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-rw-r--r-- | LICENSE.txt | 674 | ||||
-rw-r--r-- | WPZX81.sln | 54 | ||||
-rw-r--r-- | WPZX81/WPZX81/App.xaml | 24 | ||||
-rw-r--r-- | WPZX81/WPZX81/App.xaml.cs | 196 | ||||
-rw-r--r-- | WPZX81/WPZX81/AppServiceProvider.cs | 63 | ||||
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-rw-r--r-- | WPZX81/WPZX81/GamePage.xaml | 18 | ||||
-rw-r--r-- | WPZX81/WPZX81/GamePage.xaml.cs | 84 | ||||
-rw-r--r-- | WPZX81/WPZX81/MainPage.xaml | 50 | ||||
-rw-r--r-- | WPZX81/WPZX81/MainPage.xaml.cs | 30 | ||||
-rw-r--r-- | WPZX81/WPZX81/Properties/AppManifest.xml | 6 | ||||
-rw-r--r-- | WPZX81/WPZX81/Properties/AssemblyInfo.cs | 37 | ||||
-rw-r--r-- | WPZX81/WPZX81/Properties/WMAppManifest.xml | 35 | ||||
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-rw-r--r-- | WPZX81/WPZX81/WPZX81.csproj | 120 | ||||
-rw-r--r-- | WPZX81/WPZX81Lib/Properties/AssemblyInfo.cs | 36 | ||||
-rw-r--r-- | WPZX81/WPZX81Lib/WPZX81Lib.csproj | 100 | ||||
-rw-r--r-- | WPZX81/WPZX81LibContent/WPZX81LibContent.contentproj | 46 |
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diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. 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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright (C) <year> <name of author> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + <program> Copyright (C) <year> <name of author> + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +<http://www.gnu.org/licenses/>. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +<http://www.gnu.org/philosophy/why-not-lgpl.html>. diff --git a/WPZX81.sln b/WPZX81.sln new file mode 100644 index 0000000..d912681 --- /dev/null +++ b/WPZX81.sln @@ -0,0 +1,54 @@ +
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010 Express for Windows Phone
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WPZX81", "WPZX81\WPZX81\WPZX81.csproj", "{85EA1700-6371-41E6-A5DC-0E1C60BADE7C}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WPZX81Lib", "WPZX81\WPZX81Lib\WPZX81Lib.csproj", "{98079AC7-07B5-4BC6-8E51-1E085B133E73}"
+EndProject
+Project("{96E2B04D-8817-42C6-938A-82C39BA4D311}") = "WPZX81LibContent", "WPZX81\WPZX81LibContent\WPZX81LibContent.contentproj", "{51F064CF-F12E-431A-9F81-8DF0F7B88248}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Debug|Mixed Platforms = Debug|Mixed Platforms
+ Debug|Windows Phone = Debug|Windows Phone
+ Release|Any CPU = Release|Any CPU
+ Release|Mixed Platforms = Release|Mixed Platforms
+ Release|Windows Phone = Release|Windows Phone
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Debug|Mixed Platforms.Deploy.0 = Debug|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Debug|Windows Phone.ActiveCfg = Debug|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Release|Any CPU.Build.0 = Release|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Release|Any CPU.Deploy.0 = Release|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Release|Mixed Platforms.Build.0 = Release|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Release|Mixed Platforms.Deploy.0 = Release|Any CPU
+ {85EA1700-6371-41E6-A5DC-0E1C60BADE7C}.Release|Windows Phone.ActiveCfg = Release|Any CPU
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Debug|Any CPU.ActiveCfg = Debug|Windows Phone
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Debug|Mixed Platforms.ActiveCfg = Debug|Windows Phone
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Debug|Mixed Platforms.Build.0 = Debug|Windows Phone
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Release|Any CPU.ActiveCfg = Release|Windows Phone
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Release|Mixed Platforms.ActiveCfg = Release|Windows Phone
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Release|Mixed Platforms.Build.0 = Release|Windows Phone
