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diff --git a/doc/casm.html b/doc/casm.html index 245a1ee..dcd21bd 100644 --- a/doc/casm.html +++ b/doc/casm.html @@ -140,8 +140,23 @@ along with this program. If not, see http://www.gnu.org/licenses/gpl-3.0.html)</a></p> </div> +<h1>Index</h1> + +<p> +<a href="#casm">CASM</a> - General usage +</p> +<p> +<a href="#z80">Z80</a> - Z80 processor support. +</p> +<p> +<a href="#6502">6502</a> - 6502 processor support. +</p> +<p> +<a href="#gbcpu">Gameboy Z80</a> - The Gameboy Z80 derivative processor. +</p> -<h1>CASM</h1> + +<h1 id="casm">CASM</h1> <h2>Usage</h2> @@ -885,6 +900,13 @@ A ZX81 emulator P file. A Commodore 64 T64 tape file. </td></tr> +<tr><td class="cmd"> +<a href="#gameboyout">gameboy</a> +</td> +<td class="def"> +A Nintendo Gameboy ROM file. +</td></tr> + </table> </td></tr> @@ -1012,6 +1034,75 @@ to start the machine code, e.g. <p>Any remaining blocks will be stored as-is without any basic loader.</p> +<h3 id="gameboyout">Nintendo Gameboy ROM File Output Format</h3> + +<p> +Generates a ROM file for a Gameboy emulator or hardware. Note that large ROM +sizes have not been extensively checked and verified. +</p> + +<p>If a single bank was used during the assembly then a simple 32K ROM is +assumed, and an error will be shown if the addresses used fall outside the range +0x150 to 0x7fff. </p> + +<p>Similarly if multiple banks are used then it is assumed that the first bank +is only used in the range 0x150 to 0x3fff, and subsequent banks in the range +0x4000 to 0x7fff. This is to fit in with the method the Gameboy uses to page +memory banks into the upper 16K portion of the normal 32K ROM address space. +</p> + +<p>By default the output driver will try and fill in the ROM size and type in +the header properly, but these can be overridden using settings.</p> + +<h4>Gameboy ROM Output Format options</h4> + +<p>The Gameboy output driver supports the following settings that can be set via +an <b>option</b> command. +</p> + +<table> + +<thead><tr><td class="head">Option</td> +<td class="head">Description</td></tr></thead> + +<tr><td class="cmd"> +option gameboy-colour, <on|off> +</td> +<td class="def"> +Whether this is a Gameboy Colour cartridge. Defaults to <i>off</i>. +Note that <b>gameboy-color</b> can be used as a different spelling for this +setting. +</td></tr> + +<tr><td class="cmd"> +option gameboy-super, <on|off> +</td> +<td class="def"> +Whether this is a Gameboy Super extended cartridge. Defaults to <i>off</i>. +</td></tr> + +<tr><td class="cmd"> +option gameboy-cart-type, <on|off> +</td> +<td class="def"> +Specifies the cartridge type. Defaults to -1, which means the output driver +will pick the appropriate type. +</td></tr> + +<tr><td class="cmd"> +option gameboy-irq, <i>irq</i>, <i>address</i>; +</td> +<td class="def"> +Specifies an address where an IRQ routine is stored, and requests that the +IRQ be transferred to that address when it happens. The IRQ routine must end +with a <b>reti</b> opcode.<br><br> +<i>irq</i> can be either <b>vbl</b>, <b>lcd</b>, <b>timer</b>, <b>serial</b> +or <b>joypad</b>. If left at the default value of -1 then an IRQ handler is +installed with just a <b>reti</b> instruction. +</td></tr> + +</table> + <h2>Listing</h2> <p> @@ -1138,7 +1229,7 @@ down to a single blank line in the listing. </table> -<h1>Z80 CPU</h1> +<h1 id="z80">Z80 CPU</h1> <h2>Opcodes</h2> @@ -1239,7 +1330,7 @@ can be any value at all: The Z80 assembler has no options. -<h1>6502 CPU</h1> +<h1 id="6502">6502 CPU</h1> <h2>Opcodes</h2> @@ -1308,6 +1399,115 @@ e.g. </td></tr> </table> +<h1 id="gbcpu">Gameboy Z80 derivative CPU</h1> + +<h2>Opcodes</h2> + +<p> +The Gameboy assembler uses the standard Z80 opcodes where applicable. +Note that the Gameboy processor has a reduced number of opcodes, flags +and no index registers, though it has some additional instructions and +addressing modes. +</p> + +<p> +For instructions were the Accumulator can be assumed it can be omitted, and +EOR can be used the same as XOR: +</p> + +<pre class="codeblock"> + xor a,a ; These are equivalent + xor a + eor a,a + + and a,b ; These are equivalent + and b +</pre> + +<p> +The Gameboy CPU has a special addressing mode used for one opcode, where the +referenced address is stored as a single byte, and used as an offset into the +top page (0xff00). This can be either triggered by using the special opcode, or +will automatically used whenever an address is accessed in the range 0xff00 to +0xffff: +</p> + +<pre class="codeblock"> + ; These all will use the special addressing mode opcode, accessing + ; memory location $ff34 + ; +label equ $ff34 + + ldh a,($34) + ldh a,($ff34) + ld a,($ff34) + ld a,(label) + + ld (label),a + ld ($ff34),a + ldh ($34),a + ldh ($ff34),a +</pre> + +<p> +The Gameboy CPU also supports incrementing or decrementing the HL register when +it is used as an address: +</p> + +<pre class="codeblock"> + ; All these decrement HL after the value has been used. + ; + ld a,(hl-) + ld a,(hld) + ldd a,(hl) + ld (hl-),a + ld (hld),a + ldd (hl),a + + ; All these increment HL after the value has been used. + ; + ld a,(hl+) + ld a,(hli) + ldi a,(hl) + ld (hl+),a + ld (hli),a + ldi (hl),a +</pre> + +<p>In addition the Gameboy CPU supports these extra instructions over the Z80: +</p> + +<pre class="codeblock"> + ; Actually loads using the address $ff00 + C + ; + ld a,(c) + ld (c),a + + ; Put the Gameboy into a low-power mode till a control is pressed. + ; Note it is accepted practice to put a NOP afterwards. This may be + ; due to the stop replacing DJNZ, which may still be wired to expect + ; an argument. That is just a wild guess though. + ; + stop + nop + + ; Swaps the low/high nibbles of the register + ; + swap a + swap b + swap c + swap d + swap e + swap h + swap l + swap (hl) +</pre> + + +<h2>Options</h2> + +The Gameboy CPU assembler has no options. + <!-- vim: ai sw=4 ts=8 expandtab spell --> </body> |