Function EndPause()
- thrust_channel.SetPaused(Not thrust_on)
- ssaucer_channel.SetPaused(Not small_on)
- lsaucer_channel.SetPaused(Not large_on)
- End Function
-End Type
+' Vectoroids +' +' Copyright 2005 Ian Cowburn +' +' $Id$ +' +Strict + +Incbin "SFX/explode1.wav" +Incbin "SFX/explode2.wav" +Incbin "SFX/explode3.wav" +Incbin "SFX/fire.wav" +Incbin "SFX/life.wav" +Incbin "SFX/lsaucer.wav" +Incbin "SFX/sfire.wav" +Incbin "SFX/ssaucer.wav" +Incbin "SFX/thrust.wav" +Incbin "SFX/thumphi.wav" +Incbin "SFX/thumplo.wav" + + +Type Sounds + Global explode:TSound[] + Global fire:TSound + Global life:TSound + Global lsaucer:TSound + Global sfire:TSound + Global ssaucer:TSound + Global thrust:TSound + Global thumphi:TSound + Global thumplo:TSound + + Global thrust_channel:TChannel + Global ssaucer_channel:TChannel + Global lsaucer_channel:TChannel + + Global frame:Int + Global hi:Int + + Global thrust_on:Int + Global small_on:Int + Global large_on:Int + + Function Init() + explode=New TSound[3] + explode[2]=LoadSound("incbin::SFX/explode1.wav") + explode[1]=LoadSound("incbin::SFX/explode2.wav") + explode[0]=LoadSound("incbin::SFX/explode3.wav") + fire=LoadSound("incbin::SFX/fire.wav") + life=LoadSound("incbin::SFX/life.wav") + lsaucer=LoadSound("incbin::SFX/lsaucer.wav",True) + sfire=LoadSound("incbin::SFX/sfire.wav") + ssaucer=LoadSound("incbin::SFX/ssaucer.wav",True) + thrust=LoadSound("incbin::SFX/thrust.wav",True) + thumplo=LoadSound("incbin::SFX/thumplo.wav") + thumphi=LoadSound("incbin::SFX/thumphi.wav") + + frame=0 + hi=True + + thrust_channel=thrust.Cue() + ssaucer_channel=ssaucer.Cue() + lsaucer_channel=lsaucer.Cue() + End Function + + Function Update(freq:Int) + If frame>freq + frame=0 + + If hi + thumphi.Play() + Else + thumplo.Play() + EndIf + + hi=Not hi + EndIf + frame:+1 + End Function + + Function AsteroidExplosion(size:Int) + explode[size].Play() + End Function + + Function ShipExplosion() + explode[0].Play() + End Function + + Function PlayerFire() + fire.Play() + End Function + + Function SaucerFire() + sfire.Play() + End Function + + Function ExtraLife() + life.Play() + End Function + + Function PlayerThrust(on:Int) + thrust_channel.SetPaused(Not on) + thrust_on=on + End Function + + Function SmallSaucer() + ssaucer_channel.SetPaused(False) + small_on=True + End Function + + Function LargeSaucer() + lsaucer_channel.SetPaused(False) + large_on=True + End Function + + Function NoSaucer() + lsaucer_channel.SetPaused(True) + ssaucer_channel.SetPaused(True) + small_on=False + large_on=False + End Function + + Function Clear() + PlayerThrust(False) + NoSaucer() + End Function + + Function Pause() + thrust_channel.SetPaused(True) + ssaucer_channel.SetPaused(True) + lsaucer_channel.SetPaused(True) + End Function + + Function EndPause() + thrust_channel.SetPaused(Not thrust_on) + ssaucer_channel.SetPaused(Not small_on) + lsaucer_channel.SetPaused(Not large_on) + End Function +End Type |