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
+ {98079AC7-07B5-4BC6-8E51-1E085B133E73}.Release|Windows Phone.Build.0 = Release|Windows Phone
+ {51F064CF-F12E-431A-9F81-8DF0F7B88248}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {51F064CF-F12E-431A-9F81-8DF0F7B88248}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
+ {51F064CF-F12E-431A-9F81-8DF0F7B88248}.Debug|Windows Phone.ActiveCfg = Debug|Any CPU
+ {51F064CF-F12E-431A-9F81-8DF0F7B88248}.Release|Any CPU.ActiveCfg = Debug|Any CPU
+ {51F064CF-F12E-431A-9F81-8DF0F7B88248}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
+ {51F064CF-F12E-431A-9F81-8DF0F7B88248}.Release|Windows Phone.ActiveCfg = Debug|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/WPZX81/WPZX81/App.xaml b/WPZX81/WPZX81/App.xaml new file mode 100644 index 0000000..7ae7d88 --- /dev/null +++ b/WPZX81/WPZX81/App.xaml @@ -0,0 +1,24 @@ +<Application
+ x:Class="WPZX81.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
+ xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
+ xmlns:xna="clr-namespace:Microsoft.Xna.Framework;assembly=Microsoft.Xna.Framework.Interop">
+
+ <!--Application Resources-->
+ <Application.Resources>
+ </Application.Resources>
+
+ <Application.ApplicationLifetimeObjects>
+ <!--Required object that handles lifetime events for the application-->
+ <shell:PhoneApplicationService
+ Launching="Application_Launching" Closing="Application_Closing"
+ Activated="Application_Activated" Deactivated="Application_Deactivated"/>
+
+
+ <!--The SharedGraphicsDeviceManager is used to render with the XNA Graphics APIs-->
+ <xna:SharedGraphicsDeviceManager />
+ </Application.ApplicationLifetimeObjects>
+
+</Application>
\ No newline at end of file diff --git a/WPZX81/WPZX81/App.xaml.cs b/WPZX81/WPZX81/App.xaml.cs new file mode 100644 index 0000000..0167d21 --- /dev/null +++ b/WPZX81/WPZX81/App.xaml.cs @@ -0,0 +1,196 @@ +using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using Microsoft.Phone.Controls;
+using Microsoft.Phone.Shell;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace WPZX81
+{
+ public partial class App : Application
+ {
+ /// <summary>
+ /// Provides easy access to the root frame of the Phone Application.
+ /// </summary>
+ /// <returns>The root frame of the Phone Application.</returns>
+ public PhoneApplicationFrame RootFrame { get; private set; }
+
+ /// <summary>
+ /// Provides access to a ContentManager for the application.
+ /// </summary>
+ public ContentManager Content { get; private set; }
+
+ /// <summary>
+ /// Provides access to a GameTimer that is set up to pump the FrameworkDispatcher.
+ /// </summary>
+ public GameTimer FrameworkDispatcherTimer { get; private set; }
+
+ /// <summary>
+ /// Provides access to the AppServiceProvider for the application.
+ /// </summary>
+ public AppServiceProvider Services { get; private set; }
+
+ /// <summary>
+ /// Constructor for the Application object.
+ /// </summary>
+ public App()
+ {
+ // Global handler for uncaught exceptions.
+ UnhandledException += Application_UnhandledException;
+
+ // Standard Silverlight initialization
+ InitializeComponent();
+
+ // Phone-specific initialization
+ InitializePhoneApplication();
+
+ // XNA initialization
+ InitializeXnaApplication();
+
+ // Show graphics profiling information while debugging.
+ if (System.Diagnostics.Debugger.IsAttached)
+ {
+ // Display the current frame rate counters.
+ Application.Current.Host.Settings.EnableFrameRateCounter = true;
+
+ // Show the areas of the app that are being redrawn in each frame.
+ //Application.Current.Host.Settings.EnableRedrawRegions = true;
+
+ // Enable non-production analysis visualization mode,
+ // which shows areas of a page that are handed off to GPU with a colored overlay.
