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' Vectoroids
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
Strict

Import noddybox.vector
Import noddybox.bitmapfont
Import noddybox.keysyms

Import "types.bmx"
Import "game.bmx"
Import "sounds.bmx"
Import "hiscore.bmx"


' Initialise
'
SeedRnd(MilliSecs())

?Win32
If Switch("--directx")
	SetGraphicsDriver D3D7Max2DDriver()
Else
	SetGraphicsDriver GLMax2DDriver()
EndIf
?

Graphics 800,600,32,60
HideMouse

SetBlend(ALPHABLEND)
SetAlpha(1.0)

' Globals
'
Lookup.Init()
GameGFX.Init()
TParticleMachine.Init()
GameConfig.Load()
Sounds.Init()

Global quit:Int=False
Global hiscore:THiscore=THiscore.Load()

' Main code
'
Menu()

While Not quit
	Local game:TGame=New TGame
	While game.Play()
	Wend
	Sounds.Clear()
	TParticleMachine.Clear()
	hiscore.Check(game.score)
	Menu()
Wend

EndGraphics
End


' ===================================
' Argument Routines
' ===================================
'
Function Switch:Int(s:String)
	For Local a:String=EachIn AppArgs
		If a=s
			Return True
		EndIf
	Next
	
	Return False
End Function

' ===================================
' Menu Routines
' ===================================
'
Function Menu()
	FlushKeys()
	
	Local done:Int=False
	
	Local defkey:Int=0
	Local obj:TVectorGfxObject
	
	Select Rand(1,2)
		Case 1
			obj=GameGFX.large.Clone()
		Case 2
			obj=GameGFX.ship.Clone()
	End Select
	
	obj.scale=5
	obj.x=GraphicsWidth()/2
	obj.y=GraphicsHeight()/2
	
	While Not done
		If KeyHit(KEY_ESCAPE)
			done=True
			quit=True
		EndIf
		
		Cls
		
		obj.ang=(obj.ang+1) Mod 3600

		If defkey=0
			SetAlpha(0.5)
		Else
			SetAlpha(0.2)
		EndIf
		SetColor(255,255,255)
		obj.Draw()
		SetAlpha(1)
		
		If defkey>0
		
			If defkey=7
				GameGFX.font.Centre("PRESS A KEY TO GO BACK TO THE MENU",120)
			Else
				GameGFX.font.Centre("DEFINE KEYS",120)
			EndIf
			
			GameGFX.font.Draw("left",250,150,255,255*(defkey=1),0)
			GameGFX.font.Draw("right",250,170,255,255*(defkey=2),0)
			GameGFX.font.Draw("thrust",250,190,255,255*(defkey=3),0)
			GameGFX.font.Draw("fire",250,210,255,255*(defkey=4),0)
			GameGFX.font.Draw("hyperspace",250,230,255,255*(defkey=5),0)
			GameGFX.font.Draw("pause",250,250,255,255*(defkey=6),0)
			GameGFX.font.Draw(KeySym(GameConfig.kleft).ToLower(),500,150,255,255*(defkey=1),0)
			GameGFX.font.Draw(KeySym(GameConfig.kright).ToLower(),500,170,255,255*(defkey=2),0)
			GameGFX.font.Draw(KeySym(GameConfig.kthrust).ToLower(),500,190,255,255*(defkey=3),0)
			GameGFX.font.Draw(KeySym(GameConfig.kfire).ToLower(),500,210,255,255*(defkey=4),0)
			GameGFX.font.Draw(KeySym(GameConfig.khyper).ToLower(),500,230,255,255*(defkey=5),0)
			GameGFX.font.Draw(KeySym(GameConfig.kpause).ToLower(),500,250,255,255*(defkey=6),0)
			
			Local k:Int=0
			
			For Local f:Int=1 To 255
				If KeyHit(f)
					k=f
					Continue
				EndIf
			Next
			
			If k<>0
				Select defkey
					Case 1
						GameConfig.kleft=k
					Case 2
						GameConfig.kright=k
					Case 3
						GameConfig.kthrust=k
					Case 4
						GameConfig.kfire=k
					Case 5
						GameConfig.khyper=k
					Case 6
						GameConfig.kpause=k
				End Select
				
				defkey:+1
				
				If defkey=8
					GameConfig.Save()
					defkey=0
				EndIf
			EndIf
		Else
			GameGFX.font.Centre("vectoroids",0,255,255,0)
			GameGFX.font.Centre("COPYRIGHT | 2005 IAN C",20,255,0,0)
		
			GameGFX.font.Centre("press space to play",150)
			GameGFX.font.Centre("press r to redefine keys",190)
			GameGFX.font.Centre("EXTRA LIFE AT 10000 PTS THEN EVERY 50000 PTS",520)
			GameGFX.font.Centre("ESCAPE TO QUIT",560)
			GameGFX.font.Centre("BASED ON ASTEROIDS | 1979 ~~ ATARI INC.",580,255,0,0)
			
			hiscore.Display(400)
			
			If KeyHit(KEY_ESCAPE)
				done=True
				quit=True
			EndIf
			
			If KeyHit(KEY_R)
				FlushKeys()
				defkey=1
			EndIf
			
			If KeyHit(KEY_SPACE)
				FlushKeys()
				done=True
			EndIf
		EndIf
		
		Flip
	Wend
End Function