+ //Application.Current.Host.Settings.EnableCacheVisualization = true;
+
+ // Disable the application idle detection by setting the UserIdleDetectionMode property of the
+ // application's PhoneApplicationService object to Disabled.
+ // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
+ // and consume battery power when the user is not using the phone.
+ PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
+ }
+ }
+
+ // Code to execute when the application is launching (eg, from Start)
+ // This code will not execute when the application is reactivated
+ private void Application_Launching(object sender, LaunchingEventArgs e)
+ {
+ }
+
+ // Code to execute when the application is activated (brought to foreground)
+ // This code will not execute when the application is first launched
+ private void Application_Activated(object sender, ActivatedEventArgs e)
+ {
+ }
+
+ // Code to execute when the application is deactivated (sent to background)
+ // This code will not execute when the application is closing
+ private void Application_Deactivated(object sender, DeactivatedEventArgs e)
+ {
+ }
+
+ // Code to execute when the application is closing (eg, user hit Back)
+ // This code will not execute when the application is deactivated
+ private void Application_Closing(object sender, ClosingEventArgs e)
+ {
+ }
+
+ // Code to execute if a navigation fails
+ private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
+ {
+ if (System.Diagnostics.Debugger.IsAttached)
+ {
+ // A navigation has failed; break into the debugger
+ System.Diagnostics.Debugger.Break();
+ }
+ }
+
+ // Code to execute on Unhandled Exceptions
+ private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
+ {
+ if (System.Diagnostics.Debugger.IsAttached)
+ {
+ // An unhandled exception has occurred; break into the debugger
+ System.Diagnostics.Debugger.Break();
+ }
+ }
+
+ #region Phone application initialization
+
+ // Avoid double-initialization
+ private bool phoneApplicationInitialized = false;
+
+ // Do not add any additional code to this method
+ private void InitializePhoneApplication()
+ {
+ if (phoneApplicationInitialized)
+ return;
+
+ // Create the frame but don't set it as RootVisual yet; this allows the splash
+ // screen to remain active until the application is ready to render.
+ RootFrame = new PhoneApplicationFrame();
+ RootFrame.Navigated += CompleteInitializePhoneApplication;
+
+ // Handle navigation failures
+ RootFrame.NavigationFailed += RootFrame_NavigationFailed;
+
+ // Ensure we don't initialize again
+ phoneApplicationInitialized = true;
+ }
+
+ // Do not add any additional code to this method
+ private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
+ {
+ // Set the root visual to allow the application to render
+ if (RootVisual != RootFrame)
+ RootVisual = RootFrame;
+
+ // Remove this handler since it is no longer needed
+ RootFrame.Navigated -= CompleteInitializePhoneApplication;
+ }
+
+ #endregion
+
+ #region XNA application initialization
+
+ // Performs initialization of the XNA types required for the application.
+ private void InitializeXnaApplication()
+ {
+ // Create the service provider
+ Services = new AppServiceProvider();
+
+ // Add the SharedGraphicsDeviceManager to the Services as the IGraphicsDeviceService for the app
+ foreach (object obj in ApplicationLifetimeObjects)
+ {
+ if (obj is IGraphicsDeviceService)
+ Services.AddService(typeof(IGraphicsDeviceService), obj);
+ }
+
+ // Create the ContentManager so the application can load precompiled assets
+ Content = new ContentManager(Services, "Content");
+
+ // Create a GameTimer to pump the XNA FrameworkDispatcher
+ FrameworkDispatcherTimer = new GameTimer();
+ FrameworkDispatcherTimer.FrameAction += FrameworkDispatcherFrameAction;
+ FrameworkDispatcherTimer.Start();
+ }
+
+ // An event handler that pumps the FrameworkDispatcher each frame.
+ // FrameworkDispatcher is required for a lot of the XNA events and
+ // for certain functionality such as SoundEffect playback.
+ private void FrameworkDispatcherFrameAction(object sender, EventArgs e)
+ {
+ FrameworkDispatcher.Update();
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file diff --git a/WPZX81/WPZX81/AppServiceProvider.cs b/WPZX81/WPZX81/AppServiceProvider.cs new file mode 100644 index 0000000..14a8b15 --- /dev/null +++ b/WPZX81/WPZX81/AppServiceProvider.cs @@ -0,0 +1,63 @@ +using System;
+using System.Collections.Generic;
+
+namespace WPZX81
+{
+ /// <summary>
+ /// Implements IServiceProvider for the application. This type is exposed through the App.Services
+ /// property and can be used for ContentManagers or other types that need access to an IServiceProvider.
+ /// </summary>
+ public class AppServiceProvider : IServiceProvider
+ {
+ // A map of service type to the services themselves
+ private readonly Dictionary<Type, object> services = new Dictionary<Type, object>();
+
+ /// <summary>
+ /// Adds a new service to the service provider.
+ /// </summary>
+ /// <param name="serviceType">The type of service to add.</param>
+ /// <param name="service">The service object itself.</param>
+ public void AddService(Type serviceType, object service)
+ {
+ // Validate the input
+ if (serviceType == null)
+ throw new ArgumentNullException("serviceType");
+ if (service == null)
+ throw new ArgumentNullException("service");
+ if (!serviceType.IsAssignableFrom(service.GetType()))
+ throw new ArgumentException("service does not match the specified serviceType");
+
+ // Add the service to the dictionary
+ services.Add(serviceType, service);
+ }
+
+ /// <summary>
+ /// Gets a service from the service provider.
+ /// </summary>
+ /// <param name="serviceType">The type of service to retrieve.</param>
+ /// <returns>The service object registered for the specified type..</returns>
+ public object GetService(Type serviceType)
+ {
+ // Validate the input
+ if (serviceType == null)
+ throw new ArgumentNullException("serviceType");
+
+ // Retrieve the service from the dictionary
+ return services[serviceType];
+ }
+
+ /// <summary>
+ /// Removes a service from the service provider.
+ /// </summary>
+ /// <param name="serviceType">The type of service to remove.</param>
+ public void RemoveService(Type serviceType)
+ {
+ // Validate the input
+ if (serviceType == null)
+ throw new ArgumentNullException("serviceType");
+
+ // Remove the service from the dictionary
+ services.Remove(serviceType);
+ }
+ }
+}
diff --git a/WPZX81/WPZX81/ApplicationIcon.png b/WPZX81/WPZX81/ApplicationIcon.png Binary files differnew file mode 100644 index 0000000..5859393 --- /dev/null +++ b/WPZX81/WPZX81/ApplicationIcon.png diff --git a/WPZX81/WPZX81/Background.png b/WPZX81/WPZX81/Background.png Binary files differnew file mode 100644 index 0000000..e46f21d --- /dev/null +++ b/WPZX81/WPZX81/Background.png diff --git a/WPZX81/WPZX81/GamePage.xaml b/WPZX81/WPZX81/GamePage.xaml new file mode 100644 index 0000000..9613855 --- /dev/null +++ b/WPZX81/WPZX81/GamePage.xaml @@ -0,0 +1,18 @@ +<phone:PhoneApplicationPage
+ x:Class="WPZX81.GamePage"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
+ xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
+ xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
+ xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
+ FontFamily="{StaticResource PhoneFontFamilyNormal}"
+ FontSize="{StaticResource PhoneFontSizeNormal}"
+ Foreground="{StaticResource PhoneForegroundBrush}"
+ SupportedOrientations="Portrait" Orientation="Portrait"
+ mc:Ignorable="d" d:DesignHeight="800" d:DesignWidth="480"
+ shell:SystemTray.IsVisible="False">
+
+ <!--No XAML content is required as the page is rendered entirely with the XNA Framework-->
+
+</phone:PhoneApplicationPage>
diff --git a/WPZX81/WPZX81/GamePage.xaml.cs b/WPZX81/WPZX81/GamePage.xaml.cs new file mode 100644 index 0000000..36d97d0 --- /dev/null +++ b/WPZX81/WPZX81/GamePage.xaml.cs @@ -0,0 +1,84 @@ +using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using Microsoft.Phone.Controls;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace WPZX81
+{
+ public partial class GamePage : PhoneApplicationPage
+ {
+ ContentManager contentManager;
+ GameTimer timer;
+ SpriteBatch spriteBatch;
+
+ public GamePage()
+ {
+ InitializeComponent();
+
+ // Get the content manager from the application
+ contentManager = (Application.Current as App).Content;
+
+ // Create a timer for this page
+ timer = new GameTimer();
+ timer.UpdateInterval = TimeSpan.FromTicks(333333);
+ timer.Update += OnUpdate;
+ timer.Draw += OnDraw;
+ }
+
+ protected override void OnNavigatedTo(NavigationEventArgs e)
+ {
+ // Set the sharing mode of the graphics device to turn on XNA rendering
+ SharedGraphicsDeviceManager.Current.GraphicsDevice.SetSharingMode(true);
+
+ // Create a new SpriteBatch, which can be used to draw textures.
+ spriteBatch = new SpriteBatch(SharedGraphicsDeviceManager.Current.GraphicsDevice);
+
+ // TODO: use this.content to load your game content here
+
+ // Start the timer
+ timer.Start();
+
+ base.OnNavigatedTo(e);
+ }
+
+ protected override void OnNavigatedFrom(NavigationEventArgs e)
+ {
+ // Stop the timer
+ timer.Stop();
+
+ // Set the sharing mode of the graphics device to turn off XNA rendering
+ SharedGraphicsDeviceManager.Current.GraphicsDevice.SetSharingMode(false);
+
+ base.OnNavigatedFrom(e);
+ }
+
+ /// <summary>
+ /// Allows the page to run logic such as updating the world,
+ /// checking for collisions, gathering input, and playing audio.
+ /// </summary>
+ private void OnUpdate(object sender, GameTimerEventArgs e)
+ {
+ // TODO: Add your update logic here
+ }
+
+ /// <summary>
+ /// Allows the page to draw itself.
+ /// </summary>
+ private void OnDraw(object sender, GameTimerEventArgs e)
+ {
+ SharedGraphicsDeviceManager.Current.GraphicsDevice.Clear(Color.CornflowerBlue);
+
+ // TODO: Add your drawing code here
+ }
+ }
+}
\ No newline at end of file diff --git a/WPZX81/WPZX81/MainPage.xaml b/WPZX81/WPZX81/MainPage.xaml new file mode 100644 index 0000000..1d1e115 --- /dev/null +++ b/WPZX81/WPZX81/MainPage.xaml @@ -0,0 +1,50 @@ +<phone:PhoneApplicationPage
+ x:Class="WPZX81.MainPage"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
+ xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
+ xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
+ xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
+ mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="800"
+ FontFamily="{StaticResource PhoneFontFamilyNormal}"
+ FontSize="{StaticResource PhoneFontSizeNormal}"
+ Foreground="{StaticResource PhoneForegroundBrush}"
+ SupportedOrientations="Portrait" Orientation="Portrait"
+ shell:SystemTray.IsVisible="False">
+
+ <!--LayoutRoot is the root grid where all page content is placed-->
+ <Grid x:Name="LayoutRoot" Background="Transparent">
+ <Grid.RowDefinitions>
+ <RowDefinition Height="Auto"/>
+ <RowDefinition Height="*"/>
+ </Grid.RowDefinitions>
+
+ <!--TitlePanel contains the name of the application and page title-->
+ <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">
+ <TextBlock x:Name="ApplicationTitle" Text="MY APPLICATION" Style="{StaticResource PhoneTextNormalStyle}"/>
+ <TextBlock x:Name="PageTitle" Text="page name" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>
+ </StackPanel>
+
+ <!--ContentPanel - place additional content here-->
+ <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
+
+ <!--Create a single button to navigate to the second page which is rendered with the XNA Framework-->
+ <Button Height="100" Content="Change to game page" Click="Button_Click" />
+
+ </Grid>
+ </Grid>
+
+ <!--Sample code showing usage of ApplicationBar-->
+ <!--<phone:PhoneApplicationPage.ApplicationBar>
+ <shell:ApplicationBar IsVisible="True" IsMenuEnabled="True">
+ <shell:ApplicationBarIconButton IconUri="/Images/appbar_button1.png" Text="Button 1"/>
+ <shell:ApplicationBarIconButton IconUri="/Images/appbar_button2.png" Text="Button 2"/>
+ <shell:ApplicationBar.MenuItems>
+ <shell:ApplicationBarMenuItem Text="MenuItem 1"/>
+ <shell:ApplicationBarMenuItem Text="MenuItem 2"/>
+ </shell:ApplicationBar.MenuItems>
+ </shell:ApplicationBar>
+ </phone:PhoneApplicationPage.ApplicationBar>-->
+
+</phone:PhoneApplicationPage>
\ No newline at end of file diff --git a/WPZX81/WPZX81/MainPage.xaml.cs b/WPZX81/WPZX81/MainPage.xaml.cs new file mode 100644 index 0000000..d248f55 --- /dev/null +++ b/WPZX81/WPZX81/MainPage.xaml.cs @@ -0,0 +1,30 @@ +using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Shapes;
+using Microsoft.Phone.Controls;
+
+namespace WPZX81
+{
+ public partial class MainPage : PhoneApplicationPage
+ {
+ // Constructor
+ public MainPage()
+ {
+ InitializeComponent();
+ }
+
+ // Simple button Click event handler to take us to the second page
+ private void Button_Click(object sender, RoutedEventArgs e)
+ {
+ NavigationService.Navigate(new Uri("/GamePage.xaml", UriKind.Relative));
+ }
+ }
+}
\ No newline at end of file diff --git a/WPZX81/WPZX81/Properties/AppManifest.xml b/WPZX81/WPZX81/Properties/AppManifest.xml new file mode 100644 index 0000000..a955232 --- /dev/null +++ b/WPZX81/WPZX81/Properties/AppManifest.xml @@ -0,0 +1,6 @@ +<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+>
+ <Deployment.Parts>
+ </Deployment.Parts>
+</Deployment>
diff --git a/WPZX81/WPZX81/Properties/AssemblyInfo.cs b/WPZX81/WPZX81/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..e0f9573 --- /dev/null +++ b/WPZX81/WPZX81/Properties/AssemblyInfo.cs @@ -0,0 +1,37 @@ +using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Resources;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("WPZX81")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("WPZX81")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("20d231bc-ed0f-423c-b3c6-06b4406b2adf")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
+[assembly: NeutralResourcesLanguageAttribute("en-US")]
diff --git a/WPZX81/WPZX81/Properties/WMAppManifest.xml b/WPZX81/WPZX81/Properties/WMAppManifest.xml new file mode 100644 index 0000000..c04b4b7 --- /dev/null +++ b/WPZX81/WPZX81/Properties/WMAppManifest.xml @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="utf-8"?>
+
+<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2009/deployment" AppPlatformVersion="7.1">
+ <App xmlns="" ProductID="{4c2e6d69-c0c3-4762-8e93-728dc35e8cbe}" Title="WPZX81" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="WPZX81 author" Description="Sample description" Publisher="WPZX81">
+ <IconPath IsRelative="true" IsResource="false">ApplicationIcon.png</IconPath>
+ <Capabilities>
+ <Capability Name="ID_CAP_GAMERSERVICES"/>
+ <Capability Name="ID_CAP_IDENTITY_DEVICE"/>
+ <Capability Name="ID_CAP_IDENTITY_USER"/>
+ <Capability Name="ID_CAP_LOCATION"/>
+ <Capability Name="ID_CAP_MEDIALIB"/>
+ <Capability Name="ID_CAP_MICROPHONE"/>
+ <Capability Name="ID_CAP_NETWORKING"/>
+ <Capability Name="ID_CAP_PHONEDIALER"/>
+ <Capability Name="ID_CAP_PUSH_NOTIFICATION"/>
+ <Capability Name="ID_CAP_SENSORS"/>
+ <Capability Name="ID_CAP_WEBBROWSERCOMPONENT"/>
+ <Capability Name="ID_CAP_ISV_CAMERA"/>
+ <Capability Name="ID_CAP_CONTACTS"/>
+ <Capability Name="ID_CAP_APPOINTMENTS"/>
+ </Capabilities>
+ <Tasks>
+ <DefaultTask Name ="_default" NavigationPage="MainPage.xaml"/>
+ </Tasks>
+ <Tokens>
+ <PrimaryToken TokenID="WPZX81Token" TaskName="_default">
+ <TemplateType5>
+ <BackgroundImageURI IsRelative="true" IsResource="false">Background.png</BackgroundImageURI>
+ <Count>0</Count>
+ <Title>WPZX81</Title>
+ </TemplateType5>
+ </PrimaryToken>
+ </Tokens>
+ </App>
+</Deployment>
diff --git a/WPZX81/WPZX81/SplashScreenImage.jpg b/WPZX81/WPZX81/SplashScreenImage.jpg Binary files differnew file mode 100644 index 0000000..353b192 --- /dev/null +++ b/WPZX81/WPZX81/SplashScreenImage.jpg diff --git a/WPZX81/WPZX81/WPZX81.csproj b/WPZX81/WPZX81/WPZX81.csproj new file mode 100644 index 0000000..316f64f --- /dev/null +++ b/WPZX81/WPZX81/WPZX81.csproj @@ -0,0 +1,120 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>10.0.20506</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{85EA1700-6371-41E6-A5DC-0E1C60BADE7C}</ProjectGuid>
+ <ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>WPZX81</RootNamespace>
+ <AssemblyName>WPZX81</AssemblyName>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
+ <TargetFrameworkProfile>WindowsPhone71</TargetFrameworkProfile>
+ <TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
+ <SilverlightApplication>true</SilverlightApplication>
+ <SupportedCultures>
+ </SupportedCultures>
+ <XapOutputs>true</XapOutputs>
+ <GenerateSilverlightManifest>true</GenerateSilverlightManifest>
+ <XapFilename>WPZX81.xap</XapFilename>
+ <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
+ <SilverlightAppEntry>WPZX81.App</SilverlightAppEntry>
+ <ValidateXaml>true</ValidateXaml>
+ <ThrowErrorsInValidation>true</ThrowErrorsInValidation>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>Bin\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
+ <NoStdLib>true</NoStdLib>
+ <NoConfig>true</NoConfig>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>Bin\Release</OutputPath>
+ <DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
+ <NoStdLib>true</NoStdLib>
+ <NoConfig>true</NoConfig>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Phone" />
+ <Reference Include="Microsoft.Phone.Interop" />
+ <Reference Include="Microsoft.Xna.Framework" />
+ <Reference Include="Microsoft.Xna.Framework.Game" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics" />
+ <Reference Include="Microsoft.Xna.Framework.Input.Touch" />
+ <Reference Include="microsoft.xna.framework.interop" />
+ <Reference Include="System.Windows" />
+ <Reference Include="system" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Net" />
+ <Reference Include="System.Xml" />
+ <Reference Include="mscorlib.extensions" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ </Compile>
+ <Compile Include="GamePage.xaml.cs">
+ <DependentUpon>GamePage.xaml</DependentUpon>
+ </Compile>
+ <Compile Include="MainPage.xaml.cs">
+ <DependentUpon>MainPage.xaml</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="AppServiceProvider.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <SubType>Designer</SubType>
+ <Generator>MSBuild:Compile</Generator>
+ </ApplicationDefinition>
+ <Page Include="GamePage.xaml">
+ <SubType>Designer</SubType>
+ <Generator>MSBuild:Compile</Generator>
+ </Page>
+ <Page Include="MainPage.xaml">
+ <SubType>Designer</SubType>
+ <Generator>MSBuild:Compile</Generator>
+ </Page>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Properties\AppManifest.xml" />
+ <None Include="Properties\WMAppManifest.xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="ApplicationIcon.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="Background.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="SplashScreenImage.jpg" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\WPZX81Lib\WPZX81Lib.csproj">
+ <Name>WPZX81Lib</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" />
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+ <ProjectExtensions />
+</Project>
\ No newline at end of file diff --git a/WPZX81/WPZX81Lib/Properties/AssemblyInfo.cs b/WPZX81/WPZX81Lib/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..f79a6ca --- /dev/null +++ b/WPZX81/WPZX81Lib/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Resources;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("WPZX81Lib")]
+[assembly: AssemblyProduct("WPZX81Lib")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type. Only Windows
+// assemblies support COM.
+[assembly: ComVisible(false)]
+
+// On Windows, the following GUID is for the ID of the typelib if this
+// project is exposed to COM. On other platforms, it unique identifies the
+// title storage container when deploying this assembly to the device.
+[assembly: Guid("0ec68ee0-2834-406f-8dac-2ea35543b91f")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: NeutralResourcesLanguageAttribute("$currentVsCulture$")]
diff --git a/WPZX81/WPZX81Lib/WPZX81Lib.csproj b/WPZX81/WPZX81Lib/WPZX81Lib.csproj new file mode 100644 index 0000000..8e2ef59 --- /dev/null +++ b/WPZX81/WPZX81Lib/WPZX81Lib.csproj @@ -0,0 +1,100 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <ProjectGuid>{98079AC7-07B5-4BC6-8E51-1E085B133E73}</ProjectGuid>
+ <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>WPZX81Lib</RootNamespace>
+ <AssemblyName>WPZX81Lib</AssemblyName>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <TargetFrameworkProfile>Client</TargetFrameworkProfile>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <XnaPlatform>Windows Phone</XnaPlatform>
+ <XnaProfile>Reach</XnaProfile>
+ <XnaCrossPlatformGroupID>3c6afb1d-779d-4e8f-8c72-9e6a47f47989</XnaCrossPlatformGroupID>
+ <XnaOutputType>Library</XnaOutputType>
+ <XnaRefreshLevel>1</XnaRefreshLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Windows Phone\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <NoStdLib>true</NoStdLib>
+ <UseVSHostingProcess>false</UseVSHostingProcess>
+ <XnaCompressContent>false</XnaCompressContent>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Windows Phone\Release</OutputPath>
+ <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <NoStdLib>true</NoStdLib>
+ <UseVSHostingProcess>false</UseVSHostingProcess>
+ <XnaCompressContent>false</XnaCompressContent>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Game">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Graphics">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.GamerServices">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Input.Touch">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="mscorlib">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System.Xml">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System.Net">
+ <Private>False</Private>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\WPZX81LibContent\WPZX81LibContent.contentproj">
+ <Name>WPZX81LibContent</Name>
+ <XnaReferenceType>Content</XnaReferenceType>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
\ No newline at end of file diff --git a/WPZX81/WPZX81LibContent/WPZX81LibContent.contentproj b/WPZX81/WPZX81LibContent/WPZX81LibContent.contentproj new file mode 100644 index 0000000..b8d5224 --- /dev/null +++ b/WPZX81/WPZX81LibContent/WPZX81LibContent.contentproj @@ -0,0 +1,46 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+ <PropertyGroup>
+ <ProjectGuid>{51F064CF-F12E-431A-9F81-8DF0F7B88248}</ProjectGuid>
+ <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
+ <ContentRootDirectory>Content</ContentRootDirectory>
+ </PropertyGroup>
+ <PropertyGroup>
+ <RootNamespace>WPZX81LibContent</RootNamespace>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
+ <Private>False</Private>
+ </Reference>
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
\ No newline at end of file |